dolphin/Source/Core/Common/CMakeLists.txt
Techjar 4407854e9c NetPlay save data synchronization
This adds the functionality of sending the host's save data (raw memory
cards, as well as GCI files and Wii saves with a matching GameID) to
all other clients. The data is compressed using LZO1X to greatly reduce
its size while keeping compression/decompression fast. Save
synchronization is enabled by default, and toggleable with a checkbox
in the NetPlay dialog.

On clicking start, if the option is enabled, game boot will be delayed
until all players have received the save data sent by the host. If any
player fails to receive it properly, boot will be cancelled to prevent
desyncs.
2018-07-19 18:09:20 -04:00

171 lines
3.5 KiB
CMake

add_library(common
Analytics.cpp
CDUtils.cpp
ColorUtil.cpp
CommonFuncs.cpp
Config/Config.cpp
Config/ConfigInfo.cpp
Config/Layer.cpp
Crypto/AES.cpp
Crypto/bn.cpp
Crypto/ec.cpp
Debug/MemoryPatches.cpp
Debug/Watches.cpp
ENetUtil.cpp
File.cpp
FileSearch.cpp
FileUtil.cpp
FloatUtils.cpp
GekkoDisassembler.cpp
Hash.cpp
HttpRequest.cpp
Image.cpp
IniFile.cpp
JitRegister.cpp
Logging/LogManager.cpp
MathUtil.cpp
MD5.cpp
MemArena.cpp
MemoryUtil.cpp
MsgHandler.cpp
NandPaths.cpp
Network.cpp
PcapFile.cpp
PerformanceCounter.cpp
Profiler.cpp
QoSSession.cpp
Random.cpp
SDCardUtil.cpp
SFMLHelper.cpp
SettingsHandler.cpp
StringUtil.cpp
SymbolDB.cpp
Thread.cpp
Timer.cpp
TraversalClient.cpp
UPnP.cpp
Version.cpp
)
target_link_libraries(common
PUBLIC
${CMAKE_THREAD_LIBS_INIT}
enet
${MBEDTLS_LIBRARIES}
PRIVATE
${CURL_LIBRARIES}
${ICONV_LIBRARIES}
png
${VTUNE_LIBRARIES}
)
if (APPLE)
target_link_libraries(common
PRIVATE
${APPKIT_LIBRARY}
${COREFOUNDATION_LIBRARY}
${IOK_LIBRARY}
)
endif()
if(ANDROID)
target_sources(common PRIVATE
Logging/ConsoleListenerDroid.cpp
)
elseif(WIN32)
target_sources(common PRIVATE
Logging/ConsoleListenerWin.cpp
)
else()
target_sources(common PRIVATE
Logging/ConsoleListenerNix.cpp
)
endif()
if(_M_ARM_64)
target_sources(common PRIVATE
Arm64Emitter.cpp
ArmCPUDetect.cpp
GenericFPURoundMode.cpp
)
else()
if(_M_X86) #X86
target_sources(common PRIVATE
x64ABI.cpp
x64Emitter.cpp
x64FPURoundMode.cpp
x64CPUDetect.cpp
)
else() # Generic
target_sources(common PRIVATE
GenericFPURoundMode.cpp
GenericCPUDetect.cpp
)
endif()
endif()
# OpenGL Interface
target_sources(common PRIVATE
GL/GLUtil.cpp
GL/GLExtensions/GLExtensions.cpp
GL/GLInterface/GLInterface.cpp
)
if(USE_EGL)
target_sources(common PRIVATE GL/GLInterface/EGL.cpp)
if(ANDROID)
target_sources(common PRIVATE GL/GLInterface/EGLAndroid.cpp)
elseif(USE_X11)
target_sources(common PRIVATE GL/GLInterface/EGLX11.cpp)
endif()
target_link_libraries(common PUBLIC EGL)
endif()
if(WIN32)
target_sources(common PRIVATE
CompatPatches.cpp
GL/GLInterface/WGL.cpp
)
elseif(APPLE)
target_sources(common PRIVATE GL/GLInterface/AGL.mm)
elseif(HAIKU)
target_sources(common PRIVATE GL/GLInterface/BGL.cpp)
target_link_libraries(common PUBLIC be GL)
elseif(USE_X11)
if (NOT USE_EGL)
target_sources(common PRIVATE GL/GLInterface/GLX.cpp)
# GLX has a hard dependency on libGL.
# Make sure to link to it if using GLX.
target_link_libraries(common PUBLIC ${OPENGL_LIBRARIES})
endif()
target_sources(common PRIVATE GL/GLInterface/X11_Util.cpp)
target_link_libraries(common PUBLIC ${XRANDR_LIBRARIES})
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
target_link_libraries(common PUBLIC dl rt)
endif()
if(USE_UPNP)
target_link_libraries(common PRIVATE Miniupnpc::miniupnpc)
endif()
if(OPROFILE_FOUND)
target_link_libraries(common PRIVATE OProfile::OProfile)
endif()
if(UNIX)
# Posix networking code needs to be fixed for Windows
add_executable(traversal_server TraversalServer.cpp)
target_link_libraries(traversal_server PRIVATE common)
if(SYSTEMD_FOUND)
target_link_libraries(traversal_server PRIVATE ${SYSTEMD_LIBRARIES})
endif()
if(HAIKU)
target_link_libraries(traversal_server PRIVATE network)
endif()
elseif(WIN32)
target_link_libraries(common PRIVATE "-INCLUDE:enableCompatPatches")
endif()