Rodolfo Osvaldo Bogado 9b0357b5e2 sometimes to advance you have to make a step back.
use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl.
in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game.
some cleanup and a little work pointing to future improvements in the way of rendering.
please test and check for any errors.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6139 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-28 15:09:42 +00:00
..
2010-06-05 00:01:18 +00:00
2010-05-22 21:58:43 +00:00
2010-08-16 22:37:04 +00:00
2010-07-18 00:18:31 +00:00
2010-06-12 15:49:21 +00:00
2010-01-21 21:27:52 +00:00
2010-07-09 20:56:16 +00:00
2010-07-18 00:18:31 +00:00
2010-07-18 00:18:31 +00:00