dolphin/Source/Core/Common/Src/DebugInterface.h
hrydgard aecaf271f1 New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00

36 lines
1.4 KiB
C++

#ifndef _DEBUGINTERFACE_H
#define _DEBUGINTERFACE_H
#include <string>
#include <string.h>
class DebugInterface
{
protected:
virtual ~DebugInterface() {}
public:
virtual void disasm(unsigned int /*address*/, char *dest, int /*max_size*/) {strcpy(dest, "NODEBUGGER");}
virtual void getRawMemoryString(int memory, unsigned int /*address*/, char *dest, int /*max_size*/) {strcpy(dest, "NODEBUGGER");}
virtual int getInstructionSize(int /*instruction*/) {return 1;}
virtual bool isAlive() {return true;}
virtual bool isBreakpoint(unsigned int /*address*/) {return false;}
virtual void setBreakpoint(unsigned int /*address*/){}
virtual void clearBreakpoint(unsigned int /*address*/){}
virtual void clearAllBreakpoints() {}
virtual void toggleBreakpoint(unsigned int /*address*/){}
virtual unsigned int readMemory(unsigned int /*address*/){return 0;}
virtual void writeExtraMemory(int memory, unsigned int value, unsigned int /*address*/) {}
virtual unsigned int readExtraMemory(int memory, unsigned int address){return 0;}
virtual unsigned int readInstruction(unsigned int /*address*/){return 0;}
virtual unsigned int getPC() {return 0;}
virtual void setPC(unsigned int /*address*/) {}
virtual void step() {}
virtual void runToBreakpoint() {}
virtual void insertBLR(unsigned int /*address*/, unsigned int) {}
virtual int getColor(unsigned int /*address*/){return 0xFFFFFFFF;}
virtual std::string getDescription(unsigned int /*address*/) = 0;
};
#endif