hrydgard aecaf271f1 New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00

36 lines
580 B
Python

# -*- python -*-
Import('env')
if not env['HAVE_WX']:
Return()
files = [
"BreakPointDlg.cpp",
"BreakpointView.cpp",
"BreakpointWindow.cpp",
"CodeWindow.cpp",
"CodeWindowSJP.cpp",
"MemoryCheckDlg.cpp",
"MemoryView.cpp",
"MemoryWindow.cpp",
"RegisterWindow.cpp",
"RegisterView.cpp",
"JitWindow.cpp",
]
wxenv = env.Clone()
wxenv.Append(
CPPDEFINES = [
'USE_XPM_BITMAPS',
'wxNEEDS_CHARPP'
],
LINKFLAGS = [
'-pthread',
]
)
libs = [
'common'
]
wxenv.StaticLibrary(env['local_libs'] + "debwx", files, LIBS = libs)