mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-25 15:31:17 +01:00
7854bd7109
Separated UI from debugger functionality. Generally cleaned up that stuff. Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#ifndef _PIXELSHADERCACHE_H
|
|
#define _PIXELSHADERCACHE_H
|
|
|
|
#include "Common.h"
|
|
#include "LinearDiskCache.h"
|
|
#include "D3DBase.h"
|
|
|
|
#include <map>
|
|
|
|
#include "PixelShaderGen.h"
|
|
#include "VertexShaderGen.h"
|
|
|
|
typedef u32 tevhash;
|
|
|
|
tevhash GetCurrentTEV();
|
|
|
|
class PixelShaderCache
|
|
{
|
|
private:
|
|
struct PSCacheEntry
|
|
{
|
|
LPDIRECT3DPIXELSHADER9 shader;
|
|
bool owns_shader;
|
|
int frameCount;
|
|
|
|
PSCacheEntry() : shader(NULL), owns_shader(true), frameCount(0) {}
|
|
void Destroy()
|
|
{
|
|
if (shader && owns_shader)
|
|
shader->Release();
|
|
shader = NULL;
|
|
}
|
|
};
|
|
|
|
typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
|
|
|
|
static PSCache PixelShaders;
|
|
static const PSCacheEntry *last_entry;
|
|
static void Clear();
|
|
|
|
public:
|
|
static void Init();
|
|
static void Shutdown();
|
|
static bool SetShader(DSTALPHA_MODE dstAlphaMode, u32 componets);
|
|
static bool InsertByteCode(const PIXELSHADERUID &uid, const u8 *bytecode, int bytecodelen, bool activate);
|
|
static LPDIRECT3DPIXELSHADER9 GetColorMatrixProgram(int SSAAMode);
|
|
static LPDIRECT3DPIXELSHADER9 GetColorCopyProgram(int SSAAMode);
|
|
static LPDIRECT3DPIXELSHADER9 GetDepthMatrixProgram(int SSAAMode);
|
|
static LPDIRECT3DPIXELSHADER9 GetClearProgram();
|
|
};
|
|
|
|
|
|
#endif // _PIXELSHADERCACHE_H
|