dolphin/Source/Core/Core/Movie.cpp
2024-04-06 18:28:43 +01:00

1558 lines
46 KiB
C++

// Copyright 2009 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/Movie.h"
#include <algorithm>
#include <array>
#include <cctype>
#include <cstring>
#include <iterator>
#include <locale>
#include <mbedtls/config.h>
#include <mbedtls/md.h>
#include <mutex>
#include <sstream>
#include <thread>
#include <utility>
#include <variant>
#include <vector>
#include <fmt/chrono.h>
#include <fmt/format.h>
#include "Common/Assert.h"
#include "Common/ChunkFile.h"
#include "Common/CommonPaths.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/Hash.h"
#include "Common/IOFile.h"
#include "Common/MsgHandler.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Common/Timer.h"
#include "Common/Version.h"
#include "Core/Boot/Boot.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/Config/WiimoteSettings.h"
#include "Core/ConfigLoaders/MovieConfigLoader.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/DSP/DSPCore.h"
#include "Core/HW/CPU.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/EXI/EXI.h"
#include "Core/HW/EXI/EXI_DeviceIPL.h"
#include "Core/HW/EXI/EXI_DeviceMemoryCard.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/SI/SI.h"
#include "Core/HW/SI/SI_Device.h"
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteCommon/DataReport.h"
#include "Core/HW/WiimoteCommon/WiimoteReport.h"
#include "Core/HW/WiimoteEmu/Encryption.h"
#include "Core/HW/WiimoteEmu/Extension/Classic.h"
#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
#include "Core/HW/WiimoteEmu/ExtensionPort.h"
#include "Core/IOS/USB/Bluetooth/BTEmu.h"
#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
#include "Core/NetPlayProto.h"
#include "Core/State.h"
#include "Core/System.h"
#include "Core/WiiUtils.h"
#include "DiscIO/Enums.h"
#include "InputCommon/GCPadStatus.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoConfig.h"
// The chunk to allocate movie data in multiples of.
#define DTM_BASE_LENGTH (1024)
namespace Movie
{
using namespace WiimoteCommon;
using namespace WiimoteEmu;
static bool IsMovieHeader(const std::array<u8, 4>& magic)
{
return magic[0] == 'D' && magic[1] == 'T' && magic[2] == 'M' && magic[3] == 0x1A;
}
static std::array<u8, 20> ConvertGitRevisionToBytes(const std::string& revision)
{
std::array<u8, 20> revision_bytes{};
if (revision.size() % 2 == 0 && std::all_of(revision.begin(), revision.end(), ::isxdigit))
{
// The revision string normally contains a git commit hash,
// which is 40 hexadecimal digits long. In DTM files, each pair of
// hexadecimal digits is stored as one byte, for a total of 20 bytes.
size_t bytes_to_write = std::min(revision.size() / 2, revision_bytes.size());
unsigned int temp;
for (size_t i = 0; i < bytes_to_write; ++i)
{
sscanf(&revision[2 * i], "%02x", &temp);
revision_bytes[i] = temp;
}
}
else
{
// If the revision string for some reason doesn't only contain hexadecimal digit
// pairs, we instead copy the string with no conversion. This probably doesn't match
// the intended design of the DTM format, but it's the most sensible fallback.
size_t bytes_to_write = std::min(revision.size(), revision_bytes.size());
std::copy_n(std::begin(revision), bytes_to_write, std::begin(revision_bytes));
}
return revision_bytes;
}
MovieManager::MovieManager(Core::System& system) : m_system(system)
{
}
MovieManager::~MovieManager() = default;
// NOTE: GPU Thread
std::string MovieManager::GetInputDisplay()
{
if (!IsMovieActive())
{
m_controllers = {};
m_wiimotes = {};
const auto& si = m_system.GetSerialInterface();
for (int i = 0; i < 4; ++i)
{
if (si.GetDeviceType(i) == SerialInterface::SIDEVICE_GC_GBA_EMULATED)
m_controllers[i] = ControllerType::GBA;
else if (si.GetDeviceType(i) != SerialInterface::SIDEVICE_NONE)
m_controllers[i] = ControllerType::GC;
else
m_controllers[i] = ControllerType::None;
m_wiimotes[i] = Config::Get(Config::GetInfoForWiimoteSource(i)) != WiimoteSource::None;
}
}
std::string input_display;
{
std::lock_guard guard(m_input_display_lock);
for (int i = 0; i < 4; ++i)
{
if (IsUsingPad(i))
input_display += m_input_display[i] + '\n';
}
for (int i = 0; i < 4; ++i)
{
if (IsUsingWiimote(i))
input_display += m_input_display[i + 4] + '\n';
}
}
return input_display;
}
// NOTE: GPU Thread
std::string MovieManager::GetRTCDisplay() const
{
using ExpansionInterface::CEXIIPL;
const time_t current_time = CEXIIPL::GetEmulatedTime(m_system, CEXIIPL::UNIX_EPOCH);
const tm gm_time = fmt::gmtime(current_time);
// Use current locale for formatting time, as fmt is locale-agnostic by default.
return fmt::format(std::locale{""}, "Date/Time: {:%c}", gm_time);
}
// NOTE: GPU Thread
std::string MovieManager::GetRerecords() const
{
if (IsMovieActive())
return fmt::format("Rerecords: {}", m_rerecords);
return "Rerecords: N/A";
}
void MovieManager::FrameUpdate()
{
m_current_frame++;
if (!m_polled)
m_current_lag_count++;
if (IsRecordingInput())
{
m_total_frames = m_current_frame;
m_total_lag_count = m_current_lag_count;
}
m_polled = false;
}
// called when game is booting up, even if no movie is active,
// but potentially after BeginRecordingInput or PlayInput has been called.
// NOTE: EmuThread
void MovieManager::Init(const BootParameters& boot)
{
if (std::holds_alternative<BootParameters::Disc>(boot.parameters))
m_current_file_name = std::get<BootParameters::Disc>(boot.parameters).path;
else
m_current_file_name.clear();
m_polled = false;
m_save_config = false;
if (IsPlayingInput())
{
ReadHeader();
std::thread md5thread(&MovieManager::CheckMD5, this);
md5thread.detach();
if (strncmp(m_temp_header.gameID.data(), SConfig::GetInstance().GetGameID().c_str(), 6))
{
PanicAlertFmtT("The recorded game ({0}) is not the same as the selected game ({1})",
m_temp_header.GetGameID(), SConfig::GetInstance().GetGameID());
EndPlayInput(false);
}
}
if (IsRecordingInput())
{
GetSettings();
std::thread md5thread(&MovieManager::GetMD5, this);
md5thread.detach();
m_tick_count_at_last_input = 0;
}
memset(&m_pad_state, 0, sizeof(m_pad_state));
for (auto& disp : m_input_display)
disp.clear();
if (!IsMovieActive())
{
m_recording_from_save_state = false;
m_rerecords = 0;
m_current_byte = 0;
m_current_frame = 0;
m_current_lag_count = 0;
m_current_input_count = 0;
}
}
// NOTE: CPU Thread
void MovieManager::InputUpdate()
{
m_current_input_count++;
if (!IsRecordingInput())
return;
const auto& core_timing = m_system.GetCoreTiming();
m_total_input_count = m_current_input_count;
m_total_tick_count += core_timing.GetTicks() - m_tick_count_at_last_input;
m_tick_count_at_last_input = core_timing.GetTicks();
}
// NOTE: CPU Thread
void MovieManager::SetPolledDevice()
{
m_polled = true;
}
// NOTE: Host Thread
void MovieManager::SetReadOnly(bool bEnabled)
{
if (m_read_only != bEnabled)
Core::DisplayMessage(bEnabled ? "Read-only mode." : "Read+Write mode.", 1000);
m_read_only = bEnabled;
}
bool MovieManager::IsRecordingInput() const
{
return (m_play_mode == PlayMode::Recording);
}
bool MovieManager::IsRecordingInputFromSaveState() const
{
return m_recording_from_save_state;
}
bool MovieManager::IsJustStartingRecordingInputFromSaveState() const
{
return IsRecordingInputFromSaveState() && m_current_frame == 0;
}
bool MovieManager::IsJustStartingPlayingInputFromSaveState() const
{
return IsRecordingInputFromSaveState() && m_current_frame == 1 && IsPlayingInput();
}
bool MovieManager::IsPlayingInput() const
{
return (m_play_mode == PlayMode::Playing);
}
bool MovieManager::IsMovieActive() const
{
return m_play_mode != PlayMode::None;
}
bool MovieManager::IsReadOnly() const
{
return m_read_only;
}
u64 MovieManager::GetRecordingStartTime() const
{
return m_recording_start_time;
}
u64 MovieManager::GetCurrentFrame() const
{
return m_current_frame;
}
u64 MovieManager::GetTotalFrames() const
{
return m_total_frames;
}
u64 MovieManager::GetCurrentInputCount() const
{
return m_current_input_count;
}
u64 MovieManager::GetTotalInputCount() const
{
return m_total_input_count;
}
u64 MovieManager::GetCurrentLagCount() const
{
return m_current_lag_count;
}
u64 MovieManager::GetTotalLagCount() const
{
return m_total_lag_count;
}
void MovieManager::SetClearSave(bool enabled)
{
m_clear_save = enabled;
}
void MovieManager::SignalDiscChange(const std::string& new_path)
{
if (IsRecordingInput())
{
size_t size_of_path_without_filename = new_path.find_last_of("/\\") + 1;
std::string filename = new_path.substr(size_of_path_without_filename);
constexpr size_t maximum_length = sizeof(DTMHeader::discChange);
if (filename.length() > maximum_length)
{
PanicAlertFmtT("The disc change to \"{0}\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters.",
filename);
}
m_disc_change_filename = filename;
m_has_disc_change = true;
}
}
void MovieManager::SetReset(bool reset)
{
m_reset = reset;
}
bool MovieManager::IsUsingPad(int controller) const
{
return m_controllers[controller] != ControllerType::None;
}
bool MovieManager::IsUsingBongo(int controller) const
{
return ((m_bongos & (1 << controller)) != 0);
}
bool MovieManager::IsUsingGBA(int controller) const
{
return m_controllers[controller] == ControllerType::GBA;
}
bool MovieManager::IsUsingWiimote(int wiimote) const
{
return m_wiimotes[wiimote];
}
bool MovieManager::IsConfigSaved() const
{
return m_save_config;
}
bool MovieManager::IsStartingFromClearSave() const
{
return m_clear_save;
}
bool MovieManager::IsUsingMemcard(ExpansionInterface::Slot slot) const
{
switch (slot)
{
case ExpansionInterface::Slot::A:
return (m_memcards & 1) != 0;
case ExpansionInterface::Slot::B:
return (m_memcards & 2) != 0;
default:
return false;
}
}
bool MovieManager::IsNetPlayRecording() const
{
return m_net_play;
}
// NOTE: Host Thread
void MovieManager::ChangePads()
{
if (!Core::IsRunning())
return;
ControllerTypeArray controllers{};
for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
const SerialInterface::SIDevices si_device = Config::Get(Config::GetInfoForSIDevice(i));
if (si_device == SerialInterface::SIDEVICE_GC_GBA_EMULATED)
controllers[i] = ControllerType::GBA;
else if (SerialInterface::SIDevice_IsGCController(si_device))
controllers[i] = ControllerType::GC;
else
controllers[i] = ControllerType::None;
}
if (m_controllers == controllers)
return;
auto& si = m_system.GetSerialInterface();
for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
SerialInterface::SIDevices device = SerialInterface::SIDEVICE_NONE;
if (IsUsingGBA(i))
{
device = SerialInterface::SIDEVICE_GC_GBA_EMULATED;
}
else if (IsUsingPad(i))
{
const SerialInterface::SIDevices si_device = Config::Get(Config::GetInfoForSIDevice(i));
if (SerialInterface::SIDevice_IsGCController(si_device))
{
device = si_device;
}
else
{
device = IsUsingBongo(i) ? SerialInterface::SIDEVICE_GC_TARUKONGA :
SerialInterface::SIDEVICE_GC_CONTROLLER;
}
}
si.ChangeDevice(device, i);
}
}
// NOTE: Host / Emu Threads
void MovieManager::ChangeWiiPads(bool instantly)
{
WiimoteEnabledArray wiimotes{};
for (int i = 0; i < MAX_WIIMOTES; ++i)
{
wiimotes[i] = Config::Get(Config::GetInfoForWiimoteSource(i)) != WiimoteSource::None;
}
// This is important for Wiimotes, because they can desync easily if they get re-activated
if (instantly && m_wiimotes == wiimotes)
return;
const auto bt = WiiUtils::GetBluetoothEmuDevice();
for (int i = 0; i < MAX_WIIMOTES; ++i)
{
const bool is_using_wiimote = IsUsingWiimote(i);
Config::SetCurrent(Config::GetInfoForWiimoteSource(i),
is_using_wiimote ? WiimoteSource::Emulated : WiimoteSource::None);
if (bt != nullptr)
bt->AccessWiimoteByIndex(i)->Activate(is_using_wiimote);
}
}
// NOTE: Host Thread
bool MovieManager::BeginRecordingInput(const ControllerTypeArray& controllers,
const WiimoteEnabledArray& wiimotes)
{
if (m_play_mode != PlayMode::None ||
(controllers == ControllerTypeArray{} && wiimotes == WiimoteEnabledArray{}))
return false;
const auto start_recording = [this, controllers, wiimotes] {
m_controllers = controllers;
m_wiimotes = wiimotes;
m_current_frame = m_total_frames = 0;
m_current_lag_count = m_total_lag_count = 0;
m_current_input_count = m_total_input_count = 0;
m_total_tick_count = m_tick_count_at_last_input = 0;
m_bongos = 0;
m_memcards = 0;
if (NetPlay::IsNetPlayRunning())
{
m_net_play = true;
m_recording_start_time = ExpansionInterface::CEXIIPL::NetPlay_GetEmulatedTime();
}
else if (Config::Get(Config::MAIN_CUSTOM_RTC_ENABLE))
{
m_recording_start_time = Config::Get(Config::MAIN_CUSTOM_RTC_VALUE);
}
else
{
m_recording_start_time = Common::Timer::GetLocalTimeSinceJan1970();
}
m_rerecords = 0;
for (int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i)
{
const SerialInterface::SIDevices si_device = Config::Get(Config::GetInfoForSIDevice(i));
if (si_device == SerialInterface::SIDEVICE_GC_TARUKONGA)
m_bongos |= (1 << i);
}
if (Core::IsRunningAndStarted())
{
const std::string save_path = File::GetUserPath(D_STATESAVES_IDX) + "dtm.sav";
if (File::Exists(save_path))
File::Delete(save_path);
State::SaveAs(m_system, save_path);
m_recording_from_save_state = true;
std::thread md5thread(&MovieManager::GetMD5, this);
md5thread.detach();
GetSettings();
}
// Wiimotes cause desync issues if they're not reset before launching the game
if (!Core::IsRunningAndStarted())
{
// This will also reset the Wiimotes for GameCube games, but that shouldn't do anything
Wiimote::ResetAllWiimotes();
}
m_play_mode = PlayMode::Recording;
m_author = Config::Get(Config::MAIN_MOVIE_MOVIE_AUTHOR);
m_temp_input.clear();
m_current_byte = 0;
// This is a bit of a hack, SYSCONF movie code expects the movie layer active for both recording
// and playback. That layer is really only designed for playback, not recording. Also, we can't
// know if we're using a Wii at this point. So, we'll assume a Wii is used here. In practice,
// this shouldn't affect anything for GC (as its only unique setting is language, which will be
// taken from base settings as expected)
static DTMHeader header = {.bWii = true};
ConfigLoaders::SaveToDTM(&header);
Config::AddLayer(ConfigLoaders::GenerateMovieConfigLoader(&header));
if (Core::IsRunning())
Core::UpdateWantDeterminism(m_system);
};
Core::RunOnCPUThread(m_system, start_recording, true);
Core::DisplayMessage("Starting movie recording", 2000);
return true;
}
static std::string Analog2DToString(u32 x, u32 y, const std::string& prefix, u32 range = 255)
{
const u32 center = range / 2 + 1;
if ((x <= 1 || x == center || x >= range) && (y <= 1 || y == center || y >= range))
{
if (x != center || y != center)
{
if (x != center && y != center)
{
return fmt::format("{}:{},{}", prefix, x < center ? "LEFT" : "RIGHT",
y < center ? "DOWN" : "UP");
}
if (x != center)
{
return fmt::format("{}:{}", prefix, x < center ? "LEFT" : "RIGHT");
}
return fmt::format("{}:{}", prefix, y < center ? "DOWN" : "UP");
}
return "";
}
return fmt::format("{}:{},{}", prefix, x, y);
}
static std::string Analog1DToString(u32 v, const std::string& prefix, u32 range = 255)
{
if (v == 0)
return "";
if (v == range)
return prefix;
return fmt::format("{}:{}", prefix, v);
}
// NOTE: CPU Thread
static std::string GenerateInputDisplayString(ControllerState padState, int controllerID)
{
std::string display_str = fmt::format("P{}:", controllerID + 1);
if (padState.is_connected)
{
if (padState.A)
display_str += " A";
if (padState.B)
display_str += " B";
if (padState.X)
display_str += " X";
if (padState.Y)
display_str += " Y";
if (padState.Z)
display_str += " Z";
if (padState.Start)
display_str += " START";
if (padState.DPadUp)
display_str += " UP";
if (padState.DPadDown)
display_str += " DOWN";
if (padState.DPadLeft)
display_str += " LEFT";
if (padState.DPadRight)
display_str += " RIGHT";
if (padState.reset)
display_str += " RESET";
if (padState.TriggerL == 255 || padState.L)
display_str += " L";
else
display_str += Analog1DToString(padState.TriggerL, " L");
if (padState.TriggerR == 255 || padState.R)
display_str += " R";
else
display_str += Analog1DToString(padState.TriggerR, " R");
display_str += Analog2DToString(padState.AnalogStickX, padState.AnalogStickY, " ANA");
display_str += Analog2DToString(padState.CStickX, padState.CStickY, " C");
}
else
{
display_str += " DISCONNECTED";
}
return display_str;
}
// NOTE: CPU Thread
static std::string GenerateWiiInputDisplayString(int remoteID, const DataReportBuilder& rpt,
ExtensionNumber ext, const EncryptionKey& key)
{
std::string display_str = fmt::format("R{}:", remoteID + 1);
if (rpt.HasCore())
{
ButtonData buttons;
rpt.GetCoreData(&buttons);
if (buttons.left)
display_str += " LEFT";
if (buttons.right)
display_str += " RIGHT";
if (buttons.down)
display_str += " DOWN";
if (buttons.up)
display_str += " UP";
if (buttons.a)
display_str += " A";
if (buttons.b)
display_str += " B";
if (buttons.plus)
display_str += " +";
if (buttons.minus)
display_str += " -";
if (buttons.one)
display_str += " 1";
if (buttons.two)
display_str += " 2";
if (buttons.home)
display_str += " HOME";
}
if (rpt.HasAccel())
{
AccelData accel_data;
rpt.GetAccelData(&accel_data);
// FYI: This will only print partial data for interleaved reports.
display_str +=
fmt::format(" ACC:{},{},{}", accel_data.value.x, accel_data.value.y, accel_data.value.z);
}
if (rpt.HasIR())
{
const u8* const ir_data = rpt.GetIRDataPtr();
// TODO: This does not handle the different IR formats.
const u16 x = ir_data[0] | ((ir_data[2] >> 4 & 0x3) << 8);
const u16 y = ir_data[1] | ((ir_data[2] >> 6 & 0x3) << 8);
display_str += fmt::format(" IR:{},{}", x, y);
}
// Nunchuk
if (rpt.HasExt() && ext == ExtensionNumber::NUNCHUK)
{
const u8* const extData = rpt.GetExtDataPtr();
Nunchuk::DataFormat nunchuk;
memcpy(&nunchuk, extData, sizeof(nunchuk));
key.Decrypt((u8*)&nunchuk, 0, sizeof(nunchuk));
nunchuk.bt.hex = nunchuk.bt.hex ^ 0x3;
const std::string accel = fmt::format(" N-ACC:{},{},{}", nunchuk.GetAccelX(),
nunchuk.GetAccelY(), nunchuk.GetAccelZ());
if (nunchuk.bt.c)
display_str += " C";
if (nunchuk.bt.z)
display_str += " Z";
display_str += accel;
display_str += Analog2DToString(nunchuk.jx, nunchuk.jy, " ANA");
}
// Classic controller
if (rpt.HasExt() && ext == ExtensionNumber::CLASSIC)
{
const u8* const extData = rpt.GetExtDataPtr();
Classic::DataFormat cc;
memcpy(&cc, extData, sizeof(cc));
key.Decrypt((u8*)&cc, 0, sizeof(cc));
cc.bt.hex = cc.bt.hex ^ 0xFFFF;
if (cc.bt.dpad_left)
display_str += " LEFT";
if (cc.bt.dpad_right)
display_str += " RIGHT";
if (cc.bt.dpad_down)
display_str += " DOWN";
if (cc.bt.dpad_up)
display_str += " UP";
if (cc.bt.a)
display_str += " A";
if (cc.bt.b)
display_str += " B";
if (cc.bt.x)
display_str += " X";
if (cc.bt.y)
display_str += " Y";
if (cc.bt.zl)
display_str += " ZL";
if (cc.bt.zr)
display_str += " ZR";
if (cc.bt.plus)
display_str += " +";
if (cc.bt.minus)
display_str += " -";
if (cc.bt.home)
display_str += " HOME";
display_str += Analog1DToString(cc.GetLeftTrigger().value, " L", 31);
display_str += Analog1DToString(cc.GetRightTrigger().value, " R", 31);
const auto left_stick = cc.GetLeftStick().value;
display_str += Analog2DToString(left_stick.x, left_stick.y, " ANA", 63);
const auto right_stick = cc.GetRightStick().value;
display_str += Analog2DToString(right_stick.x, right_stick.y, " R-ANA", 31);
}
return display_str;
}
// NOTE: CPU Thread
void MovieManager::CheckPadStatus(const GCPadStatus* PadStatus, int controllerID)
{
m_pad_state.A = ((PadStatus->button & PAD_BUTTON_A) != 0);
m_pad_state.B = ((PadStatus->button & PAD_BUTTON_B) != 0);
m_pad_state.X = ((PadStatus->button & PAD_BUTTON_X) != 0);
m_pad_state.Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
m_pad_state.Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
m_pad_state.Start = ((PadStatus->button & PAD_BUTTON_START) != 0);
m_pad_state.DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
m_pad_state.DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN) != 0);
m_pad_state.DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT) != 0);
m_pad_state.DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT) != 0);
m_pad_state.L = ((PadStatus->button & PAD_TRIGGER_L) != 0);
m_pad_state.R = ((PadStatus->button & PAD_TRIGGER_R) != 0);
m_pad_state.TriggerL = PadStatus->triggerLeft;
m_pad_state.TriggerR = PadStatus->triggerRight;
m_pad_state.AnalogStickX = PadStatus->stickX;
m_pad_state.AnalogStickY = PadStatus->stickY;
m_pad_state.CStickX = PadStatus->substickX;
m_pad_state.CStickY = PadStatus->substickY;
m_pad_state.is_connected = PadStatus->isConnected;
m_pad_state.get_origin = (PadStatus->button & PAD_GET_ORIGIN) != 0;
m_pad_state.disc = m_has_disc_change;
m_has_disc_change = false;
m_pad_state.reset = m_reset;
m_reset = false;
{
std::string display_str = GenerateInputDisplayString(m_pad_state, controllerID);
std::lock_guard guard(m_input_display_lock);
m_input_display[controllerID] = std::move(display_str);
}
}
// NOTE: CPU Thread
void MovieManager::RecordInput(const GCPadStatus* PadStatus, int controllerID)
{
if (!IsRecordingInput() || !IsUsingPad(controllerID))
return;
CheckPadStatus(PadStatus, controllerID);
m_temp_input.resize(m_current_byte + sizeof(ControllerState));
memcpy(&m_temp_input[m_current_byte], &m_pad_state, sizeof(ControllerState));
m_current_byte += sizeof(ControllerState);
}
// NOTE: CPU Thread
void MovieManager::CheckWiimoteStatus(int wiimote, const DataReportBuilder& rpt,
ExtensionNumber ext, const EncryptionKey& key)
{
{
std::string display_str = GenerateWiiInputDisplayString(wiimote, rpt, ext, key);
std::lock_guard guard(m_input_display_lock);
m_input_display[wiimote + 4] = std::move(display_str);
}
if (IsRecordingInput())
RecordWiimote(wiimote, rpt.GetDataPtr(), rpt.GetDataSize());
}
void MovieManager::RecordWiimote(int wiimote, const u8* data, u8 size)
{
if (!IsRecordingInput() || !IsUsingWiimote(wiimote))
return;
InputUpdate();
m_temp_input.resize(m_current_byte + size + 1);
m_temp_input[m_current_byte++] = size;
memcpy(&m_temp_input[m_current_byte], data, size);
m_current_byte += size;
}
// NOTE: EmuThread / Host Thread
void MovieManager::ReadHeader()
{
for (int i = 0; i < 4; ++i)
{
if (m_temp_header.GBAControllers & (1 << i))
m_controllers[i] = ControllerType::GBA;
else if (m_temp_header.controllers & (1 << i))
m_controllers[i] = ControllerType::GC;
else
m_controllers[i] = ControllerType::None;
m_wiimotes[i] = (m_temp_header.controllers & (1 << (i + 4))) != 0;
}
m_recording_start_time = m_temp_header.recordingStartTime;
if (m_rerecords < m_temp_header.numRerecords)
m_rerecords = m_temp_header.numRerecords;
if (m_temp_header.bSaveConfig)
{
m_save_config = true;
Config::AddLayer(ConfigLoaders::GenerateMovieConfigLoader(&m_temp_header));
m_clear_save = m_temp_header.bClearSave;
m_memcards = m_temp_header.memcards;
m_bongos = m_temp_header.bongos;
m_net_play = m_temp_header.bNetPlay;
m_revision = m_temp_header.revision;
}
else
{
GetSettings();
}
m_disc_change_filename = {m_temp_header.discChange.begin(), m_temp_header.discChange.end()};
m_author = {m_temp_header.author.begin(), m_temp_header.author.end()};
m_md5 = m_temp_header.md5;
m_dsp_irom_hash = m_temp_header.DSPiromHash;
m_dsp_coef_hash = m_temp_header.DSPcoefHash;
}
// NOTE: Host Thread
bool MovieManager::PlayInput(const std::string& movie_path,
std::optional<std::string>* savestate_path)
{
if (m_play_mode != PlayMode::None)
return false;
File::IOFile recording_file(movie_path, "rb");
if (!recording_file.ReadArray(&m_temp_header, 1))
return false;
if (!IsMovieHeader(m_temp_header.filetype))
{
PanicAlertFmtT("Invalid recording file");
return false;
}
ReadHeader();
#ifdef USE_RETRO_ACHIEVEMENTS
if (Config::Get(Config::RA_HARDCORE_ENABLED))
return false;
#endif // USE_RETRO_ACHIEVEMENTS
m_total_frames = m_temp_header.frameCount;
m_total_lag_count = m_temp_header.lagCount;
m_total_input_count = m_temp_header.inputCount;
m_total_tick_count = m_temp_header.tickCount;
m_current_frame = 0;
m_current_lag_count = 0;
m_current_input_count = 0;
m_play_mode = PlayMode::Playing;
// Wiimotes cause desync issues if they're not reset before launching the game
Wiimote::ResetAllWiimotes();
Core::UpdateWantDeterminism(m_system);
m_temp_input.resize(recording_file.GetSize() - 256);
recording_file.ReadBytes(m_temp_input.data(), m_temp_input.size());
m_current_byte = 0;
recording_file.Close();
// Load savestate (and skip to frame data)
if (m_temp_header.bFromSaveState && savestate_path)
{
const std::string savestate_path_temp = movie_path + ".sav";
if (File::Exists(savestate_path_temp))
{
*savestate_path = savestate_path_temp;
}
else
{
PanicAlertFmtT("Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. "
"The movie will likely not sync!",
movie_path, savestate_path_temp);
}
m_recording_from_save_state = true;
#ifdef USE_RETRO_ACHIEVEMENTS
// On the chance someone tries to re-enable before the TAS can start
Config::SetBase(Config::RA_HARDCORE_ENABLED, false);
#endif // USE_RETRO_ACHIEVEMENTS
LoadInput(movie_path);
}
return true;
}
void MovieManager::DoState(PointerWrap& p)
{
// many of these could be useful to save even when no movie is active,
// and the data is tiny, so let's just save it regardless of movie state.
p.Do(m_current_frame);
p.Do(m_current_byte);
p.Do(m_current_lag_count);
p.Do(m_current_input_count);
p.Do(m_polled);
p.Do(m_tick_count_at_last_input);
// other variables (such as s_totalBytes and m_total_frames) are set in LoadInput
}
// NOTE: Host Thread
void MovieManager::LoadInput(const std::string& movie_path)
{
File::IOFile t_record;
if (!t_record.Open(movie_path, "r+b"))
{
PanicAlertFmtT("Failed to read {0}", movie_path);
EndPlayInput(false);
return;
}
t_record.ReadArray(&m_temp_header, 1);
if (!IsMovieHeader(m_temp_header.filetype))
{
PanicAlertFmtT("Savestate movie {0} is corrupted, movie recording stopping...", movie_path);
EndPlayInput(false);
return;
}
ReadHeader();
if (!m_read_only)
{
m_rerecords++;
m_temp_header.numRerecords = m_rerecords;
t_record.Seek(0, File::SeekOrigin::Begin);
t_record.WriteArray(&m_temp_header, 1);
}
ChangePads();
if (m_system.IsWii())
ChangeWiiPads(true);
u64 totalSavedBytes = t_record.GetSize() - 256;
bool afterEnd = false;
// This can only happen if the user manually deletes data from the dtm.
if (m_current_byte > totalSavedBytes)
{
PanicAlertFmtT(
"Warning: You loaded a save whose movie ends before the current frame in the save "
"(byte {0} < {1}) (frame {2} < {3}). You should load another save before continuing.",
totalSavedBytes + 256, m_current_byte + 256, m_temp_header.frameCount, m_current_frame);
afterEnd = true;
}
if (!m_read_only || m_temp_input.empty())
{
m_total_frames = m_temp_header.frameCount;
m_total_lag_count = m_temp_header.lagCount;
m_total_input_count = m_temp_header.inputCount;
m_total_tick_count = m_tick_count_at_last_input = m_temp_header.tickCount;
m_temp_input.resize(static_cast<size_t>(totalSavedBytes));
t_record.ReadBytes(m_temp_input.data(), m_temp_input.size());
}
else if (m_current_byte > 0)
{
if (m_current_byte > totalSavedBytes)
{
}
else if (m_current_byte > m_temp_input.size())
{
afterEnd = true;
PanicAlertFmtT(
"Warning: You loaded a save that's after the end of the current movie. (byte {0} "
"> {1}) (input {2} > {3}). You should load another save before continuing, or load "
"this state with read-only mode off.",
m_current_byte + 256, m_temp_input.size() + 256, m_current_input_count,
m_total_input_count);
}
else if (m_current_byte > 0 && !m_temp_input.empty())
{
// verify identical from movie start to the save's current frame
std::vector<u8> movInput(m_current_byte);
t_record.ReadArray(movInput.data(), movInput.size());
const auto result = std::mismatch(movInput.begin(), movInput.end(), m_temp_input.begin());
if (result.first != movInput.end())
{
const ptrdiff_t mismatch_index = std::distance(movInput.begin(), result.first);
// this is a "you did something wrong" alert for the user's benefit.
// we'll try to say what's going on in excruciating detail, otherwise the user might not
// believe us.
if (IsUsingWiimote(0))
{
const size_t byte_offset = static_cast<size_t>(mismatch_index) + sizeof(DTMHeader);
// TODO: more detail
PanicAlertFmtT("Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). "
"You should load another save before continuing, or load this state with "
"read-only mode off. Otherwise you'll probably get a desync.",
byte_offset, byte_offset);
std::copy(movInput.begin(), movInput.end(), m_temp_input.begin());
}
else
{
const ptrdiff_t frame = mismatch_index / sizeof(ControllerState);
ControllerState curPadState;
memcpy(&curPadState, &m_temp_input[frame * sizeof(ControllerState)],
sizeof(ControllerState));
ControllerState movPadState;
memcpy(&movPadState, &movInput[frame * sizeof(ControllerState)], sizeof(ControllerState));
PanicAlertFmtT(
"Warning: You loaded a save whose movie mismatches on frame {0}. You should load "
"another save before continuing, or load this state with read-only mode off. "
"Otherwise you'll probably get a desync.\n\n"
"More information: The current movie is {1} frames long and the savestate's movie "
"is {2} frames long.\n\n"
"On frame {3}, the current movie presses:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, DLeft={12}, "
"DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, AnalogY={19}, CX={20}, "
"CY={21}, Connected={22}"
"\n\n"
"On frame {23}, the savestate's movie presses:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}",
frame, m_total_frames, m_temp_header.frameCount, frame, curPadState.Start,
curPadState.A, curPadState.B, curPadState.X, curPadState.Y, curPadState.Z,
curPadState.DPadUp, curPadState.DPadDown, curPadState.DPadLeft, curPadState.DPadRight,
curPadState.L, curPadState.R, curPadState.TriggerL, curPadState.TriggerR,
curPadState.AnalogStickX, curPadState.AnalogStickY, curPadState.CStickX,
curPadState.CStickY, curPadState.is_connected, frame, movPadState.Start,
movPadState.A, movPadState.B, movPadState.X, movPadState.Y, movPadState.Z,
movPadState.DPadUp, movPadState.DPadDown, movPadState.DPadLeft, movPadState.DPadRight,
movPadState.L, movPadState.R, movPadState.TriggerL, movPadState.TriggerR,
movPadState.AnalogStickX, movPadState.AnalogStickY, movPadState.CStickX,
movPadState.CStickY, curPadState.is_connected);
}
}
}
}
t_record.Close();
m_save_config = m_temp_header.bSaveConfig;
if (!afterEnd)
{
if (m_read_only)
{
if (m_play_mode != PlayMode::Playing)
{
m_play_mode = PlayMode::Playing;
Core::UpdateWantDeterminism(m_system);
Core::DisplayMessage("Switched to playback", 2000);
}
}
else
{
if (m_play_mode != PlayMode::Recording)
{
m_play_mode = PlayMode::Recording;
Core::UpdateWantDeterminism(m_system);
Core::DisplayMessage("Switched to recording", 2000);
}
}
}
else
{
EndPlayInput(false);
}
}
// NOTE: CPU Thread
void MovieManager::CheckInputEnd()
{
if (m_current_byte >= m_temp_input.size() ||
(m_system.GetCoreTiming().GetTicks() > m_total_tick_count &&
!IsRecordingInputFromSaveState()))
{
EndPlayInput(!m_read_only);
}
}
// NOTE: CPU Thread
void MovieManager::PlayController(GCPadStatus* PadStatus, int controllerID)
{
// Correct playback is entirely dependent on the emulator polling the controllers
// in the same order done during recording
if (!IsPlayingInput() || !IsUsingPad(controllerID) || m_temp_input.empty())
return;
if (m_current_byte + sizeof(ControllerState) > m_temp_input.size())
{
PanicAlertFmtT("Premature movie end in PlayController. {0} + {1} > {2}", m_current_byte,
sizeof(ControllerState), m_temp_input.size());
EndPlayInput(!m_read_only);
return;
}
memcpy(&m_pad_state, &m_temp_input[m_current_byte], sizeof(ControllerState));
m_current_byte += sizeof(ControllerState);
PadStatus->isConnected = m_pad_state.is_connected;
PadStatus->triggerLeft = m_pad_state.TriggerL;
PadStatus->triggerRight = m_pad_state.TriggerR;
PadStatus->stickX = m_pad_state.AnalogStickX;
PadStatus->stickY = m_pad_state.AnalogStickY;
PadStatus->substickX = m_pad_state.CStickX;
PadStatus->substickY = m_pad_state.CStickY;
PadStatus->button = 0;
PadStatus->button |= PAD_USE_ORIGIN;
if (m_pad_state.A)
{
PadStatus->button |= PAD_BUTTON_A;
PadStatus->analogA = 0xFF;
}
if (m_pad_state.B)
{
PadStatus->button |= PAD_BUTTON_B;
PadStatus->analogB = 0xFF;
}
if (m_pad_state.X)
PadStatus->button |= PAD_BUTTON_X;
if (m_pad_state.Y)
PadStatus->button |= PAD_BUTTON_Y;
if (m_pad_state.Z)
PadStatus->button |= PAD_TRIGGER_Z;
if (m_pad_state.Start)
PadStatus->button |= PAD_BUTTON_START;
if (m_pad_state.DPadUp)
PadStatus->button |= PAD_BUTTON_UP;
if (m_pad_state.DPadDown)
PadStatus->button |= PAD_BUTTON_DOWN;
if (m_pad_state.DPadLeft)
PadStatus->button |= PAD_BUTTON_LEFT;
if (m_pad_state.DPadRight)
PadStatus->button |= PAD_BUTTON_RIGHT;
if (m_pad_state.L)
PadStatus->button |= PAD_TRIGGER_L;
if (m_pad_state.R)
PadStatus->button |= PAD_TRIGGER_R;
if (m_pad_state.get_origin)
PadStatus->button |= PAD_GET_ORIGIN;
if (m_pad_state.disc)
{
const Core::CPUThreadGuard guard(m_system);
if (!m_system.GetDVDInterface().AutoChangeDisc(guard))
{
m_system.GetCPU().Break();
PanicAlertFmtT("Change the disc to {0}", m_disc_change_filename);
}
}
if (m_pad_state.reset)
m_system.GetProcessorInterface().ResetButton_Tap();
{
std::string display_str = GenerateInputDisplayString(m_pad_state, controllerID);
std::lock_guard guard(m_input_display_lock);
m_input_display[controllerID] = std::move(display_str);
}
CheckInputEnd();
}
// NOTE: CPU Thread
bool MovieManager::PlayWiimote(int wiimote, WiimoteCommon::DataReportBuilder& rpt,
ExtensionNumber ext, const EncryptionKey& key)
{
if (!IsPlayingInput() || !IsUsingWiimote(wiimote) || m_temp_input.empty())
return false;
if (m_current_byte > m_temp_input.size())
{
PanicAlertFmtT("Premature movie end in PlayWiimote. {0} > {1}", m_current_byte,
m_temp_input.size());
EndPlayInput(!m_read_only);
return false;
}
const u8 size = rpt.GetDataSize();
const u8 sizeInMovie = m_temp_input[m_current_byte];
if (size != sizeInMovie)
{
PanicAlertFmtT(
"Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte {2}.){3}",
sizeInMovie, size, m_current_byte,
(m_controllers == ControllerTypeArray{}) ?
" Try re-creating the recording with all GameCube controllers "
"disabled (in Configure > GameCube > Device Settings)." :
"");
EndPlayInput(!m_read_only);
return false;
}
m_current_byte++;
if (m_current_byte + size > m_temp_input.size())
{
PanicAlertFmtT("Premature movie end in PlayWiimote. {0} + {1} > {2}", m_current_byte, size,
m_temp_input.size());
EndPlayInput(!m_read_only);
return false;
}
memcpy(rpt.GetDataPtr(), &m_temp_input[m_current_byte], size);
m_current_byte += size;
m_current_input_count++;
CheckInputEnd();
return true;
}
// NOTE: Host / EmuThread / CPU Thread
void MovieManager::EndPlayInput(bool cont)
{
if (cont)
{
// If !IsMovieActive(), changing m_play_mode requires calling UpdateWantDeterminism
ASSERT(IsMovieActive());
m_play_mode = PlayMode::Recording;
Core::DisplayMessage("Reached movie end. Resuming recording.", 2000);
}
else if (m_play_mode != PlayMode::None)
{
// We can be called by EmuThread during boot (CPU::State::PowerDown)
auto& cpu = m_system.GetCPU();
const bool was_running = Core::IsRunningAndStarted() && !cpu.IsStepping();
if (was_running && Config::Get(Config::MAIN_MOVIE_PAUSE_MOVIE))
cpu.Break();
m_rerecords = 0;
m_current_byte = 0;
m_play_mode = PlayMode::None;
Core::DisplayMessage("Movie End.", 2000);
m_recording_from_save_state = false;
Config::RemoveLayer(Config::LayerType::Movie);
// we don't clear these things because otherwise we can't resume playback if we load a movie
// state later
// m_total_frames = s_totalBytes = 0;
// delete tmpInput;
// tmpInput = nullptr;
Core::QueueHostJob([](Core::System& system) { Core::UpdateWantDeterminism(system); });
}
}
// NOTE: Save State + Host Thread
void MovieManager::SaveRecording(const std::string& filename)
{
File::IOFile save_record(filename, "wb");
// Create the real header now and write it
DTMHeader header;
memset(&header, 0, sizeof(DTMHeader));
header.filetype[0] = 'D';
header.filetype[1] = 'T';
header.filetype[2] = 'M';
header.filetype[3] = 0x1A;
strncpy(header.gameID.data(), SConfig::GetInstance().GetGameID().c_str(), 6);
header.bWii = m_system.IsWii();
header.controllers = 0;
header.GBAControllers = 0;
for (int i = 0; i < 4; ++i)
{
if (IsUsingGBA(i))
header.GBAControllers |= 1 << i;
if (IsUsingPad(i))
header.controllers |= 1 << i;
if (IsUsingWiimote(i) && m_system.IsWii())
header.controllers |= 1 << (i + 4);
}
header.bFromSaveState = m_recording_from_save_state;
header.frameCount = m_total_frames;
header.lagCount = m_total_lag_count;
header.inputCount = m_total_input_count;
header.numRerecords = m_rerecords;
header.recordingStartTime = m_recording_start_time;
header.bSaveConfig = true;
ConfigLoaders::SaveToDTM(&header);
header.memcards = m_memcards;
header.bClearSave = m_clear_save;
header.bNetPlay = m_net_play;
strncpy(header.discChange.data(), m_disc_change_filename.c_str(), header.discChange.size());
strncpy(header.author.data(), m_author.c_str(), header.author.size());
header.md5 = m_md5;
header.bongos = m_bongos;
header.revision = m_revision;
header.DSPiromHash = m_dsp_irom_hash;
header.DSPcoefHash = m_dsp_coef_hash;
header.tickCount = m_total_tick_count;
// TODO
header.uniqueID = 0;
// header.audioEmulator;
save_record.WriteArray(&header, 1);
bool success = save_record.WriteBytes(m_temp_input.data(), m_temp_input.size());
if (success && m_recording_from_save_state)
{
std::string stateFilename = filename + ".sav";
success = File::CopyRegularFile(File::GetUserPath(D_STATESAVES_IDX) + "dtm.sav", stateFilename);
}
if (success)
Core::DisplayMessage(fmt::format("DTM {} saved", filename), 2000);
else
Core::DisplayMessage(fmt::format("Failed to save {}", filename), 2000);
}
// NOTE: GPU Thread
void MovieManager::SetGraphicsConfig()
{
g_Config.bEFBAccessEnable = m_temp_header.bEFBAccessEnable;
g_Config.bSkipEFBCopyToRam = m_temp_header.bSkipEFBCopyToRam;
g_Config.bEFBEmulateFormatChanges = m_temp_header.bEFBEmulateFormatChanges;
g_Config.bImmediateXFB = m_temp_header.bImmediateXFB;
g_Config.bSkipXFBCopyToRam = m_temp_header.bSkipXFBCopyToRam;
}
// NOTE: EmuThread / Host Thread
void MovieManager::GetSettings()
{
using ExpansionInterface::EXIDeviceType;
const EXIDeviceType slot_a_type = Config::Get(Config::MAIN_SLOT_A);
const EXIDeviceType slot_b_type = Config::Get(Config::MAIN_SLOT_B);
const bool slot_a_has_raw_memcard = slot_a_type == EXIDeviceType::MemoryCard;
const bool slot_a_has_gci_folder = slot_a_type == EXIDeviceType::MemoryCardFolder;
const bool slot_b_has_raw_memcard = slot_b_type == EXIDeviceType::MemoryCard;
const bool slot_b_has_gci_folder = slot_b_type == EXIDeviceType::MemoryCardFolder;
m_save_config = true;
m_net_play = NetPlay::IsNetPlayRunning();
if (m_system.IsWii())
{
u64 title_id = SConfig::GetInstance().GetTitleID();
m_clear_save = !File::Exists(
Common::GetTitleDataPath(title_id, Common::FromWhichRoot::Session) + "/banner.bin");
}
else
{
const auto raw_memcard_exists = [](ExpansionInterface::Slot card_slot) {
return File::Exists(Config::GetMemcardPath(card_slot, SConfig::GetInstance().m_region));
};
const auto gci_folder_has_saves = [this](ExpansionInterface::Slot card_slot) {
const auto [path, migrate] = ExpansionInterface::CEXIMemoryCard::GetGCIFolderPath(
card_slot, ExpansionInterface::AllowMovieFolder::No, *this);
const u64 number_of_saves = File::ScanDirectoryTree(path, false).size;
return number_of_saves > 0;
};
m_clear_save = !(slot_a_has_raw_memcard && raw_memcard_exists(ExpansionInterface::Slot::A)) &&
!(slot_b_has_raw_memcard && raw_memcard_exists(ExpansionInterface::Slot::B)) &&
!(slot_a_has_gci_folder && gci_folder_has_saves(ExpansionInterface::Slot::A)) &&
!(slot_b_has_gci_folder && gci_folder_has_saves(ExpansionInterface::Slot::B));
}
m_memcards |= (slot_a_has_raw_memcard || slot_a_has_gci_folder) << 0;
m_memcards |= (slot_b_has_raw_memcard || slot_b_has_gci_folder) << 1;
m_revision = ConvertGitRevisionToBytes(Common::GetScmRevGitStr());
if (!Config::Get(Config::MAIN_DSP_HLE))
{
std::string irom_file = File::GetUserPath(D_GCUSER_IDX) + DSP_IROM;
std::string coef_file = File::GetUserPath(D_GCUSER_IDX) + DSP_COEF;
if (!File::Exists(irom_file))
irom_file = File::GetSysDirectory() + GC_SYS_DIR DIR_SEP DSP_IROM;
if (!File::Exists(coef_file))
coef_file = File::GetSysDirectory() + GC_SYS_DIR DIR_SEP DSP_COEF;
std::vector<u16> irom(DSP::DSP_IROM_SIZE);
File::IOFile file_irom(irom_file, "rb");
file_irom.ReadArray(irom.data(), irom.size());
file_irom.Close();
for (u16& entry : irom)
entry = Common::swap16(entry);
std::vector<u16> coef(DSP::DSP_COEF_SIZE);
File::IOFile file_coef(coef_file, "rb");
file_coef.ReadArray(coef.data(), coef.size());
file_coef.Close();
for (u16& entry : coef)
entry = Common::swap16(entry);
m_dsp_irom_hash =
Common::HashAdler32(reinterpret_cast<u8*>(irom.data()), DSP::DSP_IROM_BYTE_SIZE);
m_dsp_coef_hash =
Common::HashAdler32(reinterpret_cast<u8*>(coef.data()), DSP::DSP_COEF_BYTE_SIZE);
}
else
{
m_dsp_irom_hash = 0;
m_dsp_coef_hash = 0;
}
}
// NOTE: Entrypoint for own thread
void MovieManager::CheckMD5()
{
if (m_current_file_name.empty())
return;
// The MD5 hash was introduced in 3.0-846-gca650d4435.
// Before that, these header bytes were set to zero.
if (m_temp_header.md5 == std::array<u8, 16>{})
return;
Core::DisplayMessage("Verifying checksum...", 2000);
std::array<u8, 16> game_md5;
mbedtls_md_file(mbedtls_md_info_from_type(MBEDTLS_MD_MD5), m_current_file_name.c_str(),
game_md5.data());
if (game_md5 == m_md5)
Core::DisplayMessage("Checksum of current game matches the recorded game.", 2000);
else
Core::DisplayMessage("Checksum of current game does not match the recorded game!", 3000);
}
// NOTE: Entrypoint for own thread
void MovieManager::GetMD5()
{
if (m_current_file_name.empty())
return;
Core::DisplayMessage("Calculating checksum of game file...", 2000);
mbedtls_md_file(mbedtls_md_info_from_type(MBEDTLS_MD_MD5), m_current_file_name.c_str(),
m_md5.data());
Core::DisplayMessage("Finished calculating checksum.", 2000);
}
// NOTE: EmuThread
void MovieManager::Shutdown()
{
m_current_input_count = m_total_input_count = m_total_frames = m_tick_count_at_last_input = 0;
m_temp_input.clear();
}
} // namespace Movie