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I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
10 lines
558 B
Plaintext
10 lines
558 B
Plaintext
GLX_NV_swap_group
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http://www.opengl.org/registry/specs/NV/glx_swap_group.txt
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GLX_NV_swap_group
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Bool glXBindSwapBarrierNV (Display* dpy, GLuint group, GLuint barrier)
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Bool glXJoinSwapGroupNV (Display* dpy, GLXDrawable drawable, GLuint group)
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Bool glXQueryFrameCountNV (Display* dpy, int screen, GLuint *count)
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Bool glXQueryMaxSwapGroupsNV (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers)
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Bool glXQuerySwapGroupNV (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier)
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Bool glXResetFrameCountNV (Display* dpy, int screen)
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