dolphin/Externals/GLew/auto/extensions/GL_ARB_geometry_shader4
Soren Jorvang 2db54798d7 Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build,
as I don't have a Windows build setup to test. Please point the Windows
build at the header files inside these clean distribution packages and
garbage collect the duplicates: GLew/*.h and SDL/Include_1.2.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 23:31:13 +00:00

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GL_ARB_geometry_shader4
http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt
GL_ARB_geometry_shader4
GL_LINES_ADJACENCY_ARB 0xA
GL_LINE_STRIP_ADJACENCY_ARB 0xB
GL_TRIANGLES_ADJACENCY_ARB 0xC
GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
GL_PROGRAM_POINT_SIZE_ARB 0x8642
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
GL_GEOMETRY_SHADER_ARB 0x8DD9
GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
void glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level)
void glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
void glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
void glProgramParameteriARB (GLuint program, GLenum pname, GLint value)