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I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
27 lines
1.3 KiB
Plaintext
27 lines
1.3 KiB
Plaintext
GL_ARB_geometry_shader4
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http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt
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GL_ARB_geometry_shader4
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GL_LINES_ADJACENCY_ARB 0xA
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GL_LINE_STRIP_ADJACENCY_ARB 0xB
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GL_TRIANGLES_ADJACENCY_ARB 0xC
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GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
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GL_PROGRAM_POINT_SIZE_ARB 0x8642
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GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
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GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
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GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
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GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
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GL_GEOMETRY_SHADER_ARB 0x8DD9
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GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
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GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
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GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
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GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
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GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
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GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
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GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
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GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
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void glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level)
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void glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
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void glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
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void glProgramParameteriARB (GLuint program, GLenum pname, GLint value)
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