dolphin/Externals/GLew/auto/extensions/GL_ARB_shading_language_include
Soren Jorvang 2db54798d7 Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build,
as I don't have a Windows build setup to test. Please point the Windows
build at the header files inside these clean distribution packages and
garbage collect the duplicates: GLew/*.h and SDL/Include_1.2.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 23:31:13 +00:00

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GL_ARB_shading_language_include
http://www.opengl.org/registry/specs/ARB/shading_language_include.txt
GL_ARB_shading_language_include
GL_SHADER_INCLUDE_ARB 0x8DAE
GL_NAMED_STRING_LENGTH_ARB 0x8DE9
GL_NAMED_STRING_TYPE_ARB 0x8DEA
void glCompileShaderIncludeARB (GLuint shader, GLsizei count, const char ** path, const GLint *length)
void glDeleteNamedStringARB (GLint namelen, const char* name)
void glGetNamedStringARB (GLint namelen, const char* name, GLsizei bufSize, GLint *stringlen, char *string)
void glGetNamedStringivARB (GLint namelen, const char* name, GLenum pname, GLint *params)
GLboolean glIsNamedStringARB (GLint namelen, const char* name)
void glNamedStringARB (GLenum type, GLint namelen, const char* name, GLint stringlen, const char *string)