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I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
72 lines
3.4 KiB
Plaintext
72 lines
3.4 KiB
Plaintext
GL_EXT_framebuffer_object
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http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt
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GL_EXT_framebuffer_object
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GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
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GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
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GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
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GL_RENDERBUFFER_BINDING_EXT 0x8CA7
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
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GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
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GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
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GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
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GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
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GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
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GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
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GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
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GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
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GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
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GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
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GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
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GL_COLOR_ATTACHMENT0_EXT 0x8CE0
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GL_COLOR_ATTACHMENT1_EXT 0x8CE1
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GL_COLOR_ATTACHMENT2_EXT 0x8CE2
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GL_COLOR_ATTACHMENT3_EXT 0x8CE3
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GL_COLOR_ATTACHMENT4_EXT 0x8CE4
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GL_COLOR_ATTACHMENT5_EXT 0x8CE5
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GL_COLOR_ATTACHMENT6_EXT 0x8CE6
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GL_COLOR_ATTACHMENT7_EXT 0x8CE7
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GL_COLOR_ATTACHMENT8_EXT 0x8CE8
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GL_COLOR_ATTACHMENT9_EXT 0x8CE9
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GL_COLOR_ATTACHMENT10_EXT 0x8CEA
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GL_COLOR_ATTACHMENT11_EXT 0x8CEB
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GL_COLOR_ATTACHMENT12_EXT 0x8CEC
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GL_COLOR_ATTACHMENT13_EXT 0x8CED
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GL_COLOR_ATTACHMENT14_EXT 0x8CEE
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GL_COLOR_ATTACHMENT15_EXT 0x8CEF
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GL_DEPTH_ATTACHMENT_EXT 0x8D00
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GL_STENCIL_ATTACHMENT_EXT 0x8D20
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GL_FRAMEBUFFER_EXT 0x8D40
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GL_RENDERBUFFER_EXT 0x8D41
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GL_RENDERBUFFER_WIDTH_EXT 0x8D42
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GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
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GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
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GL_STENCIL_INDEX1_EXT 0x8D46
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GL_STENCIL_INDEX4_EXT 0x8D47
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GL_STENCIL_INDEX8_EXT 0x8D48
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GL_STENCIL_INDEX16_EXT 0x8D49
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GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
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GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
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GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
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GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
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GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
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GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
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void glBindFramebufferEXT (GLenum target, GLuint framebuffer)
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void glBindRenderbufferEXT (GLenum target, GLuint renderbuffer)
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GLenum glCheckFramebufferStatusEXT (GLenum target)
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void glDeleteFramebuffersEXT (GLsizei n, const GLuint* framebuffers)
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void glDeleteRenderbuffersEXT (GLsizei n, const GLuint* renderbuffers)
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void glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
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void glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
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void glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
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void glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
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void glGenFramebuffersEXT (GLsizei n, GLuint* framebuffers)
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void glGenRenderbuffersEXT (GLsizei n, GLuint* renderbuffers)
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void glGenerateMipmapEXT (GLenum target)
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void glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint* params)
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void glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint* params)
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GLboolean glIsFramebufferEXT (GLuint framebuffer)
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GLboolean glIsRenderbufferEXT (GLuint renderbuffer)
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void glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
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