dolphin/Externals/GLew/auto/extensions/GL_EXT_separate_shader_objects
Soren Jorvang 2db54798d7 Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build,
as I don't have a Windows build setup to test. Please point the Windows
build at the header files inside these clean distribution packages and
garbage collect the duplicates: GLew/*.h and SDL/Include_1.2.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 23:31:13 +00:00

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GL_EXT_separate_shader_objects
http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt
GL_EXT_separate_shader_objects
GL_ACTIVE_PROGRAM_EXT 0x8B8D
void glActiveProgramEXT (GLuint program)
GLuint glCreateShaderProgramEXT (GLenum type, const char* string)
void glUseShaderProgramEXT (GLenum type, GLuint program)