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I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
14 lines
557 B
Plaintext
14 lines
557 B
Plaintext
GL_EXT_texture3D
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http://www.opengl.org/registry/specs/EXT/texture3D.txt
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GL_EXT_texture3D
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GL_PACK_SKIP_IMAGES_EXT 0x806B
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GL_PACK_IMAGE_HEIGHT_EXT 0x806C
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GL_UNPACK_SKIP_IMAGES_EXT 0x806D
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GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
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GL_TEXTURE_3D_EXT 0x806F
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GL_PROXY_TEXTURE_3D_EXT 0x8070
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GL_TEXTURE_DEPTH_EXT 0x8071
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GL_TEXTURE_WRAP_R_EXT 0x8072
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GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
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void glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels)
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