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I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
21 lines
1.1 KiB
Plaintext
21 lines
1.1 KiB
Plaintext
GL_EXT_vertex_attrib_64bit
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http://www.opengl.org/registry/specs/EXT/vertex_attrib_64bit.txt
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GL_EXT_vertex_attrib_64bit
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GL_DOUBLE_MAT2_EXT 0x8F46
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GL_DOUBLE_MAT3_EXT 0x8F47
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GL_DOUBLE_MAT4_EXT 0x8F48
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GL_DOUBLE_VEC2_EXT 0x8FFC
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GL_DOUBLE_VEC3_EXT 0x8FFD
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GL_DOUBLE_VEC4_EXT 0x8FFE
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void glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble* params)
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void glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset)
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void glVertexAttribL1dEXT (GLuint index, GLdouble x)
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void glVertexAttribL1dvEXT (GLuint index, const GLdouble* v)
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void glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y)
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void glVertexAttribL2dvEXT (GLuint index, const GLdouble* v)
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void glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z)
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void glVertexAttribL3dvEXT (GLuint index, const GLdouble* v)
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void glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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void glVertexAttribL4dvEXT (GLuint index, const GLdouble* v)
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void glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer)
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