dolphin/Externals/GLew/auto/extensions/GL_NV_depth_buffer_float
Soren Jorvang 2db54798d7 Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build,
as I don't have a Windows build setup to test. Please point the Windows
build at the header files inside these clean distribution packages and
garbage collect the duplicates: GLew/*.h and SDL/Include_1.2.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 23:31:13 +00:00

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GL_NV_depth_buffer_float
http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt
GL_NV_depth_buffer_float
GL_DEPTH_COMPONENT32F_NV 0x8DAB
GL_DEPTH32F_STENCIL8_NV 0x8DAC
GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
void glDepthRangedNV (GLdouble zNear, GLdouble zFar)
void glClearDepthdNV (GLdouble depth)
void glDepthBoundsdNV (GLdouble zmin, GLdouble zmax)