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![Soren Jorvang](/assets/img/avatar_default.png)
I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
11 lines
424 B
Plaintext
11 lines
424 B
Plaintext
GL_NV_depth_buffer_float
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http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt
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GL_NV_depth_buffer_float
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GL_DEPTH_COMPONENT32F_NV 0x8DAB
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GL_DEPTH32F_STENCIL8_NV 0x8DAC
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GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
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GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
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void glDepthRangedNV (GLdouble zNear, GLdouble zFar)
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void glClearDepthdNV (GLdouble depth)
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void glDepthBoundsdNV (GLdouble zmin, GLdouble zmax)
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