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I am not replacing the following header files used by the Windows build, as I don't have a Windows build setup to test. Please point the Windows build at the header files inside these clean distribution packages and garbage collect the duplicates: GLew/*.h and SDL/Include_1.2. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
37 lines
1.7 KiB
Plaintext
37 lines
1.7 KiB
Plaintext
GL_NV_evaluators
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http://www.opengl.org/registry/specs/NV/evaluators.txt
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GL_NV_evaluators
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GL_EVAL_2D_NV 0x86C0
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GL_EVAL_TRIANGULAR_2D_NV 0x86C1
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GL_MAP_TESSELLATION_NV 0x86C2
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GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
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GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
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GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
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GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
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GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
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GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
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GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
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GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
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GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
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GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
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GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
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GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
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GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
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GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
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GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
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GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
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GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
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GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
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GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
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GL_MAX_MAP_TESSELLATION_NV 0x86D6
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GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
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void glEvalMapsNV (GLenum target, GLenum mode)
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void glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat* params)
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void glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint* params)
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void glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points)
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void glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat* params)
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void glGetMapParameterivNV (GLenum target, GLenum pname, GLint* params)
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void glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points)
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void glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat* params)
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void glMapParameterivNV (GLenum target, GLenum pname, const GLint* params)
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