dolphin/Externals/GLew/auto/extensions/GL_NV_explicit_multisample
Soren Jorvang 2db54798d7 Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build,
as I don't have a Windows build setup to test. Please point the Windows
build at the header files inside these clean distribution packages and
garbage collect the duplicates: GLew/*.h and SDL/Include_1.2.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5711 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-15 23:31:13 +00:00

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GL_NV_explicit_multisample
http://www.opengl.org/registry/specs/NV/explicit_multisample.txt
GL_NV_explicit_multisample
GL_SAMPLE_POSITION_NV 0x8E50
GL_SAMPLE_MASK_NV 0x8E51
GL_SAMPLE_MASK_VALUE_NV 0x8E52
GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
GL_TEXTURE_RENDERBUFFER_NV 0x8E55
GL_SAMPLER_RENDERBUFFER_NV 0x8E56
GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
void glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat* val)
void glSampleMaskIndexedNV (GLuint index, GLbitfield mask)
void glTexRenderbufferNV (GLenum target, GLuint renderbuffer)