Logo
Explore Help
Sign In
The-Homebrew-Cloud/dolphin
2
0
Fork 0
You've already forked dolphin
mirror of https://github.com/dolphin-emu/dolphin.git synced 2025-05-27 17:52:18 +02:00
Code Issues Packages Projects Releases Wiki Activity
dolphin/Source
History
Rachel Bryk b1f77d0191 Save frame skipping option, and allow loading it from game ini too.
2014-02-18 12:25:11 -05:00
..
Android
Remove Cache DL option from Android UI
2014-02-06 17:02:38 -06:00
Core
Save frame skipping option, and allow loading it from game ini too.
2014-02-18 12:25:11 -05:00
DSPSpy
Replace all include guard ifdefs with "#pragma once"
2014-02-10 18:07:16 -05:00
DSPTool
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
TestSuite
Convert all vcxproj files to UNIX line endings
2013-12-31 14:03:18 -05:00
UnitTests
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00
VSProps
[GLExtensions] Fix Windows build.
2014-01-17 16:04:05 +01:00
CMakeLists.txt
[Android] Fix PCH build. Clean up DolphinWX cmake file a little bit. Modify our android cmake toolchain file to make the default build location not be source root, because that is stupid.
2013-10-28 19:59:03 -05:00
dolphin-emu.sln
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit.
2014-01-17 15:50:51 +01:00
pch.h
Fix Linux build issue.
2013-10-27 19:51:55 -04:00
Powered by Gitea Version: 1.23.8 Page: 123ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API