167 lines
4.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/common/dcbufcmn.cpp
// Purpose: Buffered DC implementation
// Author: Ron Lee, Jaakko Salli
// Modified by:
// Created: Sep-20-2006
// Copyright: (c) wxWidgets team
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/dcbuffer.h"
#ifndef WX_PRECOMP
#include "wx/module.h"
#endif
// ============================================================================
// implementation
// ============================================================================
IMPLEMENT_DYNAMIC_CLASS(wxBufferedDC,wxMemoryDC)
IMPLEMENT_ABSTRACT_CLASS(wxBufferedPaintDC,wxBufferedDC)
// ----------------------------------------------------------------------------
// wxSharedDCBufferManager: helper class maintaining backing store bitmap
// ----------------------------------------------------------------------------
class wxSharedDCBufferManager : public wxModule
{
public:
wxSharedDCBufferManager() { }
virtual bool OnInit() { return true; }
virtual void OnExit() { wxDELETE(ms_buffer); }
static wxBitmap* GetBuffer(int w, int h)
{
if ( ms_usingSharedBuffer )
return new wxBitmap(w, h);
if ( !ms_buffer ||
w > ms_buffer->GetWidth() ||
h > ms_buffer->GetHeight() )
{
delete ms_buffer;
// we must always return a valid bitmap but creating a bitmap of
// size 0 would fail, so create a 1*1 bitmap in this case
if ( !w )
w = 1;
if ( !h )
h = 1;
ms_buffer = new wxBitmap(w, h);
}
ms_usingSharedBuffer = true;
return ms_buffer;
}
static void ReleaseBuffer(wxBitmap* buffer)
{
if ( buffer == ms_buffer )
{
wxASSERT_MSG( ms_usingSharedBuffer, wxT("shared buffer already released") );
ms_usingSharedBuffer = false;
}
else
{
delete buffer;
}
}
private:
static wxBitmap *ms_buffer;
static bool ms_usingSharedBuffer;
DECLARE_DYNAMIC_CLASS(wxSharedDCBufferManager)
};
wxBitmap* wxSharedDCBufferManager::ms_buffer = NULL;
bool wxSharedDCBufferManager::ms_usingSharedBuffer = false;
IMPLEMENT_DYNAMIC_CLASS(wxSharedDCBufferManager, wxModule)
// ============================================================================
// wxBufferedDC
// ============================================================================
void wxBufferedDC::UseBuffer(wxCoord w, wxCoord h)
{
wxCHECK_RET( w >= -1 && h >= -1, "Invalid buffer size" );
if ( !m_buffer || !m_buffer->IsOk() )
{
if ( w == -1 || h == -1 )
m_dc->GetSize(&w, &h);
m_buffer = wxSharedDCBufferManager::GetBuffer(w, h);
m_style |= wxBUFFER_USES_SHARED_BUFFER;
m_area.Set(w,h);
}
else
m_area = m_buffer->GetSize();
SelectObject(*m_buffer);
// now that the DC is valid we can inherit the attributes (fonts, colours,
// layout direction, ...) from the original DC
if ( m_dc && m_dc->IsOk() )
CopyAttributes(*m_dc);
}
void wxBufferedDC::UnMask()
{
wxCHECK_RET( m_dc, wxT("no underlying wxDC?") );
wxASSERT_MSG( m_buffer && m_buffer->IsOk(), wxT("invalid backing store") );
wxCoord x = 0,
y = 0;
// Ensure the scale matches the device
SetUserScale(1.0, 1.0);
if ( m_style & wxBUFFER_CLIENT_AREA )
GetDeviceOrigin(&x, &y);
// It's possible that the buffer may be bigger than the area that needs to
// be drawn (the client size of the window is smaller than the bitmap, or
// a shared bitmap has been reused for a smaller area, etc.) so avoid
// blitting too much if possible, but only use the real DC size if the
// wxBUFFER_VIRTUAL_AREA style is not set.
int width = m_area.GetWidth(),
height = m_area.GetHeight();
if (!(m_style & wxBUFFER_VIRTUAL_AREA))
{
int widthDC,
heightDC;
m_dc->GetSize(&widthDC, &heightDC);
width = wxMin(width, widthDC);
height = wxMin(height, heightDC);
}
const wxPoint origin = GetLogicalOrigin();
m_dc->Blit(-origin.x, -origin.y, width, height, this, -x, -y);
m_dc = NULL;
if ( m_style & wxBUFFER_USES_SHARED_BUFFER )
wxSharedDCBufferManager::ReleaseBuffer(m_buffer);
}