mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-09 14:08:58 +01:00
167 lines
4.9 KiB
C++
167 lines
4.9 KiB
C++
/////////////////////////////////////////////////////////////////////////////
|
|
// Name: src/common/dcbufcmn.cpp
|
|
// Purpose: Buffered DC implementation
|
|
// Author: Ron Lee, Jaakko Salli
|
|
// Modified by:
|
|
// Created: Sep-20-2006
|
|
// Copyright: (c) wxWidgets team
|
|
// Licence: wxWindows licence
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
|
|
// ============================================================================
|
|
// declarations
|
|
// ============================================================================
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// headers
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// For compilers that support precompilation, includes "wx.h".
|
|
#include "wx/wxprec.h"
|
|
|
|
#ifdef __BORLANDC__
|
|
#pragma hdrstop
|
|
#endif
|
|
|
|
#include "wx/dcbuffer.h"
|
|
|
|
#ifndef WX_PRECOMP
|
|
#include "wx/module.h"
|
|
#endif
|
|
|
|
// ============================================================================
|
|
// implementation
|
|
// ============================================================================
|
|
|
|
IMPLEMENT_DYNAMIC_CLASS(wxBufferedDC,wxMemoryDC)
|
|
IMPLEMENT_ABSTRACT_CLASS(wxBufferedPaintDC,wxBufferedDC)
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxSharedDCBufferManager: helper class maintaining backing store bitmap
|
|
// ----------------------------------------------------------------------------
|
|
|
|
class wxSharedDCBufferManager : public wxModule
|
|
{
|
|
public:
|
|
wxSharedDCBufferManager() { }
|
|
|
|
virtual bool OnInit() { return true; }
|
|
virtual void OnExit() { wxDELETE(ms_buffer); }
|
|
|
|
static wxBitmap* GetBuffer(int w, int h)
|
|
{
|
|
if ( ms_usingSharedBuffer )
|
|
return new wxBitmap(w, h);
|
|
|
|
if ( !ms_buffer ||
|
|
w > ms_buffer->GetWidth() ||
|
|
h > ms_buffer->GetHeight() )
|
|
{
|
|
delete ms_buffer;
|
|
|
|
// we must always return a valid bitmap but creating a bitmap of
|
|
// size 0 would fail, so create a 1*1 bitmap in this case
|
|
if ( !w )
|
|
w = 1;
|
|
if ( !h )
|
|
h = 1;
|
|
|
|
ms_buffer = new wxBitmap(w, h);
|
|
}
|
|
|
|
ms_usingSharedBuffer = true;
|
|
return ms_buffer;
|
|
}
|
|
|
|
static void ReleaseBuffer(wxBitmap* buffer)
|
|
{
|
|
if ( buffer == ms_buffer )
|
|
{
|
|
wxASSERT_MSG( ms_usingSharedBuffer, wxT("shared buffer already released") );
|
|
ms_usingSharedBuffer = false;
|
|
}
|
|
else
|
|
{
|
|
delete buffer;
|
|
}
|
|
}
|
|
|
|
private:
|
|
static wxBitmap *ms_buffer;
|
|
static bool ms_usingSharedBuffer;
|
|
|
|
DECLARE_DYNAMIC_CLASS(wxSharedDCBufferManager)
|
|
};
|
|
|
|
wxBitmap* wxSharedDCBufferManager::ms_buffer = NULL;
|
|
bool wxSharedDCBufferManager::ms_usingSharedBuffer = false;
|
|
|
|
IMPLEMENT_DYNAMIC_CLASS(wxSharedDCBufferManager, wxModule)
|
|
|
|
// ============================================================================
|
|
// wxBufferedDC
|
|
// ============================================================================
|
|
|
|
void wxBufferedDC::UseBuffer(wxCoord w, wxCoord h)
|
|
{
|
|
wxCHECK_RET( w >= -1 && h >= -1, "Invalid buffer size" );
|
|
|
|
if ( !m_buffer || !m_buffer->IsOk() )
|
|
{
|
|
if ( w == -1 || h == -1 )
|
|
m_dc->GetSize(&w, &h);
|
|
|
|
m_buffer = wxSharedDCBufferManager::GetBuffer(w, h);
|
|
m_style |= wxBUFFER_USES_SHARED_BUFFER;
|
|
m_area.Set(w,h);
|
|
}
|
|
else
|
|
m_area = m_buffer->GetSize();
|
|
|
|
SelectObject(*m_buffer);
|
|
|
|
// now that the DC is valid we can inherit the attributes (fonts, colours,
|
|
// layout direction, ...) from the original DC
|
|
if ( m_dc && m_dc->IsOk() )
|
|
CopyAttributes(*m_dc);
|
|
}
|
|
|
|
void wxBufferedDC::UnMask()
|
|
{
|
|
wxCHECK_RET( m_dc, wxT("no underlying wxDC?") );
|
|
wxASSERT_MSG( m_buffer && m_buffer->IsOk(), wxT("invalid backing store") );
|
|
|
|
wxCoord x = 0,
|
|
y = 0;
|
|
|
|
// Ensure the scale matches the device
|
|
SetUserScale(1.0, 1.0);
|
|
|
|
if ( m_style & wxBUFFER_CLIENT_AREA )
|
|
GetDeviceOrigin(&x, &y);
|
|
|
|
// It's possible that the buffer may be bigger than the area that needs to
|
|
// be drawn (the client size of the window is smaller than the bitmap, or
|
|
// a shared bitmap has been reused for a smaller area, etc.) so avoid
|
|
// blitting too much if possible, but only use the real DC size if the
|
|
// wxBUFFER_VIRTUAL_AREA style is not set.
|
|
int width = m_area.GetWidth(),
|
|
height = m_area.GetHeight();
|
|
|
|
if (!(m_style & wxBUFFER_VIRTUAL_AREA))
|
|
{
|
|
int widthDC,
|
|
heightDC;
|
|
m_dc->GetSize(&widthDC, &heightDC);
|
|
width = wxMin(width, widthDC);
|
|
height = wxMin(height, heightDC);
|
|
}
|
|
|
|
const wxPoint origin = GetLogicalOrigin();
|
|
m_dc->Blit(-origin.x, -origin.y, width, height, this, -x, -y);
|
|
m_dc = NULL;
|
|
|
|
if ( m_style & wxBUFFER_USES_SHARED_BUFFER )
|
|
wxSharedDCBufferManager::ReleaseBuffer(m_buffer);
|
|
}
|