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Code Issues Packages Projects Releases Wiki Activity
dolphin/Source/Core/VideoBackends
History
TellowKrinkle 4f2a79058a VideoBackends:OGL: Handle when SSBOs are only supported in some shader stages
2023-10-25 17:47:04 +02:00
..
D3D
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
2023-10-06 02:17:42 -05:00
D3D12
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
2023-10-06 02:17:42 -05:00
D3DCommon
Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
2023-06-19 01:34:42 +03:00
Metal
Metal: update binding mapping for SPRV due to change for custom shader uniforms in other backends (Metal is still not supported)
2023-10-06 02:17:43 -05:00
Null
Merge pull request #11699 from Pokechu22/gl-check-maximum-samples
2023-06-09 15:07:07 +02:00
OGL
VideoBackends:OGL: Handle when SSBOs are only supported in some shader stages
2023-10-25 17:47:04 +02:00
Software
Merge pull request #11699 from Pokechu22/gl-check-maximum-samples
2023-06-09 15:07:07 +02:00
Vulkan
VideoCommon: avoid Vulkan validation errors when custom shader ubo isn't set up
2023-10-06 02:17:43 -05:00
CMakeLists.txt
CMake: Check WIN32 instead of CMAKE_SYSTEM_NAME STREQUAL Windows
2023-04-06 18:37:45 -07:00
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