NeoBrainX b75a805859 Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though.
Some notes about this:
- config.h doesn't get written yet, so you'll have to use one generated by SCons
- dependency checking isn't really implemented, yet. Just some basic checks for OpenGL or ALSA, we need something more sophisticated though.
- the OpenGL plugin fails to load for some reason which I can't debug right now due to the libc debuginfo package version in openSUSE not matching the runtime packages
- there's even some support for generating install packages (rpm/deb/.. packages, NSIS installer, etc). It doesn't work properly right now though, since some paths seem to be hardcoded into Dolphin's source
- probably lots of other stuff I forgot... Just take a look at all the TODOs in the CMakeLists.txt files for more information ;P

Additionally, I added various files to the svn:ignore list.

tl;dr: Unless you are a dev or you're building binary packages, this commit shouldn't bother you :P


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6326 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-01 15:47:02 +00:00

25 lines
604 B
CMake

set(SRCS
Src/DSPHandler.cpp
Src/MailHandler.cpp
Src/HLEMixer.cpp
Src/main.cpp
Src/Config.cpp
Src/UCodes/UCode_AX.cpp
Src/UCodes/UCode_AXWii.cpp
Src/UCodes/UCode_CARD.cpp
Src/UCodes/UCode_InitAudioSystem.cpp
Src/UCodes/UCode_ROM.cpp
Src/UCodes/UCodes.cpp
Src/UCodes/UCode_GBA.cpp
Src/UCodes/UCode_Zelda.cpp
Src/UCodes/UCode_Zelda_ADPCM.cpp
Src/UCodes/UCode_Zelda_Voice.cpp
Src/UCodes/UCode_Zelda_Synth.cpp)
if(wxWidgets_FOUND)
set(SRCS ${SRCS} Src/ConfigDlg.cpp)
endif(wxWidgets_FOUND)
add_library(Plugin_DSP_HLE SHARED ${SRCS})
target_link_libraries(Plugin_DSP_HLE common audiocommon)