Lioncash b823983199 [Android] Multi-language support (or at least the basic foundation of it).
Added an example translation (Japanese). So now the Android version can both display in English and Japanese, depending on what the Android device's system language is set to.

Also did a tiny clean-up of InputConfigItem.java so that the parameters are slightly more descriptive.

Now, to do a translation in [x] language, all you have to do is take the normal English strings.xml and translate the XML entries into said language, and simply make a folder in the /res/ sub-directory in the form of values-[region code]. IE) With the Japanese translation, it is in the folder /res/values-ja

No configuration other than that is needed. After doing the above, the language should load fine on any device when set to that specific system language.

By default, if a translation file does not exist for a given system language. The app will automatically fall back to using the English translation.

This *should* be bug-free since I did check everything multiple times. But if any issues occur, please report them so that I can fix them.
2013-08-12 21:22:20 -04:00

84 lines
4.2 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Title of the app -->
<string name="app_name">Dolphin Emulator</string>
<!-- Navigation-related Strings -->
<string name="drawer_open">ナビゲーションウィンドウを開く</string>
<string name="drawer_close">ナビゲーションウィンドウを閉じる</string>
<!-- About Fragment -->
<string name="build_revision">ビルドのバージョン:</string>
<string name="supports_gles3">サポートのOpenGL ES 3</string>
<!-- Folder Browser -->
<string name="current_dir">現在のディレクトリ: </string>
<string name="parent_directory">親ディレクトリ</string>
<string name="folder">フォルダ</string>
<string name="file_size">ファイルサイズ: </string>
<string name="cant_use_compressed_filetypes">圧縮ファイル形式はサポートされていません</string>
<!-- Game List Activity -->
<string name="game_list">ゲームリスト</string>
<string name="browse_folder">フォルダの参照</string>
<string name="settings">設定</string>
<string name="gamepad_config">ゲームパッド設定</string>
<string name="about">について</string>
<string name="loading_browser">ファイルブラウザのロード</string>
<string name="loading_settings">設定のロード</string>
<string name="loading_gamepad">ゲームパッド設定のロード</string>
<string name="loading_about">メニューについてのロード</string>
<!-- Game List Fragment -->
<string name="file_clicked">クリックされたファイル: </string>
<!-- Input Config Fragment -->
<string name="draw_onscreen_controls">画面上のコントロールを描画</string>
<string name="button_a">Aボタン</string>
<string name="button_b">Bボタン</string>
<string name="button_start">スタートボタン</string>
<string name="button_x">Xボタン</string>
<string name="button_y">Yボタン</string>
<string name="button_z">Zボタン</string>
<string name="dpad_up">D-Pad: ↑</string>
<string name="dpad_down">D-Pad: ↓</string>
<string name="dpad_left">D-Pad: ←</string>
<string name="dpad_right">D-Pad: →</string>
<string name="main_stick_up">コントロールスティック: ↑</string>
<string name="main_stick_down">コントロールスティック: ↓</string>
<string name="main_stick_left">コントロールスティック: ←</string>
<string name="main_stick_right">コントロールスティック: →</string>
<string name="c_stick_up">C-スティック: ↑</string>
<string name="c_stick_down">C-スティック: ↓</string>
<string name="c_stick_left">C-スティック: ←</string>
<string name="c_stick_right">C-スティック: →</string>
<string name="trigger_left">左のトリガー</string>
<string name="trigger_right">右のトリガー</string>
<string name="not_drawing_onscreen_controls">コントロールは画面上に描画されていない</string>
<string name="drawing_onscreen_controls">コントロールは画面上に描画されています</string>
<string name="press_button_to_config">%1$sを設定するにはボタンを押して</string>
<!-- Prefs Fragment -->
<string name="interpreter">Interpreter</string>
<string name="jit64_recompiler">JIT64 Recompiler</string>
<string name="jitil_recompiler">JITIL Recompiler</string>
<string name="jit_arm_recompiler">JIT ARM Recompiler</string>
<string name="cpu_core">CPUコア</string>
<string name="cpu_settings">CPU設定</string>
<string name="emu_core_to_use">使用するエミュレーションコア</string>
<string name="dual_core">デュアルコア</string>
<string name="on_off">有効/無効</string>
<string name="video_settings">ビデオ設定</string>
<string name="software_renderer">Software Renderer</string>
<string name="video_backend">ビデオレンダラ</string>
<string name="video_backend_to_use">使用するビデオレンダラー</string>
<!-- Miscellaneous -->
<string name="yes">はい</string>
<string name="no">いいえ</string>
</resources>