2008-12-08 05:17:03 +00:00

193 lines
5.5 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/common/rgncmn.cpp
// Purpose: Methods of wxRegion that have a generic implementation
// Author: Robin Dunn
// Modified by:
// Created: 27-Mar-2003
// RCS-ID: $Id: rgncmn.cpp 41901 2006-10-10 17:33:49Z PC $
// Copyright: (c) Robin Dunn
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/region.h"
#ifndef WX_PRECOMP
#include "wx/dcmemory.h"
#include "wx/bitmap.h"
#include "wx/image.h"
#endif //WX_PRECOMP
// ============================================================================
// wxRegionBase implementation
// ============================================================================
// ----------------------------------------------------------------------------
// region comparision
// ----------------------------------------------------------------------------
bool wxRegionBase::IsEqual(const wxRegion& region) const
{
if ( m_refData == region.GetRefData() )
{
// regions are identical, hence equal
return true;
}
if ( !m_refData || !region.GetRefData() )
{
// one, but not both, of the regions is invalid
return false;
}
return DoIsEqual(region);
}
// ----------------------------------------------------------------------------
// region to/from bitmap conversions
// ----------------------------------------------------------------------------
wxBitmap wxRegionBase::ConvertToBitmap() const
{
wxRect box = GetBox();
wxBitmap bmp(box.GetRight(), box.GetBottom());
wxMemoryDC dc;
dc.SelectObject(bmp);
dc.SetBackground(*wxBLACK_BRUSH);
dc.Clear();
dc.SetClippingRegion(*wx_static_cast(const wxRegion *, this));
dc.SetBackground(*wxWHITE_BRUSH);
dc.Clear();
dc.SelectObject(wxNullBitmap);
return bmp;
}
#if wxUSE_IMAGE
static bool DoRegionUnion(wxRegionBase& region,
const wxImage& image,
unsigned char loR,
unsigned char loG,
unsigned char loB,
int tolerance)
{
unsigned char hiR, hiG, hiB;
hiR = (unsigned char)wxMin(0xFF, loR + tolerance);
hiG = (unsigned char)wxMin(0xFF, loG + tolerance);
hiB = (unsigned char)wxMin(0xFF, loB + tolerance);
// Loop through the image row by row, pixel by pixel, building up
// rectangles to add to the region.
int width = image.GetWidth();
int height = image.GetHeight();
for (int y=0; y < height; y++)
{
wxRect rect;
rect.y = y;
rect.height = 1;
for (int x=0; x < width; x++)
{
// search for a continuous range of non-transparent pixels
int x0 = x;
while ( x < width)
{
unsigned char R = image.GetRed(x,y);
unsigned char G = image.GetGreen(x,y);
unsigned char B = image.GetBlue(x,y);
if (( R >= loR && R <= hiR) &&
( G >= loG && G <= hiG) &&
( B >= loB && B <= hiB)) // It's transparent
break;
x++;
}
// Add the run of non-transparent pixels (if any) to the region
if (x > x0) {
rect.x = x0;
rect.width = x - x0;
region.Union(rect);
}
}
}
return true;
}
bool wxRegionBase::Union(const wxBitmap& bmp)
{
if (bmp.GetMask())
{
wxImage image = bmp.ConvertToImage();
wxASSERT_MSG( image.HasMask(), _T("wxBitmap::ConvertToImage doesn't preserve mask?") );
return DoRegionUnion(*this, image,
image.GetMaskRed(),
image.GetMaskGreen(),
image.GetMaskBlue(),
0);
}
else
{
return Union(0, 0, bmp.GetWidth(), bmp.GetHeight());
}
}
bool wxRegionBase::Union(const wxBitmap& bmp,
const wxColour& transColour,
int tolerance)
{
wxImage image = bmp.ConvertToImage();
return DoRegionUnion(*this, image,
transColour.Red(),
transColour.Green(),
transColour.Blue(),
tolerance);
}
#endif // wxUSE_IMAGE
#ifdef wxHAS_REGION_COMBINE
// ============================================================================
// wxRegionWithCombine
// ============================================================================
// implement some wxRegionBase pure virtuals in terms of Combine()
bool wxRegionWithCombine::DoUnionWithRect(const wxRect& rect)
{
return Combine(rect, wxRGN_OR);
}
bool wxRegionWithCombine::DoUnionWithRegion(const wxRegion& region)
{
return DoCombine(region, wxRGN_OR);
}
bool wxRegionWithCombine::DoIntersect(const wxRegion& region)
{
return DoCombine(region, wxRGN_AND);
}
bool wxRegionWithCombine::DoSubtract(const wxRegion& region)
{
return DoCombine(region, wxRGN_DIFF);
}
bool wxRegionWithCombine::DoXor(const wxRegion& region)
{
return DoCombine(region, wxRGN_XOR);
}
#endif // wxHAS_REGION_COMBINE