dolphin/Externals/wxWidgets/src/common/socketevtdispatch.cpp
2008-12-08 05:17:03 +00:00

340 lines
8.7 KiB
C++

///////////////////////////////////////////////////////////////////////////////
// Name: src/common/socketevtdispatch.cpp
// Purpose: implements wxSocketEventDispatcher for platforms with no
// socket events notification
// Author: Angel Vidal
// Modified by:
// Created: 08.24.06
// RCS-ID: $Id: socketevtdispatch.cpp 43976 2006-12-14 14:13:57Z VS $
// Copyright: (c) 2006 Angel vidal
// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// for compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#if wxUSE_SOCKETS
#include "wx/private/socketevtdispatch.h"
#include "wx/module.h"
#include "wx/unix/private.h"
#include "wx/gsocket.h"
#include "wx/unix/gsockunx.h"
#ifndef WX_PRECOMP
#include "wx/hash.h"
#endif
#include <sys/time.h>
#include <unistd.h>
#ifdef HAVE_SYS_SELECT_H
# include <sys/select.h>
#endif
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// wxSocketEventDispatcherEntry
// ----------------------------------------------------------------------------
class wxSocketEventDispatcherEntry: public wxObject
{
public:
wxSocketEventDispatcherEntry()
{
m_fdInput = -1; m_fdOutput = -1;
m_socket = NULL;
}
int m_fdInput;
int m_fdOutput;
GSocket* m_socket;
};
// ----------------------------------------------------------------------------
// wxSocketEventDispatcher
// ----------------------------------------------------------------------------
wxSocketEventDispatcher* wxSocketEventDispatcher::ms_instance = NULL;
/* static */
wxSocketEventDispatcher& wxSocketEventDispatcher::Get()
{
if ( !ms_instance )
ms_instance = new wxSocketEventDispatcher;
return *ms_instance;
}
wxSocketEventDispatcherEntry* wxSocketEventDispatcher::FindEntry(int fd)
{
wxSocketEventDispatcherEntry* entry =
(wxSocketEventDispatcherEntry*) wxHashTable::Get(fd);
return entry;
}
void
wxSocketEventDispatcher::RegisterCallback(int fd,
wxSocketEventDispatcherType socketType,
GSocket* socket)
{
wxSocketEventDispatcherEntry* entry = FindEntry(fd);
if (!entry)
{
entry = new wxSocketEventDispatcherEntry();
Put(fd, entry);
}
if (socketType == wxSocketEventDispatcherInput)
entry->m_fdInput = fd;
else
entry->m_fdOutput = fd;
entry->m_socket = socket;
}
void
wxSocketEventDispatcher::UnregisterCallback(int fd,
wxSocketEventDispatcherType socketType)
{
wxSocketEventDispatcherEntry* entry = FindEntry(fd);
if (entry)
{
if (socketType == wxSocketEventDispatcherInput)
entry->m_fdInput = -1;
else
entry->m_fdOutput = -1;
if (entry->m_fdInput == -1 && entry->m_fdOutput == -1)
{
entry->m_socket = NULL;
Delete(fd);
delete entry;
}
}
}
int wxSocketEventDispatcher::FillSets(fd_set* readset, fd_set* writeset)
{
int max_fd = 0;
wxFD_ZERO(readset);
wxFD_ZERO(writeset);
BeginFind();
wxHashTable::compatibility_iterator node = Next();
while (node)
{
wxSocketEventDispatcherEntry* entry =
(wxSocketEventDispatcherEntry*) node->GetData();
if (entry->m_fdInput != -1)
{
wxFD_SET(entry->m_fdInput, readset);
if (entry->m_fdInput > max_fd)
max_fd = entry->m_fdInput;
}
if (entry->m_fdOutput != -1)
{
wxFD_SET(entry->m_fdOutput, writeset);
if (entry->m_fdOutput > max_fd)
max_fd = entry->m_fdOutput;
}
node = Next();
}
return max_fd;
}
void wxSocketEventDispatcher::AddEvents(fd_set* readset, fd_set* writeset)
{
BeginFind();
wxHashTable::compatibility_iterator node = Next();
while (node)
{
// We have to store the next node here, because the event processing can
// destroy the object before we call Next()
wxHashTable::compatibility_iterator next_node = Next();
wxSocketEventDispatcherEntry* entry =
(wxSocketEventDispatcherEntry*) node->GetData();
wxCHECK_RET(entry->m_socket, wxT("Critical: Processing a NULL socket in wxSocketEventDispatcher"));
if (entry->m_fdInput != -1 && wxFD_ISSET(entry->m_fdInput, readset))
entry->m_socket->Detected_Read();
if (entry->m_fdOutput != -1 && wxFD_ISSET(entry->m_fdOutput, writeset))
entry->m_socket->Detected_Write();;
node = next_node;
}
}
void wxSocketEventDispatcher::RunLoop(int timeout)
{
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = timeout;
fd_set readset;
fd_set writeset;
int max_fd = FillSets( &readset, &writeset);
if (select( max_fd+1, &readset, &writeset, NULL, &tv ) == 0)
{
// No socket input/output. Don't add events.
return;
}
else
{
AddEvents(&readset, &writeset);
}
}
// ----------------------------------------------------------------------------
// wxSocketEventDispatcherModule
// ----------------------------------------------------------------------------
class wxSocketEventDispatcherModule: public wxModule
{
public:
bool OnInit() { return true; }
void OnExit() { wxDELETE(wxSocketEventDispatcher::ms_instance); }
private:
DECLARE_DYNAMIC_CLASS(wxSocketEventDispatcherModule)
};
IMPLEMENT_DYNAMIC_CLASS(wxSocketEventDispatcherModule, wxModule)
// ----------------------------------------------------------------------------
// GSocket interface
// ----------------------------------------------------------------------------
bool GSocketGUIFunctionsTableConcrete::CanUseEventLoop()
{
return true;
}
bool GSocketGUIFunctionsTableConcrete::OnInit(void)
{
return 1;
}
void GSocketGUIFunctionsTableConcrete::OnExit(void)
{
}
bool GSocketGUIFunctionsTableConcrete::Init_Socket(GSocket *socket)
{
int *m_id;
socket->m_gui_dependent = (char *)malloc(sizeof(int)*2);
m_id = (int *)(socket->m_gui_dependent);
m_id[0] = -1;
m_id[1] = -1;
return true;
}
void GSocketGUIFunctionsTableConcrete::Destroy_Socket(GSocket *socket)
{
free(socket->m_gui_dependent);
}
void GSocketGUIFunctionsTableConcrete::Install_Callback(GSocket *socket,
GSocketEvent event)
{
int *m_id = (int *)(socket->m_gui_dependent);
int c;
if (socket->m_fd == -1)
return;
switch (event)
{
case GSOCK_LOST: /* fall-through */
case GSOCK_INPUT: c = 0; break;
case GSOCK_OUTPUT: c = 1; break;
case GSOCK_CONNECTION: c = ((socket->m_server) ? 0 : 1); break;
default: return;
}
#if 0
if (m_id[c] != -1)
XtRemoveInput(m_id[c]);
#endif /* 0 */
if (c == 0)
{
m_id[0] = socket->m_fd;
wxSocketEventDispatcher::Get().RegisterCallback(
socket->m_fd, wxSocketEventDispatcherInput, socket);
}
else
{
m_id[1] = socket->m_fd;
wxSocketEventDispatcher::Get().RegisterCallback(
socket->m_fd, wxSocketEventDispatcherOutput, socket);
}
}
void GSocketGUIFunctionsTableConcrete::Uninstall_Callback(GSocket *socket,
GSocketEvent event)
{
int *m_id = (int *)(socket->m_gui_dependent);
int c;
switch (event)
{
case GSOCK_LOST: /* fall-through */
case GSOCK_INPUT: c = 0; break;
case GSOCK_OUTPUT: c = 1; break;
case GSOCK_CONNECTION: c = ((socket->m_server) ? 0 : 1); break;
default: return;
}
if (m_id[c] != -1)
{
if (c == 0)
wxSocketEventDispatcher::Get().UnregisterCallback(
m_id[c], wxSocketEventDispatcherInput);
else
wxSocketEventDispatcher::Get().UnregisterCallback(
m_id[c], wxSocketEventDispatcherOutput);
}
m_id[c] = -1;
}
void GSocketGUIFunctionsTableConcrete::Enable_Events(GSocket *socket)
{
Install_Callback(socket, GSOCK_INPUT);
Install_Callback(socket, GSOCK_OUTPUT);
}
void GSocketGUIFunctionsTableConcrete::Disable_Events(GSocket *socket)
{
Uninstall_Callback(socket, GSOCK_INPUT);
Uninstall_Callback(socket, GSOCK_OUTPUT);
}
#endif // wxUSE_SOCKETS