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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
43 lines
920 B
C++
43 lines
920 B
C++
// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <functional>
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#include <memory>
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#include "Common/CommonTypes.h"
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struct libusb_config_descriptor;
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struct libusb_context;
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struct libusb_device;
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namespace LibusbUtils
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{
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template <typename T>
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using UniquePtr = std::unique_ptr<T, void (*)(T*)>;
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// Return false to stop iterating the device list.
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using GetDeviceListCallback = std::function<bool(libusb_device* device)>;
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class Context
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{
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public:
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Context();
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~Context();
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operator libusb_context*() const;
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bool IsValid() const;
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// Only valid if the context is valid.
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bool GetDeviceList(GetDeviceListCallback callback);
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private:
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class Impl;
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std::unique_ptr<Impl> m_impl;
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};
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using ConfigDescriptor = UniquePtr<libusb_config_descriptor>;
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ConfigDescriptor MakeConfigDescriptor(libusb_device* device, u8 config_num = 0);
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} // namespace LibusbUtils
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