2016-02-08 21:23:16 -05:00

376 lines
22 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Title of the app -->
<string name="app_name">Dolphin Emulator</string>
<!-- Navigation-related Strings -->
<string name="drawer_open">Open navigation drawer</string>
<string name="drawer_close">Close navigation drawer</string>
<!-- About Fragment -->
<string name="build_revision">Build Revision</string>
<string name="supports_gles3">Supports OpenGL ES 3</string>
<string name="supports_neon">Supports NEON</string>
<string name="general">General</string>
<string name="cpu">CPU</string>
<string name="gles_two">GLES 2</string>
<string name="gles_three">GLES 3</string>
<string name="desktop_gl">OpenGL</string>
<!-- About Menu - CPU Info -->
<string name="cpu_abi_one">CPU ABI 1</string>
<string name="cpu_abi_two">CPU ABI 2</string>
<string name="cpu_info">CPU Info</string>
<string name="cpu_type">CPU Type</string>
<string name="cpu_features">CPU Features</string>
<string name="num_cores">Number of Cores</string>
<string name="cpu_implementer">CPU Implementer</string>
<string name="cpu_hardware">Hardware</string>
<string name="unknown_part_num">Unknown (%1$d). Please report this number so it can be documented!</string>
<!-- Folder Browser -->
<string name="current_dir">Current Dir: %1$s</string>
<string name="parent_directory">Parent Directory</string>
<string name="file_size">File Size: %1$s</string>
<!-- Game List Activity -->
<string name="clear_game_list">Clear game list</string>
<string name="clear_game_list_confirm">Do you want to clear the game list?</string>
<string name="game_list">Game List</string>
<string name="browse_folder">Browse Folder</string>
<string name="settings">Settings</string>
<string name="about">About</string>
<string name="file_size_gib">File Size: %.2f GiB</string>
<string name="file_size_mib">File Size: %.2f MiB</string>
<!-- Game List Activity - Device Compatibility AlertDialog -->
<string name="device_compat_warning">Device Compatibility Warning</string>
<string name="device_compat_warning_msg">Your phone doesn\'t support NEON which makes it incapable of running Dolphin Mobile?\nDo you want to try anyway?</string>
<string name="device_gles3compat_warning_msg">Your device has known buggy video drivers for OpenGL ES 3.\nDo you want to try anyway?</string>
<!-- Game List Fragment -->
<string name="file_clicked">File clicked: %1$s</string>
<!-- Emulation Overlay -->
<string name="enable_input_overlay">Enable Input Overlay</string>
<string name="disable_input_overlay">Disable Input Overlay</string>
<string name="overlay_screenshot">Take Screenshot</string>
<string name="overlay_savestate">Save State</string>
<string name="overlay_loadstate">Load State</string>
<string name="overlay_exit_emulation">Exit</string>
<string name="overlay_exit_emulation_confirm">Are you sure you wish to exit this game?</string>
<string name="overlay_slot1">Slot 1</string>
<string name="overlay_slot2">Slot 2</string>
<string name="overlay_slot3">Slot 3</string>
<string name="overlay_slot4">Slot 4</string>
<string name="overlay_slot5">Slot 5</string>
<string name="overlay_slot6">Slot 6</string>
<!-- Input Config Fragment -->
<string name="input_settings">Input</string>
<string name="input_overlay">Input Overlay</string>
<string name="input_overlay_desc">Configure the onscreen input overlay.</string>
<string name="input_overlay_layout">Input Overlay Layout</string>
<string name="input_overlay_layout_desc">Button layout for the input overlay.</string>
<string name="controls_size">Adjust the control size</string>
<string name="controller_bindings">Controller Bindings</string>
<string name="controller_gc">GameCube Controllers</string>
<string name="controller_wii">Wii Controllers (Wiimotes)</string>
<!-- WARNING Do not move these controller entries AT ALL COSTS! They are indexed with ints, and an assumption
is made that they are placed together so that we can access them sequentially in a loop. -->
<string name="controller_0">GameCube Controller 1</string>
<string name="controller_1">GameCube Controller 2</string>
<string name="controller_2">GameCube Controller 3</string>
<string name="controller_3">GameCube Controller 4</string>
<!-- END WARNING -->
<string name="enable_controller">Enable controller</string>
<string name="controller_buttons">Buttons</string>
<string name="controller_dpad">Directional Keys</string>
<string name="controller_main">Main Stick Navigation</string>
<string name="controller_c">C-Stick Navigation</string>
<string name="controller_trig">Analog Triggers</string>
<string name="modifier_range">Modifier Range</string>
<string name="analog_radius">Analog Radius (High value = High sensitivity)</string>
<string name="analog_threshold">Analog Threshold (Low value = High sensitivity)</string>
<!-- WARNING Do not move these controller entries AT ALL COSTS! They are indexed with ints, and an assumption
is made that they are placed together so that we can access them sequentially in a loop. -->
<string name="wiimote_0">Wiimote 1</string>
<string name="wiimote_1">Wiimote 2</string>
<string name="wiimote_2">Wiimote 3</string>
<string name="wiimote_3">Wiimote 4</string>
<!-- END WARNING -->
<string name="enable_wiimote">Enable Wiimote</string>
<string name="wiimote_ir">IR Motion Controls</string>
<string name="wiimote_swing">Swing Navigation</string>
<string name="wiimote_tilt">Tilt Navigation</string>
<string name="wiimote_shake">Shake Controls</string>
<string name="wiimote_stick">Analog Stick Navigation</string>
<string name="wiimote_extensions">Wiimote Extension</string>
<string name="wiimote_extensions_descrip">Choose which Extension you want to use with the Wiimote</string>
<string name="show_nunchuk">Nunchuk</string>
<string name="show_classic">Classic Controller</string>
<string name="show_guitar">Guitar</string>
<string name="show_drums">Drums</string>
<string name="show_turntable">Turntable</string>
<string name="input_binding">Input Binding</string>
<string name="input_binding_descrip">Press or move an input to bind it to %1$s.</string>
<!-- GameCube buttons (May be shared with Wiimote stuff too) -->
<string name="button_a">Button A</string>
<string name="button_b">Button B</string>
<string name="button_start">Button Start</string>
<string name="button_x">Button X</string>
<string name="button_y">Button Y</string>
<string name="button_z">Button Z</string>
<string name="dpad_up">D-Pad Up</string>
<string name="dpad_down">D-Pad Down</string>
<string name="dpad_left">D-Pad Left</string>
<string name="dpad_right">D-Pad Right</string>
<string name="main_stick_up">Control Stick Up</string>
<string name="main_stick_down">Control Stick Down</string>
<string name="main_stick_left">Control Stick Left</string>
<string name="main_stick_right">Control Stick Right</string>
<string name="c_stick_up">C Stick Up</string>
<string name="c_stick_down">C Stick Down</string>
<string name="c_stick_left">C Stick Left</string>
<string name="c_stick_right">C Stick Right</string>
<string name="trigger_left">Trigger L</string>
<string name="trigger_right">Trigger R</string>
<!-- Wiimote (+ extension) only buttons -->
<string name="button_one">Button 1</string>
<string name="button_two">Button 2</string>
<string name="button_plus">Button +</string>
<string name="button_minus">Button -</string>
<string name="button_home">Button Home</string>
<string name="stick_up">Stick Up</string>
<string name="stick_down">Stick Down</string>
<string name="stick_left">Stick Left</string>
<string name="stick_right">Stick Right</string>
<string name="ir_up">IR Up</string>
<string name="ir_down">IR Down</string>
<string name="ir_left">IR Left</string>
<string name="ir_right">IR Right</string>
<string name="ir_forward">IR Forward</string>
<string name="ir_backward">IR Backward</string>
<string name="ir_hide">IR Hide</string>
<string name="swing_up">Swing Up</string>
<string name="swing_down">Swing Down</string>
<string name="swing_left">Swing Left</string>
<string name="swing_right">Swing Right</string>
<string name="swing_forward">Swing Forward</string>
<string name="swing_backward">Swing Backward</string>
<string name="tilt_forward">Tilt Forward</string>
<string name="tilt_backward">Tilt Backward</string>
<string name="tilt_left">Tilt Left</string>
<string name="tilt_right">Tilt Right</string>
<string name="tilt_modifier">Tilt Modifier</string>
<string name="shake_x">Shake X</string>
<string name="shake_y">Shake Y</string>
<string name="shake_z">Shake Z</string>
<!-- Nunchuk only buttons -->
<string name="nunchuk_button_c">Button C</string>
<!-- Classic only buttons -->
<string name="classic_button_zl">Button ZL</string>
<string name="classic_button_zr">Button ZR</string>
<string name="classic_leftstick">Left Analog Stick Navigation</string>
<string name="classic_stick_left_up">Left Stick Up</string>
<string name="classic_stick_left_down">Left Stick Down</string>
<string name="classic_stick_left_left">Left Stick Left</string>
<string name="classic_stick_left_right">Left Stick Right</string>
<string name="classic_rightstick">Right Analog Stick Navigation</string>
<string name="classic_stick_right_up">Right Stick Up</string>
<string name="classic_stick_right_down">Right Stick Down</string>
<string name="classic_stick_right_left">Right Stick Left</string>
<string name="classic_stick_right_right">Right Stick Right</string>
<!-- Guitar only buttons -->
<string name="guitar_frets">Guitar Frets</string>
<string name="guitar_fret_green">Red Fret</string>
<string name="guitar_fret_red">Red Fret</string>
<string name="guitar_fret_yellow">Yellow Fret</string>
<string name="guitar_fret_blue">Blue Fret</string>
<string name="guitar_fret_orange">Orange Fret</string>
<string name="guitar_strum_up">Strum Up</string>
<string name="guitar_strum_down">Strum Down</string>
<string name="guitar_whammy">Guitar Whammy</string>
<string name="guitar_whammy_bar">Whammy Bar</string>
<!-- Drums only buttons -->
<string name="drums_pads">Drum Pads</string>
<string name="drums_pad_red">Red Pad</string>
<string name="drums_pad_yellow">Yellow Pad</string>
<string name="drums_pad_blue">Blue Pad</string>
<string name="drums_pad_green">Green Pad</string>
<string name="drums_pad_orange">Orange Pad</string>
<string name="drums_pad_bass">Bass Pad</string>
<!-- Turntable only buttons -->
<string name="turntable_button_green_left">Green Left</string>
<string name="turntable_button_red_left">Red Left</string>
<string name="turntable_button_blue_left">Blue Left</string>
<string name="turntable_button_green_right">Green Right</string>
<string name="turntable_button_red_right">Red Right</string>
<string name="turntable_button_blue_right">Blue Right</string>
<string name="turntable_button_euphoria">Euphoria</string>
<string name="turntable_table_left">Left Turntable</string>
<string name="turntable_table_left_left">Left Table Left</string>
<string name="turntable_table_left_right">Left Table Right</string>
<string name="turntable_table_right">Right Turntable</string>
<string name="turntable_table_right_left">Right Table Left</string>
<string name="turntable_table_right_right">Right Table Right</string>
<string name="turntable_effect"> Effects</string>
<string name="turntable_effect_dial">Effect Dial</string>
<string name="turntable_crossfade">Crossfade</string>
<string name="turntable_crossfade_left">Crossfade Left</string>
<string name="turntable_crossfade_right">Crossfade Right</string>
<!-- CPU Preference Fragment -->
<string name="interpreter">Interpreter</string>
<string name="cached_interpreter">Cached Interpreter</string>
<string name="jit64_recompiler">JIT64 Recompiler</string>
<string name="jitil_recompiler">JITIL Recompiler</string>
<string name="jit_arm_recompiler">JIT ARM Recompiler</string>
<string name="jit_arm64_recompiler">JIT ARM64 Recompiler</string>
<string name="cpu_settings">CPU</string>
<string name="cpu_core">CPU Core</string>
<string name="cpu_core_desc">%s</string>
<string name="dual_core">Dual Core</string>
<string name="dual_core_descrip">Split workload to two CPU cores instead of one. Increases speed.</string>
<string name="fastmem">Fastmem</string>
<string name="fastmem_desc">Uses potentially unsafe optimizations for memory access.</string>
<string name="overclock_enable">Override Emulated CPU Clock Speed</string>
<string name="overclock_enable_description">Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance.</string>
<string name="overclock_title">Emulated CPU Clock Speed</string>
<string name="overclock_warning">WARNING: Changing this from the default (100%) WILL break games and cause glitches. Please do not report bugs that occur with a non-default clock.</string>
<string name="wiimote_scanning">Wiimote Continuous Scanning</string>
<string name="wiimote_scanning_description">Leave this on if you are using a DolphinBar for real Wiimote support.</string>
<string name="wiimote_speaker">Wiimote Speaker</string>
<string name="wiimote_speaker_description">Enable sound output through the speaker on a real Wiimote (DolphinBar required).</string>
<!-- Video Preference Fragment -->
<string name="video_settings">Video</string>
<string name="software_renderer">Software Renderer</string>
<string name="opengl_es3">OpenGL ES</string>
<string name="opengl">OpenGL</string>
<string name="video_backend">Video Backend</string>
<string name="video_backend_desc">%s</string>
<string name="show_fps">Show FPS</string>
<string name="show_fps_descrip">Show the number of frames rendered per second as a measure of emulation speed.</string>
<string name="enhancements">Enhancements</string>
<string name="internal_resolution">Internal Resolution</string>
<string name="internal_resolution_descrip">Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.</string>
<string name="FSAA">Full-scene Anti-aliasing</string>
<string name="FSAA_descrip">Reduces the amount of aliasing caused by rasterizing 3D graphics. This makes the rendered picture look less blocky. Heavily decreases emulation speed and sometimes causes issues.</string>
<string name="anisotropic_filtering">Anisotropic Filtering</string>
<string name="anisotropic_filtering_descrip">Enhances visual quality of textures that are at oblique viewing angles. Might cause issues in a small number of games.</string>
<string name="postprocessing_shader">Post Processing Shader</string>
<string name="postprocessing_shader_descrip">Apply a post-processing effect after finishing a frame.</string>
<string name="scaled_efb_copy">Scaled EFB Copy</string>
<string name="scaled_efb_copy_descrip">Greatly increases quality of textures generated using render to texture effects. Raising the internal resolution will improve the effect of this setting. Slightly decreases performance and possibly causes issues (although unlikely).</string>
<string name="per_pixel_lighting">Per-Pixel Lighting</string>
<string name="per_pixel_lighting_descrip">Calculate lighting of 3D graphics per-pixel rather than per vertex. Decreases emulation speed by some percent (depending on your GPU). This usually is a safe enhancement, but might cause issues sometimes.</string>
<string name="force_texture_filtering">Force Texture Filtering</string>
<string name="force_texture_filtering_descrip">Force texture filtering even if the emulated game explicitly disabled it. Improves texture quality slightly but causes glitches in some games.</string>
<string name="disable_fog">Disable Fog</string>
<string name="disable_fog_descrip">Makes distant objects more visible by removing fog, thus increasing the overall detail. Disabling fog will break some games which rely on proper fog emulation.</string>
<string name="stereoscopy">Stereoscopy</string>
<string name="stereoscopy_descrip">Stereoscopy allows you to get a better feeling of depth if you have the necessary hardware.\nHeavily decreases emulation speed and sometimes causes issues</string>
<string name="stereoscopy_mode">Stereoscopy Mode</string>
<string name="stereoscopy_mode_descrip">Select the stereoscopic 3D mode.</string>
<string name="sterescopy_depth">Depth</string>
<string name="sterescopy_depth_descrip">Control the distance between the virtual cameras.\nA higher value creates a stronger feeling of depth while a lower value is more comfortable.</string>
<string name="convergence">Convergence</string>
<string name="convergence_descrip">Control the distance of the convergence plane, this is the distance at which objects will appear to be in front of the screen.\nA higher value creates stronger out-of-screen effects while a lower value is more comfortable.</string>
<string name="swap_eyes">Swap Eyes</string>
<string name="swap_eyes_descrip">Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed.</string>
<string name="hacks">Hacks</string>
<string name="embedded_frame_buffer">Embedded Frame Buffer</string>
<string name="skip_efb_access">Skip EFB Access from CPU</string>
<string name="skip_efb_access_descrip">Ignore any requests from the CPU to read/write to the EFB.</string>
<string name="ignore_format_changes">Ignore Format Changes</string>
<string name="ignore_format_changes_descrip">Ignore any changes to the EFB format.</string>
<string name="efb_copy_method">Store EFB Copies to Texture Only</string>
<string name="efb_copy_method_descrip">Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects in a small number of games. If unsure, leave this checked.</string>
<string name="texture_cache">Texture Cache</string>
<string name="texture_cache_accuracy">Texture Cache Accuracy</string>
<string name="texture_cache_accuracy_descrip">The safer the selection, the less likely the emulator will be missing any texture updates from RAM.</string>
<string name="texture_cache_accuracy_low">Low</string>
<string name="texture_cache_accuracy_medium">Medium</string>
<string name="texture_cache_accuracy_high">High</string>
<string name="external_frame_buffer">External Frame Buffer</string>
<string name="external_frame_buffer_descrip">Determines how the XFB will be emulated.</string>
<string name="external_frame_buffer_virtual">Virtual</string>
<string name="external_frame_buffer_real">Real</string>
<string name="disable_destination_alpha">Disable Destination Alpha</string>
<string name="disable_destination_alpha_descrip">Disables emulation of a hardware feature called destination alpha, which is used in many games for various effects.</string>
<string name="fast_depth_calculation">Fast Depth Calculation</string>
<string name="fast_depth_calculation_descrip">Uses a less accurate algorithm to calculate depth values.</string>
<string name="aspect_ratio">Aspect Ratio</string>
<string name="aspect_ratio_descrip">Select what aspect ratio to use when rendering</string>
<!-- Miscellaneous -->
<string name="yes">Yes</string>
<string name="no">No</string>
<string name="cancel">Cancel</string>
<string name="disabled">Disabled</string>
<string name="other">Other</string>
<!-- New UI Strings -->
<string name="title_new_ui">Dolphin New UI</string>
<!-- Game Grid Screen-->
<string name="grid_menu_core_settings">CPU Settings</string>
<string name="grid_menu_video_settings">Video Settings</string>
<string name="grid_menu_gcpad_settings">GameCube Input</string>
<string name="grid_menu_wiimote_settings">Wii Input</string>
<string name="grid_menu_refresh">Refresh Library</string>
<!-- Add Directory Screen-->
<string name="add_directory_title">Add Folder to Library</string>
<string name="add_directory_up_one_level">Up one level</string>
<string name="add_directory_empty_folder">That folder is empty.</string>
<!-- Preferences Screen -->
<string name="preferences_exit_no_save">Exit Without Saving</string>
<string name="preferences_settings">Settings</string>
<string name="preferences_cpu">CPU Settings</string>
<string name="preferences_input">Input Settings</string>
<string name="preferences_extensions">Extension Bindings</string>
<string name="preferences_video">Video Settings</string>
<string name="emulation_title">Emulation Activity</string>
<string name="dialog_seekbar_pos">OK</string>
<string name="dialog_seekbar_neg">Cancel</string>
<!-- Emulation Menu -->
<string name="emulation_toggle_input">Toggle Touch Controls</string>
<string name="emulation_quicksave">Quick Save</string>
<string name="emulation_quickload">Quick Load</string>
<string name="emulation_refresh_wiimotes">Refresh Wiimotes</string>
<!-- GC Adapter Menu-->
<string name="gc_adapter_rumble">Enable Vibration</string>
<string name="gc_adapter_rumble_description">Enable the vibration function for this GameCube controller.</string>
<string name="gc_adapter_bongos">Bongo Controller</string>
<string name="gc_adapter_bongos_description">Enable this if you are using bongos on this port.</string>
<!-- Wiimote Input Menu-->
<string name="header_wiimote_general">General</string>
<string name="header_controllers">Controllers</string>
<!-- Package Names-->
<string name="application_id">org.dolphinemu.dolphinemu</string>
</resources>