mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-02-22 12:07:16 +01:00

Fixes a wxFileSelector regression on OS X. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7404 8ced0084-cf51-0410-be5f-012b33b47a6e
698 lines
20 KiB
C++
698 lines
20 KiB
C++
///////////////////////////////////////////////////////////////////////////////
|
|
// Name: src/generic/animateg.cpp
|
|
// Purpose: wxAnimation and wxAnimationCtrl
|
|
// Author: Julian Smart and Guillermo Rodriguez Garcia
|
|
// Modified by: Francesco Montorsi
|
|
// Created: 13/8/99
|
|
// RCS-ID: $Id: animateg.cpp 67280 2011-03-22 14:17:38Z DS $
|
|
// Copyright: (c) Julian Smart and Guillermo Rodriguez Garcia
|
|
// Licence: wxWindows licence
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
#include "wx/wxprec.h"
|
|
|
|
#ifdef __BORLANDC__
|
|
#pragma hdrstop
|
|
#endif //__BORLANDC__
|
|
|
|
#if wxUSE_ANIMATIONCTRL
|
|
|
|
#include "wx/animate.h"
|
|
|
|
#ifndef WX_PRECOMP
|
|
#include "wx/log.h"
|
|
#include "wx/image.h"
|
|
#include "wx/dcmemory.h"
|
|
#include "wx/dcclient.h"
|
|
#include "wx/module.h"
|
|
#endif
|
|
|
|
#include "wx/wfstream.h"
|
|
#include "wx/gifdecod.h"
|
|
#include "wx/anidecod.h"
|
|
|
|
#include "wx/listimpl.cpp"
|
|
WX_DEFINE_LIST(wxAnimationDecoderList)
|
|
|
|
wxAnimationDecoderList wxAnimation::sm_handlers;
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxAnimation
|
|
// ----------------------------------------------------------------------------
|
|
|
|
IMPLEMENT_DYNAMIC_CLASS(wxAnimation, wxAnimationBase)
|
|
#define M_ANIMDATA static_cast<wxAnimationDecoder*>(m_refData)
|
|
|
|
wxSize wxAnimation::GetSize() const
|
|
{
|
|
wxCHECK_MSG( IsOk(), wxDefaultSize, wxT("invalid animation") );
|
|
|
|
return M_ANIMDATA->GetAnimationSize();
|
|
}
|
|
|
|
unsigned int wxAnimation::GetFrameCount() const
|
|
{
|
|
wxCHECK_MSG( IsOk(), 0, wxT("invalid animation") );
|
|
|
|
return M_ANIMDATA->GetFrameCount();
|
|
}
|
|
|
|
wxImage wxAnimation::GetFrame(unsigned int i) const
|
|
{
|
|
wxCHECK_MSG( IsOk(), wxNullImage, wxT("invalid animation") );
|
|
|
|
wxImage ret;
|
|
if (!M_ANIMDATA->ConvertToImage(i, &ret))
|
|
return wxNullImage;
|
|
return ret;
|
|
}
|
|
|
|
int wxAnimation::GetDelay(unsigned int i) const
|
|
{
|
|
wxCHECK_MSG( IsOk(), 0, wxT("invalid animation") );
|
|
|
|
return M_ANIMDATA->GetDelay(i);
|
|
}
|
|
|
|
wxPoint wxAnimation::GetFramePosition(unsigned int frame) const
|
|
{
|
|
wxCHECK_MSG( IsOk(), wxDefaultPosition, wxT("invalid animation") );
|
|
|
|
return M_ANIMDATA->GetFramePosition(frame);
|
|
}
|
|
|
|
wxSize wxAnimation::GetFrameSize(unsigned int frame) const
|
|
{
|
|
wxCHECK_MSG( IsOk(), wxDefaultSize, wxT("invalid animation") );
|
|
|
|
return M_ANIMDATA->GetFrameSize(frame);
|
|
}
|
|
|
|
wxAnimationDisposal wxAnimation::GetDisposalMethod(unsigned int frame) const
|
|
{
|
|
wxCHECK_MSG( IsOk(), wxANIM_UNSPECIFIED, wxT("invalid animation") );
|
|
|
|
return M_ANIMDATA->GetDisposalMethod(frame);
|
|
}
|
|
|
|
wxColour wxAnimation::GetTransparentColour(unsigned int frame) const
|
|
{
|
|
wxCHECK_MSG( IsOk(), wxNullColour, wxT("invalid animation") );
|
|
|
|
return M_ANIMDATA->GetTransparentColour(frame);
|
|
}
|
|
|
|
wxColour wxAnimation::GetBackgroundColour() const
|
|
{
|
|
wxCHECK_MSG( IsOk(), wxNullColour, wxT("invalid animation") );
|
|
|
|
return M_ANIMDATA->GetBackgroundColour();
|
|
}
|
|
|
|
bool wxAnimation::LoadFile(const wxString& filename, wxAnimationType type)
|
|
{
|
|
wxFileInputStream stream(filename);
|
|
if ( !stream.IsOk() )
|
|
return false;
|
|
|
|
return Load(stream, type);
|
|
}
|
|
|
|
bool wxAnimation::Load(wxInputStream &stream, wxAnimationType type)
|
|
{
|
|
UnRef();
|
|
|
|
const wxAnimationDecoder *handler;
|
|
if ( type == wxANIMATION_TYPE_ANY )
|
|
{
|
|
for ( wxAnimationDecoderList::compatibility_iterator node = sm_handlers.GetFirst();
|
|
node; node = node->GetNext() )
|
|
{
|
|
handler=(const wxAnimationDecoder*)node->GetData();
|
|
|
|
if ( handler->CanRead(stream) )
|
|
{
|
|
// do a copy of the handler from the static list which we will own
|
|
// as our reference data
|
|
m_refData = handler->Clone();
|
|
return M_ANIMDATA->Load(stream);
|
|
}
|
|
}
|
|
|
|
wxLogWarning( _("No handler found for animation type.") );
|
|
return false;
|
|
}
|
|
|
|
handler = FindHandler(type);
|
|
|
|
if (handler == NULL)
|
|
{
|
|
wxLogWarning( _("No animation handler for type %ld defined."), type );
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
// do a copy of the handler from the static list which we will own
|
|
// as our reference data
|
|
m_refData = handler->Clone();
|
|
|
|
if (stream.IsSeekable() && !M_ANIMDATA->CanRead(stream))
|
|
{
|
|
wxLogError(_("Animation file is not of type %ld."), type);
|
|
return false;
|
|
}
|
|
else
|
|
return M_ANIMDATA->Load(stream);
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// animation decoders
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxAnimation::AddHandler( wxAnimationDecoder *handler )
|
|
{
|
|
// Check for an existing handler of the type being added.
|
|
if (FindHandler( handler->GetType() ) == 0)
|
|
{
|
|
sm_handlers.Append( handler );
|
|
}
|
|
else
|
|
{
|
|
// This is not documented behaviour, merely the simplest 'fix'
|
|
// for preventing duplicate additions. If someone ever has
|
|
// a good reason to add and remove duplicate handlers (and they
|
|
// may) we should probably refcount the duplicates.
|
|
|
|
wxLogDebug( wxT("Adding duplicate animation handler for '%d' type"),
|
|
handler->GetType() );
|
|
delete handler;
|
|
}
|
|
}
|
|
|
|
void wxAnimation::InsertHandler( wxAnimationDecoder *handler )
|
|
{
|
|
// Check for an existing handler of the type being added.
|
|
if (FindHandler( handler->GetType() ) == 0)
|
|
{
|
|
sm_handlers.Insert( handler );
|
|
}
|
|
else
|
|
{
|
|
// see AddHandler for additional comments.
|
|
wxLogDebug( wxT("Inserting duplicate animation handler for '%d' type"),
|
|
handler->GetType() );
|
|
delete handler;
|
|
}
|
|
}
|
|
|
|
const wxAnimationDecoder *wxAnimation::FindHandler( wxAnimationType animType )
|
|
{
|
|
wxAnimationDecoderList::compatibility_iterator node = sm_handlers.GetFirst();
|
|
while (node)
|
|
{
|
|
const wxAnimationDecoder *handler = (const wxAnimationDecoder *)node->GetData();
|
|
if (handler->GetType() == animType) return handler;
|
|
node = node->GetNext();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void wxAnimation::InitStandardHandlers()
|
|
{
|
|
#if wxUSE_GIF
|
|
AddHandler(new wxGIFDecoder);
|
|
#endif // wxUSE_GIF
|
|
#if wxUSE_ICO_CUR
|
|
AddHandler(new wxANIDecoder);
|
|
#endif // wxUSE_ICO_CUR
|
|
}
|
|
|
|
void wxAnimation::CleanUpHandlers()
|
|
{
|
|
wxAnimationDecoderList::compatibility_iterator node = sm_handlers.GetFirst();
|
|
while (node)
|
|
{
|
|
wxAnimationDecoder *handler = (wxAnimationDecoder *)node->GetData();
|
|
wxAnimationDecoderList::compatibility_iterator next = node->GetNext();
|
|
delete handler;
|
|
node = next;
|
|
}
|
|
|
|
sm_handlers.Clear();
|
|
}
|
|
|
|
|
|
// A module to allow wxAnimation initialization/cleanup
|
|
// without calling these functions from app.cpp or from
|
|
// the user's application.
|
|
|
|
class wxAnimationModule: public wxModule
|
|
{
|
|
DECLARE_DYNAMIC_CLASS(wxAnimationModule)
|
|
public:
|
|
wxAnimationModule() {}
|
|
bool OnInit() { wxAnimation::InitStandardHandlers(); return true; }
|
|
void OnExit() { wxAnimation::CleanUpHandlers(); }
|
|
};
|
|
|
|
IMPLEMENT_DYNAMIC_CLASS(wxAnimationModule, wxModule)
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxAnimationCtrl
|
|
// ----------------------------------------------------------------------------
|
|
|
|
IMPLEMENT_CLASS(wxAnimationCtrl, wxAnimationCtrlBase)
|
|
BEGIN_EVENT_TABLE(wxAnimationCtrl, wxAnimationCtrlBase)
|
|
EVT_PAINT(wxAnimationCtrl::OnPaint)
|
|
EVT_SIZE(wxAnimationCtrl::OnSize)
|
|
EVT_TIMER(wxID_ANY, wxAnimationCtrl::OnTimer)
|
|
END_EVENT_TABLE()
|
|
|
|
void wxAnimationCtrl::Init()
|
|
{
|
|
m_currentFrame = 0;
|
|
m_looped = false;
|
|
m_isPlaying = false;
|
|
|
|
// use the window background colour by default to be consistent
|
|
// with the GTK+ native version
|
|
m_useWinBackgroundColour = true;
|
|
}
|
|
|
|
bool wxAnimationCtrl::Create(wxWindow *parent, wxWindowID id,
|
|
const wxAnimation& animation, const wxPoint& pos,
|
|
const wxSize& size, long style, const wxString& name)
|
|
{
|
|
m_timer.SetOwner(this);
|
|
|
|
if (!base_type::Create(parent, id, pos, size, style, wxDefaultValidator, name))
|
|
return false;
|
|
|
|
// by default we get the same background colour of our parent
|
|
SetBackgroundColour(parent->GetBackgroundColour());
|
|
|
|
SetAnimation(animation);
|
|
|
|
return true;
|
|
}
|
|
|
|
wxAnimationCtrl::~wxAnimationCtrl()
|
|
{
|
|
Stop();
|
|
}
|
|
|
|
bool wxAnimationCtrl::LoadFile(const wxString& filename, wxAnimationType type)
|
|
{
|
|
wxFileInputStream fis(filename);
|
|
if (!fis.Ok())
|
|
return false;
|
|
return Load(fis, type);
|
|
}
|
|
|
|
bool wxAnimationCtrl::Load(wxInputStream& stream, wxAnimationType type)
|
|
{
|
|
wxAnimation anim;
|
|
if ( !anim.Load(stream, type) || !anim.IsOk() )
|
|
return false;
|
|
|
|
SetAnimation(anim);
|
|
return true;
|
|
}
|
|
|
|
wxSize wxAnimationCtrl::DoGetBestSize() const
|
|
{
|
|
if (m_animation.IsOk() && !this->HasFlag(wxAC_NO_AUTORESIZE))
|
|
return m_animation.GetSize();
|
|
|
|
return wxSize(100, 100);
|
|
}
|
|
|
|
void wxAnimationCtrl::SetAnimation(const wxAnimation& animation)
|
|
{
|
|
if (IsPlaying())
|
|
Stop();
|
|
|
|
// set new animation even if it's wxNullAnimation
|
|
m_animation = animation;
|
|
if (!m_animation.IsOk())
|
|
{
|
|
DisplayStaticImage();
|
|
return;
|
|
}
|
|
|
|
if (m_animation.GetBackgroundColour() == wxNullColour)
|
|
SetUseWindowBackgroundColour();
|
|
if (!this->HasFlag(wxAC_NO_AUTORESIZE))
|
|
FitToAnimation();
|
|
|
|
DisplayStaticImage();
|
|
}
|
|
|
|
void wxAnimationCtrl::SetInactiveBitmap(const wxBitmap &bmp)
|
|
{
|
|
// if the bitmap has an associated mask, we need to set our background to
|
|
// the colour of our parent otherwise when calling DrawCurrentFrame()
|
|
// (which uses the bitmap's mask), our background colour would be used for
|
|
// transparent areas - and that's not what we want (at least for
|
|
// consistency with the GTK version)
|
|
if ( bmp.GetMask() != NULL && GetParent() != NULL )
|
|
SetBackgroundColour(GetParent()->GetBackgroundColour());
|
|
|
|
wxAnimationCtrlBase::SetInactiveBitmap(bmp);
|
|
}
|
|
|
|
void wxAnimationCtrl::FitToAnimation()
|
|
{
|
|
SetSize(m_animation.GetSize());
|
|
}
|
|
|
|
bool wxAnimationCtrl::SetBackgroundColour(const wxColour& colour)
|
|
{
|
|
if ( !wxWindow::SetBackgroundColour(colour) )
|
|
return false;
|
|
|
|
// if not playing, then this change must be seen immediately (unless
|
|
// there's an inactive bitmap set which has higher priority than bg colour)
|
|
if ( !IsPlaying() )
|
|
DisplayStaticImage();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxAnimationCtrl - stop/play methods
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxAnimationCtrl::Stop()
|
|
{
|
|
m_timer.Stop();
|
|
m_isPlaying = false;
|
|
|
|
// reset frame counter
|
|
m_currentFrame = 0;
|
|
|
|
DisplayStaticImage();
|
|
}
|
|
|
|
bool wxAnimationCtrl::Play(bool looped)
|
|
{
|
|
if (!m_animation.IsOk())
|
|
return false;
|
|
|
|
m_looped = looped;
|
|
m_currentFrame = 0;
|
|
|
|
if (!RebuildBackingStoreUpToFrame(0))
|
|
return false;
|
|
|
|
m_isPlaying = true;
|
|
|
|
// do a ClearBackground() to avoid that e.g. the custom static bitmap which
|
|
// was eventually shown previously remains partially drawn
|
|
ClearBackground();
|
|
|
|
// DrawCurrentFrame() will use our updated backing store
|
|
wxClientDC clientDC(this);
|
|
DrawCurrentFrame(clientDC);
|
|
|
|
// start the timer
|
|
int delay = m_animation.GetDelay(0);
|
|
if (delay == 0)
|
|
delay = 1; // 0 is invalid timeout for wxTimer.
|
|
m_timer.Start(delay, true);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxAnimationCtrl - rendering methods
|
|
// ----------------------------------------------------------------------------
|
|
|
|
bool wxAnimationCtrl::RebuildBackingStoreUpToFrame(unsigned int frame)
|
|
{
|
|
// if we've not created the backing store yet or it's too
|
|
// small, then recreate it
|
|
wxSize sz = m_animation.GetSize(),
|
|
winsz = GetClientSize();
|
|
int w = wxMin(sz.GetWidth(), winsz.GetWidth());
|
|
int h = wxMin(sz.GetHeight(), winsz.GetHeight());
|
|
|
|
if ( !m_backingStore.IsOk() ||
|
|
m_backingStore.GetWidth() < w || m_backingStore.GetHeight() < h )
|
|
{
|
|
if (!m_backingStore.Create(w, h))
|
|
return false;
|
|
}
|
|
|
|
wxMemoryDC dc;
|
|
dc.SelectObject(m_backingStore);
|
|
|
|
// Draw the background
|
|
DisposeToBackground(dc);
|
|
|
|
// Draw all intermediate frames that haven't been removed from the animation
|
|
for (unsigned int i = 0; i < frame; i++)
|
|
{
|
|
if (m_animation.GetDisposalMethod(i) == wxANIM_DONOTREMOVE ||
|
|
m_animation.GetDisposalMethod(i) == wxANIM_UNSPECIFIED)
|
|
{
|
|
DrawFrame(dc, i);
|
|
}
|
|
else if (m_animation.GetDisposalMethod(i) == wxANIM_TOBACKGROUND)
|
|
DisposeToBackground(dc, m_animation.GetFramePosition(i),
|
|
m_animation.GetFrameSize(i));
|
|
}
|
|
|
|
// finally draw this frame
|
|
DrawFrame(dc, frame);
|
|
dc.SelectObject(wxNullBitmap);
|
|
|
|
return true;
|
|
}
|
|
|
|
void wxAnimationCtrl::IncrementalUpdateBackingStore()
|
|
{
|
|
wxMemoryDC dc;
|
|
dc.SelectObject(m_backingStore);
|
|
|
|
// OPTIMIZATION:
|
|
// since wxAnimationCtrl can only play animations forward, without skipping
|
|
// frames, we can be sure that m_backingStore contains the m_currentFrame-1
|
|
// frame and thus we just need to dispose the m_currentFrame-1 frame and
|
|
// render the m_currentFrame-th one.
|
|
|
|
if (m_currentFrame == 0)
|
|
{
|
|
// before drawing the first frame always dispose to bg colour
|
|
DisposeToBackground(dc);
|
|
}
|
|
else
|
|
{
|
|
switch (m_animation.GetDisposalMethod(m_currentFrame-1))
|
|
{
|
|
case wxANIM_TOBACKGROUND:
|
|
DisposeToBackground(dc, m_animation.GetFramePosition(m_currentFrame-1),
|
|
m_animation.GetFrameSize(m_currentFrame-1));
|
|
break;
|
|
|
|
case wxANIM_TOPREVIOUS:
|
|
// this disposal should never be used too often.
|
|
// E.g. GIF specification explicitly say to keep the usage of this
|
|
// disposal limited to the minimum.
|
|
// In fact it may require a lot of time to restore
|
|
if (m_currentFrame == 1)
|
|
{
|
|
// if 0-th frame disposal is to restore to previous frame,
|
|
// the best we can do is to restore to background
|
|
DisposeToBackground(dc);
|
|
}
|
|
else
|
|
if (!RebuildBackingStoreUpToFrame(m_currentFrame-2))
|
|
Stop();
|
|
break;
|
|
|
|
case wxANIM_DONOTREMOVE:
|
|
case wxANIM_UNSPECIFIED:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// now just draw the current frame on the top of the backing store
|
|
DrawFrame(dc, m_currentFrame);
|
|
dc.SelectObject(wxNullBitmap);
|
|
}
|
|
|
|
void wxAnimationCtrl::DisplayStaticImage()
|
|
{
|
|
wxASSERT(!IsPlaying());
|
|
|
|
// m_bmpStaticReal will be updated only if necessary...
|
|
UpdateStaticImage();
|
|
|
|
if (m_bmpStaticReal.IsOk())
|
|
{
|
|
// copy the inactive bitmap in the backing store
|
|
// eventually using the mask if the static bitmap has one
|
|
if ( m_bmpStaticReal.GetMask() )
|
|
{
|
|
wxMemoryDC temp;
|
|
temp.SelectObject(m_backingStore);
|
|
DisposeToBackground(temp);
|
|
temp.DrawBitmap(m_bmpStaticReal, 0, 0, true /* use mask */);
|
|
}
|
|
else
|
|
m_backingStore = m_bmpStaticReal;
|
|
}
|
|
else
|
|
{
|
|
// put in the backing store the first frame of the animation
|
|
if (!m_animation.IsOk() ||
|
|
!RebuildBackingStoreUpToFrame(0))
|
|
{
|
|
m_animation = wxNullAnimation;
|
|
DisposeToBackground();
|
|
}
|
|
}
|
|
|
|
Refresh();
|
|
}
|
|
|
|
void wxAnimationCtrl::DrawFrame(wxDC &dc, unsigned int frame)
|
|
{
|
|
// PERFORMANCE NOTE:
|
|
// this draw stuff is not as fast as possible: the wxAnimationDecoder
|
|
// needs first to convert from its internal format to wxImage RGB24;
|
|
// the wxImage is then converted as a wxBitmap and finally blitted.
|
|
// If wxAnimationDecoder had a function to convert directly from its
|
|
// internal format to a port-specific wxBitmap, it would be somewhat faster.
|
|
wxBitmap bmp(m_animation.GetFrame(frame));
|
|
dc.DrawBitmap(bmp, m_animation.GetFramePosition(frame),
|
|
true /* use mask */);
|
|
}
|
|
|
|
void wxAnimationCtrl::DrawCurrentFrame(wxDC& dc)
|
|
{
|
|
wxASSERT( m_backingStore.IsOk() );
|
|
|
|
// m_backingStore always contains the current frame
|
|
dc.DrawBitmap(m_backingStore, 0, 0, true /* use mask in case it's present */);
|
|
}
|
|
|
|
void wxAnimationCtrl::DisposeToBackground()
|
|
{
|
|
// clear the backing store
|
|
wxMemoryDC dc;
|
|
dc.SelectObject(m_backingStore);
|
|
if ( dc.IsOk() )
|
|
DisposeToBackground(dc);
|
|
}
|
|
|
|
void wxAnimationCtrl::DisposeToBackground(wxDC& dc)
|
|
{
|
|
wxColour col = IsUsingWindowBackgroundColour()
|
|
? GetBackgroundColour()
|
|
: m_animation.GetBackgroundColour();
|
|
|
|
wxBrush brush(col);
|
|
dc.SetBackground(brush);
|
|
dc.Clear();
|
|
}
|
|
|
|
void wxAnimationCtrl::DisposeToBackground(wxDC& dc, const wxPoint &pos, const wxSize &sz)
|
|
{
|
|
wxColour col = IsUsingWindowBackgroundColour()
|
|
? GetBackgroundColour()
|
|
: m_animation.GetBackgroundColour();
|
|
wxBrush brush(col);
|
|
dc.SetBrush(brush); // SetBrush and not SetBackground !!
|
|
dc.SetPen(*wxTRANSPARENT_PEN);
|
|
dc.DrawRectangle(pos, sz);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// wxAnimationCtrl - event handlers
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void wxAnimationCtrl::OnPaint(wxPaintEvent& WXUNUSED(event))
|
|
{
|
|
// VERY IMPORTANT: the wxPaintDC *must* be created in any case
|
|
wxPaintDC dc(this);
|
|
|
|
if ( m_backingStore.IsOk() )
|
|
{
|
|
// NOTE: we draw the bitmap explicitly ignoring the mask (if any);
|
|
// i.e. we don't want to combine the backing store with the
|
|
// possibly wrong preexisting contents of the window!
|
|
dc.DrawBitmap(m_backingStore, 0, 0, false /* no mask */);
|
|
}
|
|
else
|
|
{
|
|
// m_animation is not valid and thus we don't have a valid backing store...
|
|
// clear then our area to the background colour
|
|
DisposeToBackground(dc);
|
|
}
|
|
}
|
|
|
|
void wxAnimationCtrl::OnTimer(wxTimerEvent &WXUNUSED(event))
|
|
{
|
|
m_currentFrame++;
|
|
if (m_currentFrame == m_animation.GetFrameCount())
|
|
{
|
|
// Should a non-looped animation display the last frame?
|
|
if (!m_looped)
|
|
{
|
|
Stop();
|
|
return;
|
|
}
|
|
else
|
|
m_currentFrame = 0; // let's restart
|
|
}
|
|
|
|
IncrementalUpdateBackingStore();
|
|
|
|
wxClientDC dc(this);
|
|
DrawCurrentFrame(dc);
|
|
|
|
#ifdef __WXMAC__
|
|
// without this, the animation currently doesn't redraw under Mac
|
|
Refresh();
|
|
#endif // __WXMAC__
|
|
|
|
// Set the timer for the next frame
|
|
int delay = m_animation.GetDelay(m_currentFrame);
|
|
if (delay == 0)
|
|
delay = 1; // 0 is invalid timeout for wxTimer.
|
|
m_timer.Start(delay, true);
|
|
}
|
|
|
|
void wxAnimationCtrl::OnSize(wxSizeEvent &WXUNUSED(event))
|
|
{
|
|
// NB: resizing an animation control may take a lot of time
|
|
// for big animations as the backing store must be
|
|
// extended and rebuilt. Try to avoid it e.g. using
|
|
// a null proportion value for your wxAnimationCtrls
|
|
// when using them inside sizers.
|
|
if (m_animation.IsOk())
|
|
{
|
|
// be careful to change the backing store *only* if we are
|
|
// playing the animation as otherwise we may be displaying
|
|
// the inactive bitmap and overwriting the backing store
|
|
// with the last played frame is wrong in this case
|
|
if (IsPlaying())
|
|
{
|
|
if (!RebuildBackingStoreUpToFrame(m_currentFrame))
|
|
Stop(); // in case we are playing
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // wxUSE_ANIMATIONCTRL
|
|
|