mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-10 16:19:28 +01:00
ba664b3293
Core::Shutdown was only called on app exit, yet the emu thread exits whenever emulation stops; if you launched a new game it would just join via the destructor when s_emu_thread was set to a new thread. (Incidentally, the destructor also makes explicitly joining on app exit rather pointless.) Because the GUI thread wasn't waiting for the CPU thread to fully shut down, Core::IsRunning would remain true briefly after CFrame::DoStop which, given Dolphin's penchant for accessing variables belonging to other threads, can only mean trouble... In my case, because the previous commit caused UpdateGUI, which is called at the end of DoStop, to call PauseAndLock, which checks IsRunning, pressing stop at the right time would cause strange behavior.
353 lines
8.3 KiB
C++
353 lines
8.3 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <cstddef>
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#include <cstdio>
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#include <cstring>
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#include <getopt.h>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/Logging/LogManager.h"
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#include "Core/BootManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreParameter.h"
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#include "Core/Host.h"
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#include "Core/State.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "UICommon/UICommon.h"
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#include "VideoCommon/VideoBackendBase.h"
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static bool rendererHasFocus = true;
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static bool rendererIsFullscreen = false;
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static bool running = true;
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class Platform
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{
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public:
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virtual void Init() = 0;
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virtual void SetTitle(const std::string &title) = 0;
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virtual void MainLoop() = 0;
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virtual void Shutdown() = 0;
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virtual ~Platform() {};
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};
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static Platform* platform;
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void Host_NotifyMapLoaded() {}
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void Host_RefreshDSPDebuggerWindow() {}
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static Common::Event updateMainFrameEvent;
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void Host_Message(int Id)
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{
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if (Id == WM_USER_STOP)
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running = false;
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}
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static void* s_window_handle;
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void* Host_GetRenderHandle()
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{
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return s_window_handle;
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}
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void Host_UpdateTitle(const std::string& title)
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{
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platform->SetTitle(title);
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}
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void Host_UpdateDisasmDialog(){}
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void Host_UpdateMainFrame()
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{
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updateMainFrameEvent.Set();
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}
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void Host_RequestRenderWindowSize(int width, int height) {}
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void Host_RequestFullscreen(bool enable_fullscreen) {}
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void Host_SetStartupDebuggingParameters()
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{
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SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
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StartUp.bEnableDebugging = false;
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StartUp.bBootToPause = false;
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}
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bool Host_UIHasFocus()
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{
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return false;
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}
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bool Host_RendererHasFocus()
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{
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return rendererHasFocus;
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}
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bool Host_RendererIsFullscreen()
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{
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return rendererIsFullscreen;
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}
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void Host_ConnectWiimote(int wm_idx, bool connect) {}
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void Host_SetWiiMoteConnectionState(int _State) {}
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void Host_ShowVideoConfig(void*, const std::string&, const std::string&) {}
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#if HAVE_X11
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#include <X11/keysym.h>
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#include "DolphinWX/X11Utils.h"
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class PlatformX11 : public Platform
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{
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Display *dpy;
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Window win;
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Cursor blankCursor = None;
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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X11Utils::XRRConfiguration *XRRConfig;
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#endif
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void Init() override
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{
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XInitThreads();
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dpy = XOpenDisplay(nullptr);
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win = XCreateSimpleWindow(dpy, DefaultRootWindow(dpy),
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SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
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SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos,
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SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
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SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight,
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0, 0, BlackPixel(dpy, 0));
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XSelectInput(dpy, win, KeyPressMask | FocusChangeMask);
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Atom wmProtocols[1];
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wmProtocols[0] = XInternAtom(dpy, "WM_DELETE_WINDOW", True);
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XSetWMProtocols(dpy, win, wmProtocols, 1);
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XMapRaised(dpy, win);
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XFlush(dpy);
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s_window_handle = (void*)win;
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
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X11Utils::InhibitScreensaver(dpy, win, true);
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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XRRConfig = new X11Utils::XRRConfiguration(dpy, win);
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#endif
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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{
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// make a blank cursor
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Pixmap Blank;
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XColor DummyColor;
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char ZeroData[1] = { 0 };
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Blank = XCreateBitmapFromData(dpy, win, ZeroData, 1, 1);
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blankCursor = XCreatePixmapCursor(dpy, Blank, Blank, &DummyColor, &DummyColor, 0, 0);
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XFreePixmap(dpy, Blank);
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XDefineCursor(dpy, win, blankCursor);
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}
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}
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void SetTitle(const std::string &string) override
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{
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XStoreName(dpy, win, string.c_str());
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}
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void MainLoop() override
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{
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bool fullscreen = SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen;
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if (fullscreen)
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{
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rendererIsFullscreen = X11Utils::ToggleFullscreen(dpy, win);
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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XRRConfig->ToggleDisplayMode(True);
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#endif
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}
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// The actual loop
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while (running)
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{
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XEvent event;
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KeySym key;
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for (int num_events = XPending(dpy); num_events > 0; num_events--)
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{
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XNextEvent(dpy, &event);
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switch (event.type)
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{
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case KeyPress:
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key = XLookupKeysym((XKeyEvent*)&event, 0);
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if (key == XK_Escape)
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{
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if (Core::GetState() == Core::CORE_RUN)
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{
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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XUndefineCursor(dpy, win);
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Core::SetState(Core::CORE_PAUSE);
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}
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else
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{
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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XDefineCursor(dpy, win, blankCursor);
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Core::SetState(Core::CORE_RUN);
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}
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}
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else if ((key == XK_Return) && (event.xkey.state & Mod1Mask))
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{
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fullscreen = !fullscreen;
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X11Utils::ToggleFullscreen(dpy, win);
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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XRRConfig->ToggleDisplayMode(fullscreen);
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#endif
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}
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else if (key >= XK_F1 && key <= XK_F8)
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{
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int slot_number = key - XK_F1 + 1;
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if (event.xkey.state & ShiftMask)
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State::Save(slot_number);
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else
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State::Load(slot_number);
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}
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else if (key == XK_F9)
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Core::SaveScreenShot();
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else if (key == XK_F11)
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State::LoadLastSaved();
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else if (key == XK_F12)
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{
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if (event.xkey.state & ShiftMask)
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State::UndoLoadState();
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else
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State::UndoSaveState();
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}
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break;
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case FocusIn:
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rendererHasFocus = true;
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
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Core::GetState() != Core::CORE_PAUSE)
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XDefineCursor(dpy, win, blankCursor);
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break;
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case FocusOut:
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rendererHasFocus = false;
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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XUndefineCursor(dpy, win);
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break;
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case ClientMessage:
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if ((unsigned long) event.xclient.data.l[0] == XInternAtom(dpy, "WM_DELETE_WINDOW", False))
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running = false;
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break;
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}
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}
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if (!fullscreen)
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{
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Window winDummy;
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unsigned int borderDummy, depthDummy;
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XGetGeometry(dpy, win, &winDummy,
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&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
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&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos,
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(unsigned int *)&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
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(unsigned int *)&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight,
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&borderDummy, &depthDummy);
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rendererIsFullscreen = false;
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}
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usleep(100000);
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}
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}
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void Shutdown() override
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{
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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delete XRRConfig;
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#endif
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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XFreeCursor(dpy, blankCursor);
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XCloseDisplay(dpy);
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}
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};
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#endif
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static Platform* GetPlatform()
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{
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#if HAVE_X11
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return new PlatformX11();
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#endif
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return nullptr;
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}
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int main(int argc, char* argv[])
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{
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int ch, help = 0;
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struct option longopts[] = {
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{ "exec", no_argument, nullptr, 'e' },
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{ "help", no_argument, nullptr, 'h' },
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{ "version", no_argument, nullptr, 'v' },
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{ nullptr, 0, nullptr, 0 }
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};
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while ((ch = getopt_long(argc, argv, "eh?v", longopts, 0)) != -1)
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{
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switch (ch)
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{
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case 'e':
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break;
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case 'h':
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case '?':
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help = 1;
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break;
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case 'v':
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fprintf(stderr, "%s\n", scm_rev_str);
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return 1;
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}
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}
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if (help == 1 || argc == optind)
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{
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fprintf(stderr, "%s\n\n", scm_rev_str);
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fprintf(stderr, "A multi-platform GameCube/Wii emulator\n\n");
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fprintf(stderr, "Usage: %s [-e <file>] [-h] [-v]\n", argv[0]);
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fprintf(stderr, " -e, --exec Load the specified file\n");
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fprintf(stderr, " -h, --help Show this help message\n");
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fprintf(stderr, " -v, --help Print version and exit\n");
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return 1;
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}
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platform = GetPlatform();
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if (!platform)
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{
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fprintf(stderr, "No platform found\n");
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return 1;
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}
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UICommon::SetUserDirectory(""); // Auto-detect user folder
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UICommon::Init();
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platform->Init();
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if (!BootManager::BootCore(argv[optind]))
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{
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fprintf(stderr, "Could not boot %s\n", argv[optind]);
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return 1;
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}
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while (!Core::IsRunning())
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updateMainFrameEvent.Wait();
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platform->MainLoop();
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Core::Stop();
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while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
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updateMainFrameEvent.Wait();
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platform->Shutdown();
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UICommon::Shutdown();
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delete platform;
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return 0;
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}
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