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bb39f75093
We use more or less the same values for all PowerPC float unit tests. Let's put them in one place instead of duplicating them.
107 lines
5.4 KiB
XML
107 lines
5.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\VSProps\Base.Macros.props" />
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<Import Project="$(VSPropsDir)Base.Targets.props" />
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<PropertyGroup Label="Globals">
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<ProjectGuid>{474661E7-C73A-43A6-AFEE-EE1EC433D49E}</ProjectGuid>
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<Import Project="$(VSPropsDir)Base.props" />
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<Import Project="$(VSPropsDir)PCHUse.props" />
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup>
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<!--This project also compiles gtest-->
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<ClCompile>
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<AdditionalIncludeDirectories>$(ExternalsDir)gtest\include;$(ExternalsDir)gtest;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<!--
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The following libs are needed since we pull in pretty much the entire
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dolphin codebase.
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-->
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<AdditionalDependencies>avrt.lib;iphlpapi.lib;winmm.lib;setupapi.lib;rpcrt4.lib;comctl32.lib;Shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalDependencies Condition="'$(Platform)'=='x64'">opengl32.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories Condition="'$(Platform)'=='x64'">$(ExternalsDir)ffmpeg\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<SubSystem>Console</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="Core\DSP\DSPTestBinary.h" />
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<ClInclude Include="Core\DSP\DSPTestText.h" />
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<ClInclude Include="Core\DSP\HermesBinary.h" />
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<ClInclude Include="Core\IOS\ES\TestBinaryData.h" />
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<ClInclude Include="Core\PowerPC\TestValues.h" />
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</ItemGroup>
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<ItemGroup>
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<!--gtest is rather small, so just include it into the build here-->
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<ClCompile Include="$(ExternalsDir)gtest\src\gtest-all.cc" />
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<ClCompile Include="$(ExternalsDir)gtest\src\gtest_main.cc" />
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<!--Lump all of the tests (and supporting code) into one binary-->
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<ClCompile Include="Common\BitFieldTest.cpp" />
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<ClCompile Include="Common\BitSetTest.cpp" />
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<ClCompile Include="Common\BitUtilsTest.cpp" />
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<ClCompile Include="Common\BlockingLoopTest.cpp" />
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<ClCompile Include="Common\BusyLoopTest.cpp" />
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<ClCompile Include="Common\CommonFuncsTest.cpp" />
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<ClCompile Include="Common\Crypto\EcTest.cpp" />
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<ClCompile Include="Common\EnumFormatterTest.cpp" />
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<ClCompile Include="Common\EventTest.cpp" />
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<ClCompile Include="Common\FixedSizeQueueTest.cpp" />
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<ClCompile Include="Common\FlagTest.cpp" />
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<ClCompile Include="Common\FloatUtilsTest.cpp" />
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<ClCompile Include="Common\MathUtilTest.cpp" />
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<ClCompile Include="Common\NandPathsTest.cpp" />
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<ClCompile Include="Common\SPSCQueueTest.cpp" />
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<ClCompile Include="Common\StringUtilTest.cpp" />
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<ClCompile Include="Common\SwapTest.cpp" />
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<ClCompile Include="Core\CoreTimingTest.cpp" />
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<ClCompile Include="Core\DSP\DSPAcceleratorTest.cpp" />
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<ClCompile Include="Core\DSP\DSPAssemblyTest.cpp" />
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<ClCompile Include="Core\DSP\DSPTestBinary.cpp" />
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<ClCompile Include="Core\DSP\DSPTestText.cpp" />
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<ClCompile Include="Core\DSP\HermesBinary.cpp" />
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<ClCompile Include="Core\IOS\ES\FormatsTest.cpp" />
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<ClCompile Include="Core\IOS\FS\FileSystemTest.cpp" />
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<ClCompile Include="Core\MMIOTest.cpp" />
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<ClCompile Include="Core\PageFaultTest.cpp" />
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<ClCompile Include="DivUtilsTest.cpp" />
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<ClCompile Include="FileUtil.cpp" />
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<ClCompile Include="VideoCommon\VertexLoaderTest.cpp" />
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<ClCompile Include="StubHost.cpp" />
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</ItemGroup>
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<!--Arch-specific tests-->
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<ItemGroup Condition="'$(Platform)'=='x64'">
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<ClCompile Include="Common\x64EmitterTest.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64Common\ConvertDoubleToSingle.cpp" />
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<ClCompile Include="Core\PowerPC\Jit64Common\Frsqrte.cpp" />
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</ItemGroup>
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<ItemGroup Condition="'$(Platform)'=='ARM64'">
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<ClCompile Include="Core\PowerPC\JitArm64\ConvertSingleDouble.cpp" />
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<ClCompile Include="Core\PowerPC\JitArm64\MovI2R.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(CoreDir)DolphinLib.vcxproj">
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<Project>{D79392F7-06D6-4B4B-A39F-4D587C215D3A}</Project>
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</ProjectReference>
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<ProjectReference Include="$(DolphinRootDir)Languages\Languages.vcxproj">
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<Project>{0e033be3-2e08-428e-9ae9-bc673efa12b5}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(ExternalsDir)ExternalsReferenceAll.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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<Target Name="ExecUnitTests" AfterTargets="AfterBuild;CopyDeps" Condition="'$(RunUnitTests)'=='true'">
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<!--This is only executed via msbuild, VS test runner automatically does this-->
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<Exec Command="$(TargetPath)" />
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</Target>
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</Project> |