Scott Mansell bb60bcc42d Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
Someone suggested on IRC that we should make a database of memory
locations in GameCube games which contain the 'Widescreen' setting
so we can automatically detect if the game is in 4:3 or 16:9 mode.

But that's hardly optimal, when the game actually tells the gpu
what aspect ratio to render in. 10 min and 6 lines of code later,
this is the result. Not only does it detect the correct aspect ratio
it does so on the fly.

I'm a little suprised nobody thought about doing this before.
2015-07-27 10:40:41 +12:00
..
2015-06-08 23:16:24 +02:00
2015-05-30 04:39:48 +12:00
2015-05-30 04:39:48 +12:00
2015-06-13 21:52:47 -07:00
2015-06-08 23:16:24 +02:00
2015-05-25 13:11:47 +02:00
2015-05-25 13:11:47 +02:00
2015-05-25 13:11:47 +02:00
2015-05-25 13:22:31 +02:00
2015-06-08 23:16:24 +02:00