Soren Jorvang 664cea45c7 Meta:
Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.

Host.cpp has never been used.

Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:

title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
 
Set eol-style native on a number of text files which didn't already have it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 18:00:22 +00:00

53 lines
841 B
C++

// DSP_InterC.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "DSPOpcodes.h"
uint16 g_IMemory[0x1000];
uint16 g_currentAddress;
uint16 FetchOpcode()
{
uint16 value = swap16(g_IMemory[g_currentAddress & 0x0FFF]);
g_currentAddress++;
return value;
}
void DecodeOpcode(uint16 op);
void Decode(uint16 startAddress, uint16 endAddress)
{
g_currentAddress = startAddress;
while (g_currentAddress < endAddress)
{
uint16 oldPC = g_currentAddress;
uint16 op = FetchOpcode();
OutBuffer::Add("// l_%4X:", oldPC);
DecodeOpcode(op);
}
}
int _tmain(int argc, _TCHAR* argv[])
{
FILE* pFile = fopen("c:\\_\\dsp_rom.bin", "rb");
if (pFile == NULL)
return -1;
fread(g_IMemory, 0x1000, 1, pFile);
fclose(pFile);
//////
OutBuffer::Init();
Decode(0x80e7, 0x81f9);
return 0;
}