Ryan Houdek c4f0515141 Work around devices that choose to only return the default EGL_RENDERABLE_TYPE
The default EGL_RENDERABLE_TYPE is GLES1, so vendors have the ability to choose between returning only the bits requested, or all of the bits
supported in addition to the one requested.
PowerVR chose to take the route where they only return the bits requested, everyone else returns all of the bits supported.
Instead of letting the vendor have control of this, let's incrementally go through each renderable type and make sure it supports everything we want.
This will cover all devices for now, and for the future.
2015-07-22 11:11:23 -05:00

222 lines
5.3 KiB
C++

// Copyright 2012 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoBackends/OGL/GLInterfaceBase.h"
#include "VideoBackends/OGL/GLInterface/EGL.h"
#include "VideoCommon/RenderBase.h"
// Show the current FPS
void cInterfaceEGL::Swap()
{
eglSwapBuffers(egl_dpy, egl_surf);
}
void cInterfaceEGL::SwapInterval(int Interval)
{
eglSwapInterval(egl_dpy, Interval);
}
void* cInterfaceEGL::GetFuncAddress(const std::string& name)
{
return (void*)eglGetProcAddress(name.c_str());
}
void cInterfaceEGL::DetectMode()
{
if (s_opengl_mode != MODE_DETECT)
return;
EGLint num_configs;
EGLConfig *config = nullptr;
bool supportsGL = false, supportsGLES2 = false, supportsGLES3 = false;
std::array<int, 3> renderable_types = {
EGL_OPENGL_BIT,
(1 << 6), /* EGL_OPENGL_ES3_BIT_KHR */
EGL_OPENGL_ES2_BIT,
};
for (auto renderable_type : renderable_types)
{
// attributes for a visual in RGBA format with at least
// 8 bits per color
int attribs[] = {
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_RENDERABLE_TYPE, renderable_type,
EGL_NONE
};
// Get how many configs there are
if (!eglChooseConfig( egl_dpy, attribs, nullptr, 0, &num_configs))
{
INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
goto err_exit;
}
config = new EGLConfig[num_configs];
// Get all the configurations
if (!eglChooseConfig(egl_dpy, attribs, config, num_configs, &num_configs))
{
INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
goto err_exit;
}
for (int i = 0; i < num_configs; ++i)
{
EGLint attribVal;
bool ret;
ret = eglGetConfigAttrib(egl_dpy, config[i], EGL_RENDERABLE_TYPE, &attribVal);
if (ret)
{
if (attribVal & EGL_OPENGL_BIT)
supportsGL = true;
if (attribVal & (1 << 6)) /* EGL_OPENGL_ES3_BIT_KHR */
supportsGLES3 = true;
if (attribVal & EGL_OPENGL_ES2_BIT)
supportsGLES2 = true;
}
}
}
if (supportsGL)
s_opengl_mode = GLInterfaceMode::MODE_OPENGL;
else if (supportsGLES3)
s_opengl_mode = GLInterfaceMode::MODE_OPENGLES3;
else if (supportsGLES2)
s_opengl_mode = GLInterfaceMode::MODE_OPENGLES2;
err_exit:
if (s_opengl_mode == GLInterfaceMode::MODE_DETECT) // Errored before we found a mode
s_opengl_mode = GLInterfaceMode::MODE_OPENGL; // Fall back to OpenGL
if (config)
delete[] config;
}
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool cInterfaceEGL::Create(void *window_handle)
{
const char *s;
EGLint egl_major, egl_minor;
egl_dpy = OpenDisplay();
if (!egl_dpy)
{
INFO_LOG(VIDEO, "Error: eglGetDisplay() failed\n");
return false;
}
if (!eglInitialize(egl_dpy, &egl_major, &egl_minor))
{
INFO_LOG(VIDEO, "Error: eglInitialize() failed\n");
return false;
}
/* Detection code */
EGLConfig config;
EGLint num_configs;
DetectMode();
// attributes for a visual in RGBA format with at least
// 8 bits per color
int attribs[] = {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_NONE };
EGLint ctx_attribs[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
switch (s_opengl_mode)
{
case MODE_OPENGL:
attribs[1] = EGL_OPENGL_BIT;
ctx_attribs[0] = EGL_NONE;
break;
case MODE_OPENGLES2:
attribs[1] = EGL_OPENGL_ES2_BIT;
ctx_attribs[1] = 2;
break;
case MODE_OPENGLES3:
attribs[1] = (1 << 6); /* EGL_OPENGL_ES3_BIT_KHR */
ctx_attribs[1] = 3;
break;
default:
ERROR_LOG(VIDEO, "Unknown opengl mode set\n");
return false;
break;
}
if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs))
{
INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
exit(1);
}
if (s_opengl_mode == MODE_OPENGL)
eglBindAPI(EGL_OPENGL_API);
else
eglBindAPI(EGL_OPENGL_ES_API);
EGLNativeWindowType host_window = (EGLNativeWindowType) window_handle;
EGLNativeWindowType native_window = InitializePlatform(host_window, config);
s = eglQueryString(egl_dpy, EGL_VERSION);
INFO_LOG(VIDEO, "EGL_VERSION = %s\n", s);
s = eglQueryString(egl_dpy, EGL_VENDOR);
INFO_LOG(VIDEO, "EGL_VENDOR = %s\n", s);
s = eglQueryString(egl_dpy, EGL_EXTENSIONS);
INFO_LOG(VIDEO, "EGL_EXTENSIONS = %s\n", s);
s = eglQueryString(egl_dpy, EGL_CLIENT_APIS);
INFO_LOG(VIDEO, "EGL_CLIENT_APIS = %s\n", s);
egl_ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, ctx_attribs );
if (!egl_ctx)
{
INFO_LOG(VIDEO, "Error: eglCreateContext failed\n");
exit(1);
}
egl_surf = eglCreateWindowSurface(egl_dpy, config, native_window, nullptr);
if (!egl_surf)
{
INFO_LOG(VIDEO, "Error: eglCreateWindowSurface failed\n");
exit(1);
}
return true;
}
bool cInterfaceEGL::MakeCurrent()
{
return eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx);
}
// Close backend
void cInterfaceEGL::Shutdown()
{
ShutdownPlatform();
if (egl_ctx && !eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx))
NOTICE_LOG(VIDEO, "Could not release drawing context.");
if (egl_ctx)
{
eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (!eglDestroyContext(egl_dpy, egl_ctx))
NOTICE_LOG(VIDEO, "Could not destroy drawing context.");
if (!eglDestroySurface(egl_dpy, egl_surf))
NOTICE_LOG(VIDEO, "Could not destroy window surface.");
if (!eglTerminate(egl_dpy))
NOTICE_LOG(VIDEO, "Could not destroy display connection.");
egl_ctx = nullptr;
}
}