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https://github.com/dolphin-emu/dolphin.git
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Soren Jorvang
c05c9fa1f4
Use 10.5 compatible API's to get list of display resolutions on OS X.
Patch from user gamepromcompany on the MacOSX_Build wiki page. Add support for the Mac command key as a hotkey modifier in WXKeyToString but present it as Control. WXKeyToString is used for both hotkeys and menu accelerators, the latter only supporting Shift/Alt/Control with wxWidgets. wxSpinCtrl on wx 2.9 has a very small default size, so give the window size ones a reasonable size. Use wxFULLSCREEN_ALL when switching to fullscreen, which gets rid of window decorations like the title bar. Note that to actually be rid of it with wx 2.9 on OS X, you'll need this patch: http://trac.wxwidgets.org/ticket/11701 Also remove a couple of files I had accidentally duplicated. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5642 8ced0084-cf51-0410-be5f-012b33b47a6e
Dolphin-emu - The Gamecube / Wii Emulator ========================================== Homesite: http://dolphin-emu.com/ Project Site: http://code.google.com/p/dolphin-emu About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system Open Source Release under GPL 2 Project Leaders: F|RES, ector Team members: http://code.google.com/p/dolphin-emu/people/ Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions System Requirements: * OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X. * Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost. * Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1. [Command line usage] Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-V <str>] [-A <str>] [-P <str>] [-W <str>] -h, --help Show this help message -d, --debugger Opens the debugger -l, --logger Opens The Logger -e, --elf=<str> Loads an elf file -V, --video_plugin=<str> Specify a video plugin -A, --audio_plugin=<str> Specify an audio plugin -P, --pad_plugin=<str> Specify a pad plugin -W, --wiimote_plugin=<str> Specify a wiimote plugin [Libraries] Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html) WiiUse: Wiimote Bluetooth API (http://www.wiiuse.net/) SDL: Simple DirectMedia Layer API (http://www.libsdl.org/) *.pdb = Program Debug Database (use these symbols with a program debugger) [DSP Plugins] Plugin_DSP_HLE: High Level DSP Emulation Plugin_DSP_LLE: Low Level DSP Emulation [Video Plugins] Plugin_VideoDX9: Render with Direct3D 9 Plugin_VideoOGL: Render with OpenGL + Cg Shader Language [Gamecube Controller Plugins] Plugin_GCPad: Use keyboard or joypads [Wiimote Plugins] Plugin_Wiimote: Use native wiimote or keyboard [Sys Files] totaldb.dsy: Database of symbols (for devs only) font_ansi.bin/font_sjis.bin: font dumps setting-usa/jpn/usa.txt: config files for Wii [Support Folders] Cache: used to cache the ISO list Config: emulator configuration files Dump: anything dumped from dolphin will go here GC: Gamecube memory cards GameConfig: holds the INI game config files Load: high resolution textures Logs: logs go here Maps: symbol tables go here (dev only) OpenCL: OpenCL code ScreenShots: screenshots are saved here Shaders: post-processing shaders StateSaves: save states are stored here Wii: Wii saves and config is stored here
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