mirror of
https://github.com/dolphin-emu/dolphin.git
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194493cc04
Main Issues: DX11 is functional with a ~2MB/s mem leak. OpenGL/DirectX9 have a black display while game runs. (DirectX 9 flashes good display on emulation stop) Too many virtual function calls. (once everything is working, I will work on removing them) Won't build on non-Windows in its current state. (mainly EmuWindow will need changes for Linux/OS X) Probably other stuff. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6219 8ced0084-cf51-0410-be5f-012b33b47a6e
22 lines
351 B
C++
22 lines
351 B
C++
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#ifndef _EMUWINDOW_H_
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#define _EMUWINDOW_H_
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#include <windows.h>
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namespace EmuWindow
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{
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HWND GetWnd();
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HWND GetParentWnd();
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HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR* title);
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void Show();
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void Close();
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void SetSize(int displayWidth, int displayHeight);
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bool IsSizing();
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void OSDMenu(WPARAM wParam);
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}
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#endif
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