dolphin/Source/Core/Core/ConfigManager.cpp
JosJuice 962230f91e Core: Store current state in less places
Core::GetState reads from four different pieces of state: s_is_stopping,
s_hardware_initialized, s_is_booting, and CPUManager::IsStepping.
I'm keeping that last one as is for now because there's code in Dolphin
that sets it directly, but we can unify the other three to make things
easier to reason about.

This commit also gets rid of s_is_started. This was previously used in
Core::IsRunningAndStarted to ensure true wouldn't be returned until the
CPU thread was started, but it wasn't used in Core::GetState, so
Core::GetState would happily return State::Running after we had
initialized the hardware but before we had initialized the CPU thread.
As far as I know, there are no callers that have any real need to know
whether the boot process is currently initializing the hardware or the
CPU thread. Perhaps once upon a time there was a desire to make the
apploader debuggable, but a long time has passed without anyone stepping
up to implement it, and the way CBoot::RunApploader is implemented makes
it rather difficult. So this commit makes all the functions in Core.cpp
consider the core to still be starting until the CPU thread is started.
2024-06-21 20:46:44 +02:00

483 lines
14 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "Core/ConfigManager.h"
#include <algorithm>
#include <climits>
#include <memory>
#include <optional>
#include <sstream>
#include <string>
#include <string_view>
#include <variant>
#include <Core/Core.h>
#include <fmt/format.h>
#include "AudioCommon/AudioCommon.h"
#include "Common/Assert.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Common/Version.h"
#include "Core/AchievementManager.h"
#include "Core/Boot/Boot.h"
#include "Core/CommonTitles.h"
#include "Core/Config/DefaultLocale.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigLoaders/GameConfigLoader.h"
#include "Core/Core.h"
#include "Core/DolphinAnalytics.h"
#include "Core/FifoPlayer/FifoDataFile.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/EXI/EXI_Device.h"
#include "Core/HW/SI/SI.h"
#include "Core/HW/SI/SI_Device.h"
#include "Core/Host.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/ES/Formats.h"
#include "Core/PatchEngine.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/System.h"
#include "Core/TitleDatabase.h"
#include "Core/WC24PatchEngine.h"
#include "VideoCommon/HiresTextures.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeWad.h"
SConfig* SConfig::m_Instance;
SConfig::SConfig()
{
LoadDefaults();
// Make sure we have log manager
LoadSettings();
}
void SConfig::Init()
{
m_Instance = new SConfig;
}
void SConfig::Shutdown()
{
delete m_Instance;
m_Instance = nullptr;
}
SConfig::~SConfig()
{
SaveSettings();
}
void SConfig::SaveSettings()
{
NOTICE_LOG_FMT(BOOT, "Saving settings to {}", File::GetUserPath(F_DOLPHINCONFIG_IDX));
Config::Save();
}
void SConfig::LoadSettings()
{
INFO_LOG_FMT(BOOT, "Loading Settings from {}", File::GetUserPath(F_DOLPHINCONFIG_IDX));
Config::Load();
}
void SConfig::ResetRunningGameMetadata()
{
SetRunningGameMetadata("00000000", "", 0, 0, DiscIO::Region::Unknown);
}
void SConfig::SetRunningGameMetadata(const DiscIO::Volume& volume,
const DiscIO::Partition& partition)
{
if (partition == volume.GetGamePartition())
{
SetRunningGameMetadata(volume.GetGameID(), volume.GetGameTDBID(),
volume.GetTitleID().value_or(0), volume.GetRevision().value_or(0),
volume.GetRegion());
}
else
{
SetRunningGameMetadata(volume.GetGameID(partition), volume.GetGameTDBID(),
volume.GetTitleID(partition).value_or(0),
volume.GetRevision(partition).value_or(0), volume.GetRegion());
}
}
void SConfig::SetRunningGameMetadata(const IOS::ES::TMDReader& tmd, DiscIO::Platform platform)
{
const u64 tmd_title_id = tmd.GetTitleId();
// If we're launching a disc game, we want to read the revision from
// the disc header instead of the TMD. They can differ.
// (IOS HLE ES calls us with a TMDReader rather than a volume when launching
// a disc game, because ES has no reason to be accessing the disc directly.)
if (platform == DiscIO::Platform::WiiWAD ||
!Core::System::GetInstance().GetDVDInterface().UpdateRunningGameMetadata(tmd_title_id))
{
// If not launching a disc game, just read everything from the TMD.
SetRunningGameMetadata(tmd.GetGameID(), tmd.GetGameTDBID(), tmd_title_id, tmd.GetTitleVersion(),
tmd.GetRegion());
}
}
void SConfig::SetRunningGameMetadata(const std::string& game_id)
{
SetRunningGameMetadata(game_id, "", 0, 0, DiscIO::Region::Unknown);
}
void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::string& gametdb_id,
u64 title_id, u16 revision, DiscIO::Region region)
{
const bool was_changed = m_game_id != game_id || m_gametdb_id != gametdb_id ||
m_title_id != title_id || m_revision != revision;
m_game_id = game_id;
m_gametdb_id = gametdb_id;
m_title_id = title_id;
m_revision = revision;
if (game_id.length() == 6)
{
m_debugger_game_id = game_id;
}
else if (title_id != 0)
{
m_debugger_game_id =
fmt::format("{:08X}_{:08X}", static_cast<u32>(title_id >> 32), static_cast<u32>(title_id));
}
else
{
m_debugger_game_id.clear();
}
if (!was_changed)
return;
if (game_id == "00000000")
{
m_title_name.clear();
m_title_description.clear();
return;
}
AchievementManager::GetInstance().CloseGame();
const Core::TitleDatabase title_database;
auto& system = Core::System::GetInstance();
const DiscIO::Language language = GetLanguageAdjustedForRegion(system.IsWii(), region);
m_title_name = title_database.GetTitleName(m_gametdb_id, language);
m_title_description = title_database.Describe(m_gametdb_id, language);
NOTICE_LOG_FMT(CORE, "Active title: {}", m_title_description);
Host_TitleChanged();
const bool is_running_or_starting = Core::IsRunningOrStarting(system);
if (is_running_or_starting)
Core::UpdateTitle(system);
Config::AddLayer(ConfigLoaders::GenerateGlobalGameConfigLoader(game_id, revision));
Config::AddLayer(ConfigLoaders::GenerateLocalGameConfigLoader(game_id, revision));
if (is_running_or_starting)
DolphinAnalytics::Instance().ReportGameStart();
}
void SConfig::OnNewTitleLoad(const Core::CPUThreadGuard& guard)
{
auto& system = guard.GetSystem();
if (!Core::IsRunningOrStarting(system))
return;
auto& ppc_symbol_db = system.GetPPCSymbolDB();
if (!ppc_symbol_db.IsEmpty())
{
ppc_symbol_db.Clear();
Host_PPCSymbolsChanged();
}
CBoot::LoadMapFromFilename(guard, ppc_symbol_db);
HLE::Reload(system);
PatchEngine::Reload();
HiresTexture::Update();
WC24PatchEngine::Reload();
}
void SConfig::LoadDefaults()
{
bBootToPause = false;
auto& system = Core::System::GetInstance();
system.SetIsWii(false);
ResetRunningGameMetadata();
}
// Static method to make a simple game ID for elf/dol files
std::string SConfig::MakeGameID(std::string_view file_name)
{
size_t lastdot = file_name.find_last_of(".");
if (lastdot == std::string::npos)
return "ID-" + std::string(file_name);
return "ID-" + std::string(file_name.substr(0, lastdot));
}
struct SetGameMetadata
{
SetGameMetadata(SConfig* config_, Core::System& system_, DiscIO::Region* region_)
: config(config_), system(system_), region(region_)
{
}
bool operator()(const BootParameters::Disc& disc) const
{
*region = disc.volume->GetRegion();
system.SetIsWii(disc.volume->GetVolumeType() == DiscIO::Platform::WiiDisc);
config->m_disc_booted_from_game_list = true;
config->SetRunningGameMetadata(*disc.volume, disc.volume->GetGamePartition());
return true;
}
bool operator()(const BootParameters::Executable& executable) const
{
if (!executable.reader->IsValid())
return false;
*region = DiscIO::Region::Unknown;
system.SetIsWii(executable.reader->IsWii());
// Strip the .elf/.dol file extension and directories before the name
SplitPath(executable.path, nullptr, &config->m_debugger_game_id, nullptr);
// Set DOL/ELF game ID appropriately
std::string executable_path = executable.path;
constexpr char BACKSLASH = '\\';
constexpr char FORWARDSLASH = '/';
std::replace(executable_path.begin(), executable_path.end(), BACKSLASH, FORWARDSLASH);
config->SetRunningGameMetadata(SConfig::MakeGameID(PathToFileName(executable_path)));
Host_TitleChanged();
return true;
}
bool operator()(const DiscIO::VolumeWAD& wad) const
{
if (!wad.GetTMD().IsValid())
{
PanicAlertFmtT("This WAD is not valid.");
return false;
}
if (!IOS::ES::IsChannel(wad.GetTMD().GetTitleId()))
{
PanicAlertFmtT("This WAD is not bootable.");
return false;
}
const IOS::ES::TMDReader& tmd = wad.GetTMD();
*region = tmd.GetRegion();
system.SetIsWii(true);
config->SetRunningGameMetadata(tmd, DiscIO::Platform::WiiWAD);
return true;
}
bool operator()(const BootParameters::NANDTitle& nand_title) const
{
IOS::HLE::Kernel ios;
const IOS::ES::TMDReader tmd = ios.GetESCore().FindInstalledTMD(nand_title.id);
if (!tmd.IsValid() || !IOS::ES::IsChannel(nand_title.id))
{
PanicAlertFmtT("This title cannot be booted.");
return false;
}
*region = tmd.GetRegion();
system.SetIsWii(true);
config->SetRunningGameMetadata(tmd, DiscIO::Platform::WiiWAD);
return true;
}
bool operator()(const BootParameters::IPL& ipl) const
{
*region = ipl.region;
system.SetIsWii(false);
Host_TitleChanged();
return true;
}
bool operator()(const BootParameters::DFF& dff) const
{
std::unique_ptr<FifoDataFile> dff_file(FifoDataFile::Load(dff.dff_path, true));
if (!dff_file)
return false;
*region = DiscIO::Region::NTSC_U;
system.SetIsWii(dff_file->GetIsWii());
Host_TitleChanged();
return true;
}
private:
SConfig* config;
Core::System& system;
DiscIO::Region* region;
};
bool SConfig::SetPathsAndGameMetadata(Core::System& system, const BootParameters& boot)
{
system.SetIsMIOS(false);
m_disc_booted_from_game_list = false;
if (!std::visit(SetGameMetadata(this, system, &m_region), boot.parameters))
return false;
if (m_region == DiscIO::Region::Unknown)
m_region = Config::Get(Config::MAIN_FALLBACK_REGION);
// Set up paths
const std::string region_dir = Config::GetDirectoryForRegion(Config::ToGameCubeRegion(m_region));
m_strSRAM = File::GetUserPath(F_GCSRAM_IDX);
m_strBootROM = Config::GetBootROMPath(region_dir);
return true;
}
DiscIO::Language SConfig::GetCurrentLanguage(bool wii) const
{
DiscIO::Language language;
if (wii)
language = static_cast<DiscIO::Language>(Config::Get(Config::SYSCONF_LANGUAGE));
else
language = DiscIO::FromGameCubeLanguage(Config::Get(Config::MAIN_GC_LANGUAGE));
// Get rid of invalid values (probably doesn't matter, but might as well do it)
if (language > DiscIO::Language::Unknown || language < DiscIO::Language::Japanese)
language = DiscIO::Language::Unknown;
return language;
}
DiscIO::Language SConfig::GetLanguageAdjustedForRegion(bool wii, DiscIO::Region region) const
{
const DiscIO::Language language = GetCurrentLanguage(wii);
if (!wii && region == DiscIO::Region::NTSC_K)
region = DiscIO::Region::NTSC_J; // NTSC-K only exists on Wii, so use a fallback
if (!wii && region == DiscIO::Region::NTSC_J && language == DiscIO::Language::English)
return DiscIO::Language::Japanese; // English and Japanese both use the value 0 in GC SRAM
if (!Config::Get(Config::MAIN_OVERRIDE_REGION_SETTINGS))
{
if (region == DiscIO::Region::NTSC_J)
return DiscIO::Language::Japanese;
if (region == DiscIO::Region::NTSC_U && language != DiscIO::Language::English &&
(!wii || (language != DiscIO::Language::French && language != DiscIO::Language::Spanish)))
{
return DiscIO::Language::English;
}
if (region == DiscIO::Region::PAL &&
(language < DiscIO::Language::English || language > DiscIO::Language::Dutch))
{
return DiscIO::Language::English;
}
if (region == DiscIO::Region::NTSC_K)
return DiscIO::Language::Korean;
}
return language;
}
Common::IniFile SConfig::LoadDefaultGameIni() const
{
return LoadDefaultGameIni(GetGameID(), m_revision);
}
Common::IniFile SConfig::LoadLocalGameIni() const
{
return LoadLocalGameIni(GetGameID(), m_revision);
}
Common::IniFile SConfig::LoadGameIni() const
{
return LoadGameIni(GetGameID(), m_revision);
}
Common::IniFile SConfig::LoadDefaultGameIni(const std::string& id, std::optional<u16> revision)
{
Common::IniFile game_ini;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
return game_ini;
}
Common::IniFile SConfig::LoadLocalGameIni(const std::string& id, std::optional<u16> revision)
{
Common::IniFile game_ini;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
return game_ini;
}
Common::IniFile SConfig::LoadGameIni(const std::string& id, std::optional<u16> revision)
{
Common::IniFile game_ini;
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
for (const std::string& filename : ConfigLoaders::GetGameIniFilenames(id, revision))
game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
return game_ini;
}
std::string SConfig::GetGameTDBImageRegionCode(bool wii, DiscIO::Region region) const
{
switch (region)
{
case DiscIO::Region::NTSC_J:
return "JA";
case DiscIO::Region::NTSC_U:
return "US";
case DiscIO::Region::NTSC_K:
return "KO";
case DiscIO::Region::PAL:
{
const auto user_lang = GetCurrentLanguage(wii);
switch (user_lang)
{
case DiscIO::Language::German:
return "DE";
case DiscIO::Language::French:
return "FR";
case DiscIO::Language::Spanish:
return "ES";
case DiscIO::Language::Italian:
return "IT";
case DiscIO::Language::Dutch:
return "NL";
case DiscIO::Language::English:
default:
return "EN";
}
}
default:
return "EN";
}
}