mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-10 08:09:26 +01:00
c1944f623b
EndPlayInput runs on the CPU thread so it can't directly call UpdateWantDeterminism. PlayController also tries to ChangeDisc from the CPU Thread which is also invalid. It now just pauses execution and posts a request to the Host to fix it instead. The Core itself also did dodgy things like PauseAndLock-ing from the CPU Thread and SetState from EmuThread which have been removed.
41 lines
972 B
C++
41 lines
972 B
C++
// Copyright 2015 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <QAbstractEventDispatcher>
|
|
#include <QApplication>
|
|
|
|
#include "Core/BootManager.h"
|
|
#include "Core/Core.h"
|
|
#include "DolphinQt2/Host.h"
|
|
#include "DolphinQt2/MainWindow.h"
|
|
#include "DolphinQt2/Resources.h"
|
|
#include "UICommon/UICommon.h"
|
|
|
|
int main(int argc, char* argv[])
|
|
{
|
|
QApplication app(argc, argv);
|
|
|
|
UICommon::SetUserDirectory("");
|
|
UICommon::CreateDirectories();
|
|
UICommon::Init();
|
|
Resources::Init();
|
|
|
|
// Whenever the event loop is about to go to sleep, dispatch the jobs
|
|
// queued in the Core first.
|
|
QObject::connect(QAbstractEventDispatcher::instance(),
|
|
&QAbstractEventDispatcher::aboutToBlock,
|
|
&app, &Core::HostDispatchJobs);
|
|
|
|
MainWindow win;
|
|
win.show();
|
|
int retval = app.exec();
|
|
|
|
BootManager::Stop();
|
|
Core::Shutdown();
|
|
UICommon::Shutdown();
|
|
Host::GetInstance()->deleteLater();
|
|
|
|
return retval;
|
|
}
|