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some useless IR pointer math... It still doesn't make rotation work a sign fix when tilting along y axis (twisting the wiimote) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6121 8ced0084-cf51-0410-be5f-012b33b47a6e
57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
//UDP Wiimote Translation Layer
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#ifndef UDPTLAYER_H
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#define UDPTLAYER_H
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#include "UDPWiimote.h"
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#include "WiimoteEmu.h"
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using WiimoteEmu::Wiimote;
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namespace UDPTLayer
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{
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void GetButtons(UDPWrapper * m , wm_core * butt)
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{
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if (!(m->inst)) return;
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if (!(m->updButt)) return;
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u32 mask=m->inst->getButtons();
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*butt|=(mask&UDPWM_BA)?Wiimote::BUTTON_A:0;
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*butt|=(mask&UDPWM_BB)?Wiimote::BUTTON_B:0;
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*butt|=(mask&UDPWM_B1)?Wiimote::BUTTON_ONE:0;
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*butt|=(mask&UDPWM_B2)?Wiimote::BUTTON_TWO:0;
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*butt|=(mask&UDPWM_BP)?Wiimote::BUTTON_PLUS:0;
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*butt|=(mask&UDPWM_BM)?Wiimote::BUTTON_MINUS:0;
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*butt|=(mask&UDPWM_BH)?Wiimote::BUTTON_HOME:0;
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*butt|=(mask&UDPWM_BU)?Wiimote::PAD_UP:0;
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*butt|=(mask&UDPWM_BD)?Wiimote::PAD_DOWN:0;
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*butt|=(mask&UDPWM_BL)?Wiimote::PAD_LEFT:0;
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*butt|=(mask&UDPWM_BR)?Wiimote::PAD_RIGHT:0;
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}
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void GetAcceleration(UDPWrapper * m , WiimoteEmu::AccelData * const data)
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{
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if (!(m->inst)) return;
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if (!(m->updAccel)) return;
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float x,y,z;
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m->inst->getAccel(x,y,z);
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data->x=x;
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data->y=y;
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data->z=z;
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}
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void GetIR( UDPWrapper * m, float * x, float * y, float * z)
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{
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if (!(m->inst)) return;
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if (!(m->updIR)) return;
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if ((*x>=-0.999)&&(*x<=0.999)&&(*y>=-0.999)&&(*y<=0.999)) return; //the recieved values are used ONLY when the normal pointer is offscreen
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float _x,_y;
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m->inst->getIR(_x,_y);
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*x=_x*2-1;
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*y=-(_y*2-1);
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*z=0;
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}
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}
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#endif
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