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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
23 lines
560 B
C++
23 lines
560 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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struct OutputVertexData;
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namespace Clipper
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{
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void Init();
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void ProcessTriangle(OutputVertexData* v0, OutputVertexData* v1, OutputVertexData* v2);
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void ProcessLine(OutputVertexData* v0, OutputVertexData* v1);
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void ProcessPoint(OutputVertexData* v);
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bool CullTest(const OutputVertexData* v0, const OutputVertexData* v1, const OutputVertexData* v2,
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bool& backface);
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void PerspectiveDivide(OutputVertexData* vertex);
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} // namespace Clipper
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