degasus c404e87226 ShaderGen: Fix pixel offset correction
We want to move the vertex by 1/12 pixel, but the old code
did miss the perspective division. So by multiplying with pos.w,
the position is moved correctly after the perspective division.
2015-02-11 20:54:15 +01:00
..
2015-01-26 21:26:54 -06:00
2015-01-12 22:28:12 -05:00
2015-01-03 13:17:57 +01:00
2014-05-26 21:28:59 -07:00
2015-01-21 07:35:34 +01:00