dolphin/Source/Core/DolphinQt/Achievements/AchievementProgressWidget.cpp
LillyJadeKatrin 1a33e28452 Update Achievement Sort and Progress on RP
Whenever a request to update the Rich Presence comes in, typically every ten seconds, the Achievement Progress Widget will update the sort order of the achievements and all of their measured values.
2024-06-25 23:05:56 -04:00

105 lines
3.0 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef USE_RETRO_ACHIEVEMENTS
#include "DolphinQt/Achievements/AchievementProgressWidget.h"
#include <QGroupBox>
#include <QLabel>
#include <QLineEdit>
#include <QProgressBar>
#include <QString>
#include <QVBoxLayout>
#include <rcheevos/include/rc_api_runtime.h>
#include "Core/AchievementManager.h"
#include "Core/Config/AchievementSettings.h"
#include "Core/Config/MainSettings.h"
#include "Core/Core.h"
#include "DolphinQt/Achievements/AchievementBox.h"
#include "DolphinQt/QtUtils/ClearLayoutRecursively.h"
#include "DolphinQt/Settings.h"
AchievementProgressWidget::AchievementProgressWidget(QWidget* parent) : QWidget(parent)
{
m_common_box = new QGroupBox();
m_common_layout = new QVBoxLayout();
m_common_box->setLayout(m_common_layout);
auto* layout = new QVBoxLayout;
layout->setContentsMargins(0, 0, 0, 0);
layout->setAlignment(Qt::AlignTop);
layout->addWidget(m_common_box);
setLayout(layout);
}
void AchievementProgressWidget::UpdateData(bool clean_all)
{
if (clean_all)
{
m_achievement_boxes.clear();
ClearLayoutRecursively(m_common_layout);
}
else
{
while (auto* item = m_common_layout->takeAt(0))
{
auto* widget = item->widget();
m_common_layout->removeWidget(widget);
if (std::strcmp(widget->metaObject()->className(), "QLabel") == 0)
{
widget->deleteLater();
delete item;
}
}
}
auto& instance = AchievementManager::GetInstance();
if (!instance.IsGameLoaded())
return;
auto* client = instance.GetClient();
auto* achievement_list =
rc_client_create_achievement_list(client, RC_CLIENT_ACHIEVEMENT_CATEGORY_CORE_AND_UNOFFICIAL,
RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_PROGRESS);
if (!achievement_list)
return;
for (u32 ix = 0; ix < achievement_list->num_buckets; ix++)
{
m_common_layout->addWidget(new QLabel(tr(achievement_list->buckets[ix].label)));
for (u32 jx = 0; jx < achievement_list->buckets[ix].num_achievements; jx++)
{
auto* achievement = achievement_list->buckets[ix].achievements[jx];
auto box_itr = m_achievement_boxes.lower_bound(achievement->id);
if (box_itr != m_achievement_boxes.end() && box_itr->first == achievement->id)
{
box_itr->second->UpdateProgress();
m_common_layout->addWidget(box_itr->second.get());
}
else
{
const auto new_box_itr = m_achievement_boxes.try_emplace(
box_itr, achievement->id, std::make_shared<AchievementBox>(this, achievement));
m_common_layout->addWidget(new_box_itr->second.get());
}
}
}
rc_client_destroy_achievement_list(achievement_list);
}
void AchievementProgressWidget::UpdateData(
const std::set<AchievementManager::AchievementId>& update_ids)
{
for (auto& [id, box] : m_achievement_boxes)
{
if (update_ids.contains(id))
{
box->UpdateData();
}
}
}
#endif // USE_RETRO_ACHIEVEMENTS