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![TryTwo](/assets/img/avatar_default.png)
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system. Supports multiple game properties being open at once. Supports editing while a game is playing, but the options only save and update the active game when the window is closed. Right-clicking will remove a property from the game ini.
32 lines
721 B
C++
32 lines
721 B
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "DolphinQt/Config/ConfigControls/ConfigControl.h"
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#include "DolphinQt/Config/ToolTipControls/ToolTipCheckBox.h"
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namespace Config
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{
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template <typename T>
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class Info;
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}
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class ConfigBool final : public ConfigControl<ToolTipCheckBox>
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{
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Q_OBJECT
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public:
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ConfigBool(const QString& label, const Config::Info<bool>& setting, bool reverse = false);
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ConfigBool(const QString& label, const Config::Info<bool>& setting, Config::Layer* layer,
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bool reverse = false);
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protected:
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void OnConfigChanged() override;
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private:
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void Update();
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const Config::Info<bool>& m_setting;
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bool m_reverse;
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};
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