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This fix the awkwardness of having the symbols detection, parsing and loading related logs be in OS HLE while they don't have anything to do with that.
501 lines
14 KiB
C++
501 lines
14 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include <algorithm>
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#include <map>
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#include <string>
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#include <utility>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/File.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Core/PowerPC/PPCAnalyst.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/PowerPC/SignatureDB/SignatureDB.h"
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PPCSymbolDB g_symbolDB;
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PPCSymbolDB::PPCSymbolDB()
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{
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// Get access to the disasm() fgnction
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debugger = &PowerPC::debug_interface;
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}
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PPCSymbolDB::~PPCSymbolDB()
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{
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}
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// Adds the function to the list, unless it's already there
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Symbol* PPCSymbolDB::AddFunction(u32 start_addr)
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{
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// It's already in the list
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if (functions.find(start_addr) != functions.end())
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return nullptr;
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Symbol symbol;
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if (!PPCAnalyst::AnalyzeFunction(start_addr, symbol))
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return nullptr;
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functions[start_addr] = std::move(symbol);
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Symbol* ptr = &functions[start_addr];
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ptr->type = Symbol::Type::Function;
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checksumToFunction[ptr->hash].insert(ptr);
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return ptr;
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}
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void PPCSymbolDB::AddKnownSymbol(u32 startAddr, u32 size, const std::string& name,
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Symbol::Type type)
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{
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XFuncMap::iterator iter = functions.find(startAddr);
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if (iter != functions.end())
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{
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// already got it, let's just update name, checksum & size to be sure.
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Symbol* tempfunc = &iter->second;
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tempfunc->Rename(name);
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tempfunc->hash = HashSignatureDB::ComputeCodeChecksum(startAddr, startAddr + size - 4);
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tempfunc->type = type;
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tempfunc->size = size;
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}
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else
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{
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// new symbol. run analyze.
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Symbol tf;
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tf.Rename(name);
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tf.type = type;
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tf.address = startAddr;
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if (tf.type == Symbol::Type::Function)
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{
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PPCAnalyst::AnalyzeFunction(startAddr, tf, size);
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checksumToFunction[tf.hash].insert(&functions[startAddr]);
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}
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else
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{
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tf.size = size;
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}
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functions[startAddr] = tf;
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}
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}
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Symbol* PPCSymbolDB::GetSymbolFromAddr(u32 addr)
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{
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XFuncMap::iterator it = functions.lower_bound(addr);
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if (it == functions.end())
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return nullptr;
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// If the address is exactly the start address of a symbol, we're done.
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if (it->second.address == addr)
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return &it->second;
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// Otherwise, check whether the address is within the bounds of a symbol.
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if (it != functions.begin())
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--it;
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if (addr >= it->second.address && addr < it->second.address + it->second.size)
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return &it->second;
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return nullptr;
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}
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std::string PPCSymbolDB::GetDescription(u32 addr)
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{
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Symbol* symbol = GetSymbolFromAddr(addr);
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if (symbol)
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return symbol->name;
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else
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return " --- ";
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}
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void PPCSymbolDB::FillInCallers()
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{
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for (auto& p : functions)
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{
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p.second.callers.clear();
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}
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for (auto& entry : functions)
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{
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Symbol& f = entry.second;
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for (const SCall& call : f.calls)
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{
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SCall NewCall(entry.first, call.callAddress);
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u32 FunctionAddress = call.function;
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XFuncMap::iterator FuncIterator = functions.find(FunctionAddress);
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if (FuncIterator != functions.end())
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{
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Symbol& rCalledFunction = FuncIterator->second;
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rCalledFunction.callers.push_back(NewCall);
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}
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else
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{
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// LOG(SYMBOLS, "FillInCallers tries to fill data in an unknown function 0x%08x.",
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// FunctionAddress);
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// TODO - analyze the function instead.
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}
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}
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}
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}
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void PPCSymbolDB::PrintCalls(u32 funcAddr) const
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{
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XFuncMap::const_iterator iter = functions.find(funcAddr);
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if (iter != functions.end())
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{
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const Symbol& f = iter->second;
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DEBUG_LOG(SYMBOLS, "The function %s at %08x calls:", f.name.c_str(), f.address);
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for (const SCall& call : f.calls)
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{
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XFuncMap::const_iterator n = functions.find(call.function);
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if (n != functions.end())
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{
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DEBUG_LOG(SYMBOLS, "* %08x : %s", call.callAddress, n->second.name.c_str());
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}
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}
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}
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else
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{
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WARN_LOG(SYMBOLS, "Symbol does not exist");
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}
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}
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void PPCSymbolDB::PrintCallers(u32 funcAddr) const
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{
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XFuncMap::const_iterator iter = functions.find(funcAddr);
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if (iter != functions.end())
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{
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const Symbol& f = iter->second;
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DEBUG_LOG(SYMBOLS, "The function %s at %08x is called by:", f.name.c_str(), f.address);
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for (const SCall& caller : f.callers)
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{
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XFuncMap::const_iterator n = functions.find(caller.function);
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if (n != functions.end())
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{
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DEBUG_LOG(SYMBOLS, "* %08x : %s", caller.callAddress, n->second.name.c_str());
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}
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}
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}
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}
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void PPCSymbolDB::LogFunctionCall(u32 addr)
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{
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// u32 from = PC;
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XFuncMap::iterator iter = functions.find(addr);
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if (iter != functions.end())
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{
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Symbol& f = iter->second;
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f.numCalls++;
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}
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}
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// The use case for handling bad map files is when you have a game with a map file on the disc,
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// but you can't tell whether that map file is for the particular release version used in that game,
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// or when you know that the map file is not for that build, but perhaps half the functions in the
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// map file are still at the correct locations. Which are both common situations. It will load any
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// function names and addresses that have a BLR before the start and at the end, but ignore any that
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// don't, and then tell you how many were good and how many it ignored. That way you either find out
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// it is all good and use it, find out it is partly good and use the good part, or find out that
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// only
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// a handful of functions lined up by coincidence and then you can clear the symbols. In the future
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// I
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// want to make it smarter, so it checks that there are no BLRs in the middle of the function
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// (by checking the code length), and also make it cope with added functions in the middle or work
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// based on the order of the functions and their approximate length. Currently that process has to
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// be
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// done manually and is very tedious.
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// The use case for separate handling of map files that aren't bad is that you usually want to also
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// load names that aren't functions(if included in the map file) without them being rejected as
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// invalid.
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// You can see discussion about these kinds of issues here :
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// https://forums.oculus.com/viewtopic.php?f=42&t=11241&start=580
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// https://m2k2.taigaforum.com/post/metroid_prime_hacking_help_25.html#metroid_prime_hacking_help_25
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// This one can load both leftover map files on game discs (like Zelda), and mapfiles
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// produced by SaveSymbolMap below.
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// bad=true means carefully load map files that might not be from exactly the right version
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bool PPCSymbolDB::LoadMap(const std::string& filename, bool bad)
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{
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File::IOFile f(filename, "r");
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if (!f)
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return false;
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// Two columns are used by Super Smash Bros. Brawl Korean map file
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// Three columns are commonly used
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// Four columns are used in American Mensa Academy map files and perhaps other games
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int column_count = 0;
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int good_count = 0;
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int bad_count = 0;
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char line[512];
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std::string section_name;
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while (fgets(line, 512, f.GetHandle()))
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{
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size_t length = strlen(line);
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if (length < 4)
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continue;
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if (length == 34 && strcmp(line, " address Size address offset\n") == 0)
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{
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column_count = 4;
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continue;
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}
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char temp[256];
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sscanf(line, "%255s", temp);
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if (strcmp(temp, "UNUSED") == 0)
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continue;
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// Support CodeWarrior and Dolphin map
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if (StringEndsWith(line, " section layout\n") || strcmp(temp, ".text") == 0 ||
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strcmp(temp, ".init") == 0)
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{
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section_name = temp;
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continue;
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}
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// Skip four columns' header.
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//
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// Four columns example:
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//
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// .text section layout
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// Starting Virtual
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// address Size address
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// -----------------------
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if (strcmp(temp, "Starting") == 0)
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continue;
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if (strcmp(temp, "address") == 0)
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continue;
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if (strcmp(temp, "-----------------------") == 0)
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continue;
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// Skip link map.
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//
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// Link map example:
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//
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// Link map of __start
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// 1] __start(func, weak) found in os.a __start.c
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// 2] __init_registers(func, local) found in os.a __start.c
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// 3] _stack_addr found as linker generated symbol
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// ...
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// 10] EXILock(func, global) found in exi.a EXIBios.c
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if (StringEndsWith(temp, "]"))
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continue;
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// TODO - Handle/Write a parser for:
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// - Memory map
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// - Link map
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// - Linker generated symbols
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if (section_name.empty())
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continue;
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// Detect two columns with three columns fallback
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if (column_count == 0)
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{
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const std::string stripped_line = StripSpaces(line);
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if (std::count(stripped_line.begin(), stripped_line.end(), ' ') == 1)
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column_count = 2;
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else
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column_count = 3;
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}
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u32 address, vaddress, size, offset, alignment;
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char name[512], container[512];
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if (column_count == 4)
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{
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// sometimes there is no alignment value, and sometimes it is because it is an entry of
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// something else
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if (length > 37 && line[37] == ' ')
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{
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alignment = 0;
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sscanf(line, "%08x %08x %08x %08x %511s", &address, &size, &vaddress, &offset, name);
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char* s = strstr(line, "(entry of ");
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if (s)
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{
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sscanf(s + 10, "%511s", container);
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char* s2 = (strchr(container, ')'));
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if (s2 && container[0] != '.')
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{
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s2[0] = '\0';
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strcat(container, "::");
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strcat(container, name);
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strcpy(name, container);
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}
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}
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}
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else
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{
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sscanf(line, "%08x %08x %08x %08x %i %511s", &address, &size, &vaddress, &offset,
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&alignment, name);
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}
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}
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else if (column_count == 3)
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{
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// some entries in the table have a function name followed by " (entry of " followed by a
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// container name, followed by ")"
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// instead of a space followed by a number followed by a space followed by a name
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if (length > 27 && line[27] != ' ' && strstr(line, "(entry of "))
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{
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alignment = 0;
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sscanf(line, "%08x %08x %08x %511s", &address, &size, &vaddress, name);
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char* s = strstr(line, "(entry of ");
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if (s)
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{
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sscanf(s + 10, "%511s", container);
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char* s2 = (strchr(container, ')'));
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if (s2 && container[0] != '.')
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{
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s2[0] = '\0';
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strcat(container, "::");
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strcat(container, name);
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strcpy(name, container);
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}
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}
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}
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else
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{
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sscanf(line, "%08x %08x %08x %i %511s", &address, &size, &vaddress, &alignment, name);
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}
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}
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else if (column_count == 2)
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{
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sscanf(line, "%08x %511s", &address, name);
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vaddress = address;
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size = 0;
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}
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else
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{
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break;
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}
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const char* namepos = strstr(line, name);
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if (namepos != nullptr) // would be odd if not :P
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strcpy(name, namepos);
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name[strlen(name) - 1] = 0;
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if (name[strlen(name) - 1] == '\r')
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name[strlen(name) - 1] = 0;
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// Check if this is a valid entry.
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if (strlen(name) > 0)
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{
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// Can't compute the checksum if not in RAM
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bool good = !bad && PowerPC::HostIsInstructionRAMAddress(vaddress) &&
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PowerPC::HostIsInstructionRAMAddress(vaddress + size - 4);
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if (!good)
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{
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// check for BLR before function
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PowerPC::TryReadInstResult read_result = PowerPC::TryReadInstruction(vaddress - 4);
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if (read_result.valid && read_result.hex == 0x4e800020)
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{
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// check for BLR at end of function
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read_result = PowerPC::TryReadInstruction(vaddress + size - 4);
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good = read_result.valid && read_result.hex == 0x4e800020;
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}
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}
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if (good)
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{
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++good_count;
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if (section_name == ".text" || section_name == ".init")
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AddKnownSymbol(vaddress, size, name, Symbol::Type::Function);
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else
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AddKnownSymbol(vaddress, size, name, Symbol::Type::Data);
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}
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else
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{
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++bad_count;
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}
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}
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}
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Index();
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if (bad)
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SuccessAlertT("Loaded %d good functions, ignored %d bad functions.", good_count, bad_count);
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return true;
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}
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// Save symbol map similar to CodeWarrior's map file
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bool PPCSymbolDB::SaveSymbolMap(const std::string& filename) const
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{
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File::IOFile f(filename, "w");
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if (!f)
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return false;
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std::vector<const Symbol*> function_symbols;
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std::vector<const Symbol*> data_symbols;
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for (const auto& function : functions)
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{
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const Symbol& symbol = function.second;
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if (symbol.type == Symbol::Type::Function)
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function_symbols.push_back(&symbol);
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else
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data_symbols.push_back(&symbol);
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}
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// Write .text section
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fprintf(f.GetHandle(), ".text section layout\n");
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for (const auto& symbol : function_symbols)
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{
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// Write symbol address, size, virtual address, alignment, name
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fprintf(f.GetHandle(), "%08x %08x %08x %i %s\n", symbol->address, symbol->size, symbol->address,
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0, symbol->name.c_str());
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}
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// Write .data section
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fprintf(f.GetHandle(), "\n.data section layout\n");
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for (const auto& symbol : data_symbols)
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{
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// Write symbol address, size, virtual address, alignment, name
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fprintf(f.GetHandle(), "%08x %08x %08x %i %s\n", symbol->address, symbol->size, symbol->address,
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0, symbol->name.c_str());
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}
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return true;
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}
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// Save code map (won't work if Core is running)
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//
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// Notes:
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// - Dolphin doesn't load back code maps
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// - It's a custom code map format
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bool PPCSymbolDB::SaveCodeMap(const std::string& filename) const
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{
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constexpr int SYMBOL_NAME_LIMIT = 30;
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File::IOFile f(filename, "w");
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if (!f)
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return false;
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// Write ".text" at the top
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fprintf(f.GetHandle(), ".text\n");
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u32 next_address = 0;
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for (const auto& function : functions)
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{
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const Symbol& symbol = function.second;
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// Skip functions which are inside bigger functions
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if (symbol.address + symbol.size <= next_address)
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{
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// At least write the symbol name and address
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fprintf(f.GetHandle(), "// %08x beginning of %s\n", symbol.address, symbol.name.c_str());
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continue;
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}
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// Write the symbol full name
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fprintf(f.GetHandle(), "\n%s:\n", symbol.name.c_str());
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next_address = symbol.address + symbol.size;
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// Write the code
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for (u32 address = symbol.address; address < next_address; address += 4)
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{
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const std::string disasm = debugger->Disassemble(address);
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fprintf(f.GetHandle(), "%08x %-*.*s %s\n", address, SYMBOL_NAME_LIMIT, SYMBOL_NAME_LIMIT,
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symbol.name.c_str(), disasm.c_str());
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}
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}
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return true;
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}
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