mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-19 12:31:17 +01:00
ccd30024b3
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage. * D3DX11SaveTextureToFile usage is dropped and not replaced. * If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly. * If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions. * GLew updated to 1.10.0 * compiler switches added: /volatile:iso, /d2Zi+ * LTCG available via msbuild property: DolphinRelease * SDL updated to 2.0.0 * All Externals (excl. OpenAL and SDL) are built from source. * Now uses STL version of std::{mutex,condition_variable,thread} * Now uses Build as root directory for *all* intermediate files * Binary directory is populated as post-build msbuild action * .gitignore is simplified * UnitTests project is no longer compiled
262 lines
6.0 KiB
C++
262 lines
6.0 KiB
C++
// Copyright 2013 Dolphin Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <xaudio2.h>
|
|
#include "AudioCommon.h"
|
|
#include "XAudio2Stream.h"
|
|
|
|
#ifndef XAUDIO2_DLL
|
|
#error You are building this module against the wrong version of DirectX. You probably need to remove DXSDK_DIR from your include path.
|
|
#endif
|
|
|
|
struct StreamingVoiceContext : public IXAudio2VoiceCallback
|
|
{
|
|
private:
|
|
CMixer* const m_mixer;
|
|
Common::Event& m_sound_sync_event;
|
|
IXAudio2SourceVoice* m_source_voice;
|
|
std::unique_ptr<BYTE[]> xaudio_buffer;
|
|
|
|
void SubmitBuffer(PBYTE buf_data);
|
|
|
|
public:
|
|
StreamingVoiceContext(IXAudio2 *pXAudio2, CMixer *pMixer, Common::Event& pSyncEvent);
|
|
|
|
~StreamingVoiceContext();
|
|
|
|
void StreamingVoiceContext::Stop();
|
|
void StreamingVoiceContext::Play();
|
|
|
|
STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error) {}
|
|
STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) {}
|
|
STDMETHOD_(void, OnVoiceProcessingPassEnd) () {}
|
|
STDMETHOD_(void, OnBufferStart) (void*) {}
|
|
STDMETHOD_(void, OnLoopEnd) (void*) {}
|
|
STDMETHOD_(void, OnStreamEnd) () {}
|
|
|
|
STDMETHOD_(void, OnBufferEnd) (void* context);
|
|
};
|
|
|
|
const int NUM_BUFFERS = 3;
|
|
const int SAMPLES_PER_BUFFER = 96;
|
|
|
|
const int NUM_CHANNELS = 2;
|
|
const int BUFFER_SIZE = SAMPLES_PER_BUFFER * NUM_CHANNELS;
|
|
const int BUFFER_SIZE_BYTES = BUFFER_SIZE * sizeof(s16);
|
|
|
|
void StreamingVoiceContext::SubmitBuffer(PBYTE buf_data)
|
|
{
|
|
XAUDIO2_BUFFER buf = {};
|
|
buf.AudioBytes = BUFFER_SIZE_BYTES;
|
|
buf.pContext = buf_data;
|
|
buf.pAudioData = buf_data;
|
|
|
|
m_source_voice->SubmitSourceBuffer(&buf);
|
|
}
|
|
|
|
StreamingVoiceContext::StreamingVoiceContext(IXAudio2 *pXAudio2, CMixer *pMixer, Common::Event& pSyncEvent)
|
|
: m_mixer(pMixer)
|
|
, m_sound_sync_event(pSyncEvent)
|
|
, xaudio_buffer(new BYTE[NUM_BUFFERS * BUFFER_SIZE_BYTES]())
|
|
{
|
|
WAVEFORMATEXTENSIBLE wfx = {};
|
|
|
|
wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
|
|
wfx.Format.nSamplesPerSec = m_mixer->GetSampleRate();
|
|
wfx.Format.nChannels = 2;
|
|
wfx.Format.wBitsPerSample = 16;
|
|
wfx.Format.nBlockAlign = wfx.Format.nChannels*wfx.Format.wBitsPerSample / 8;
|
|
wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign;
|
|
wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
|
|
wfx.Samples.wValidBitsPerSample = 16;
|
|
wfx.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
|
|
wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
|
|
|
|
// create source voice
|
|
HRESULT hr;
|
|
if (FAILED(hr = pXAudio2->CreateSourceVoice(&m_source_voice, &wfx.Format, XAUDIO2_VOICE_NOSRC, 1.0f, this)))
|
|
{
|
|
PanicAlertT("XAudio2 CreateSourceVoice failed: %#X", hr);
|
|
return;
|
|
}
|
|
|
|
m_source_voice->Start();
|
|
|
|
// start buffers with silence
|
|
for (int i = 0; i != NUM_BUFFERS; ++i)
|
|
SubmitBuffer(xaudio_buffer.get() + (i * BUFFER_SIZE_BYTES));
|
|
}
|
|
|
|
StreamingVoiceContext::~StreamingVoiceContext()
|
|
{
|
|
if (m_source_voice)
|
|
{
|
|
m_source_voice->Stop();
|
|
m_source_voice->DestroyVoice();
|
|
}
|
|
}
|
|
|
|
void StreamingVoiceContext::Stop()
|
|
{
|
|
if (m_source_voice)
|
|
m_source_voice->Stop();
|
|
}
|
|
|
|
void StreamingVoiceContext::Play()
|
|
{
|
|
if (m_source_voice)
|
|
m_source_voice->Start();
|
|
}
|
|
|
|
void StreamingVoiceContext::OnBufferEnd(void* context)
|
|
{
|
|
// buffer end callback; gets SAMPLES_PER_BUFFER samples for a new buffer
|
|
|
|
if (!m_source_voice || !context)
|
|
return;
|
|
|
|
//m_sound_sync_event->Wait(); // sync
|
|
//m_sound_sync_event->Spin(); // or tight sync
|
|
|
|
m_mixer->Mix(static_cast<short*>(context), SAMPLES_PER_BUFFER);
|
|
SubmitBuffer(static_cast<BYTE*>(context));
|
|
}
|
|
|
|
HMODULE XAudio2::m_xaudio2_dll = nullptr;
|
|
typedef decltype(&XAudio2Create) XAudio2Create_t;
|
|
void *XAudio2::PXAudio2Create = nullptr;
|
|
|
|
bool XAudio2::InitLibrary()
|
|
{
|
|
if (m_xaudio2_dll)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
m_xaudio2_dll = ::LoadLibrary(XAUDIO2_DLL);
|
|
if (!m_xaudio2_dll)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (!PXAudio2Create)
|
|
{
|
|
PXAudio2Create = (XAudio2Create_t)::GetProcAddress(m_xaudio2_dll, "XAudio2Create");
|
|
if (!PXAudio2Create)
|
|
{
|
|
::FreeLibrary(m_xaudio2_dll);
|
|
m_xaudio2_dll = nullptr;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
XAudio2::XAudio2(CMixer *mixer)
|
|
: SoundStream(mixer)
|
|
, m_mastering_voice(nullptr)
|
|
, m_volume(1.0f)
|
|
, m_cleanup_com(SUCCEEDED(CoInitializeEx(NULL, COINIT_MULTITHREADED)))
|
|
{
|
|
}
|
|
|
|
XAudio2::~XAudio2()
|
|
{
|
|
Stop();
|
|
if (m_cleanup_com)
|
|
CoUninitialize();
|
|
}
|
|
|
|
bool XAudio2::Start()
|
|
{
|
|
HRESULT hr;
|
|
|
|
// callback doesn't seem to run on a specific cpu anyways
|
|
IXAudio2* xaudptr;
|
|
if (FAILED(hr = ((XAudio2Create_t)PXAudio2Create)(&xaudptr, 0, XAUDIO2_DEFAULT_PROCESSOR)))
|
|
{
|
|
PanicAlertT("XAudio2 init failed: %#X", hr);
|
|
Stop();
|
|
return false;
|
|
}
|
|
m_xaudio2 = std::unique_ptr<IXAudio2, Releaser>(xaudptr);
|
|
|
|
// XAudio2 master voice
|
|
// XAUDIO2_DEFAULT_CHANNELS instead of 2 for expansion?
|
|
if (FAILED(hr = m_xaudio2->CreateMasteringVoice(&m_mastering_voice, 2, m_mixer->GetSampleRate())))
|
|
{
|
|
PanicAlertT("XAudio2 master voice creation failed: %#X", hr);
|
|
Stop();
|
|
return false;
|
|
}
|
|
|
|
// Volume
|
|
m_mastering_voice->SetVolume(m_volume);
|
|
|
|
m_voice_context = std::unique_ptr<StreamingVoiceContext>
|
|
(new StreamingVoiceContext(m_xaudio2.get(), m_mixer, m_sound_sync_event));
|
|
|
|
return true;
|
|
}
|
|
|
|
void XAudio2::SetVolume(int volume)
|
|
{
|
|
//linear 1- .01
|
|
m_volume = (float)volume / 100.f;
|
|
|
|
if (m_mastering_voice)
|
|
m_mastering_voice->SetVolume(m_volume);
|
|
}
|
|
|
|
void XAudio2::Update()
|
|
{
|
|
//m_sound_sync_event.Set();
|
|
|
|
//static int xi = 0;
|
|
//if (100000 == ++xi)
|
|
//{
|
|
// xi = 0;
|
|
// XAUDIO2_PERFORMANCE_DATA perfData;
|
|
// pXAudio2->GetPerformanceData(&perfData);
|
|
// NOTICE_LOG(DSPHLE, "XAudio2 latency (samples): %i", perfData.CurrentLatencyInSamples);
|
|
// NOTICE_LOG(DSPHLE, "XAudio2 total glitches: %i", perfData.GlitchesSinceEngineStarted);
|
|
//}
|
|
}
|
|
|
|
void XAudio2::Clear(bool mute)
|
|
{
|
|
m_muted = mute;
|
|
|
|
if (m_voice_context)
|
|
{
|
|
if (m_muted)
|
|
m_voice_context->Stop();
|
|
else
|
|
m_voice_context->Play();
|
|
}
|
|
}
|
|
|
|
void XAudio2::Stop()
|
|
{
|
|
//m_sound_sync_event.Set();
|
|
|
|
m_voice_context.reset();
|
|
|
|
if (m_mastering_voice)
|
|
{
|
|
m_mastering_voice->DestroyVoice();
|
|
m_mastering_voice = nullptr;
|
|
}
|
|
|
|
m_xaudio2.reset(); // release interface
|
|
|
|
if (m_xaudio2_dll)
|
|
{
|
|
::FreeLibrary(m_xaudio2_dll);
|
|
m_xaudio2_dll = nullptr;
|
|
PXAudio2Create = nullptr;
|
|
}
|
|
}
|