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ccd30024b3
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage. * D3DX11SaveTextureToFile usage is dropped and not replaced. * If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly. * If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions. * GLew updated to 1.10.0 * compiler switches added: /volatile:iso, /d2Zi+ * LTCG available via msbuild property: DolphinRelease * SDL updated to 2.0.0 * All Externals (excl. OpenAL and SDL) are built from source. * Now uses STL version of std::{mutex,condition_variable,thread} * Now uses Build as root directory for *all* intermediate files * Binary directory is populated as post-build msbuild action * .gitignore is simplified * UnitTests project is no longer compiled
290 lines
6.9 KiB
C++
290 lines
6.9 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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// Note that this file *and this file only* must also have %DXSDK_DIR%/Include prepended
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// to its include path in order fetch dxsdkver.h and XAudio2.h from the DXSDK
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// instead of other possible places. This may be accomplished by adding the path to
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// the AdditionalIncludeDirectories for this file via msbuild.
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#include "AudioCommon.h"
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#include "XAudio2_7Stream.h"
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#ifdef HAVE_DXSDK
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#include <dxsdkver.h>
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#if (_DXSDK_PRODUCT_MAJOR == 9) && (_DXSDK_PRODUCT_MINOR == 29) && (_DXSDK_BUILD_MAJOR == 1962) && (_DXSDK_BUILD_MINOR == 0)
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#define HAVE_DXSDK_JUNE_2010
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#else
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#pragma message("You have DirectX SDK installed, but it is not the expected version (June 2010). Update it to build this module.")
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#endif
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#endif
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#ifdef HAVE_DXSDK_JUNE_2010
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#include <XAudio2.h>
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struct StreamingVoiceContext2_7 : public IXAudio2VoiceCallback
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{
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private:
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CMixer* const m_mixer;
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Common::Event& m_sound_sync_event;
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IXAudio2SourceVoice* m_source_voice;
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std::unique_ptr<BYTE[]> xaudio_buffer;
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void SubmitBuffer(PBYTE buf_data);
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public:
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StreamingVoiceContext2_7(IXAudio2 *pXAudio2, CMixer *pMixer, Common::Event& pSyncEvent);
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~StreamingVoiceContext2_7();
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void StreamingVoiceContext2_7::Stop();
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void StreamingVoiceContext2_7::Play();
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STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error) {}
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STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) {}
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STDMETHOD_(void, OnVoiceProcessingPassEnd) () {}
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STDMETHOD_(void, OnBufferStart) (void*) {}
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STDMETHOD_(void, OnLoopEnd) (void*) {}
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STDMETHOD_(void, OnStreamEnd) () {}
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STDMETHOD_(void, OnBufferEnd) (void* context);
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};
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const int NUM_BUFFERS = 3;
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const int SAMPLES_PER_BUFFER = 96;
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const int NUM_CHANNELS = 2;
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const int BUFFER_SIZE = SAMPLES_PER_BUFFER * NUM_CHANNELS;
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const int BUFFER_SIZE_BYTES = BUFFER_SIZE * sizeof(s16);
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void StreamingVoiceContext2_7::SubmitBuffer(PBYTE buf_data)
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{
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XAUDIO2_BUFFER buf = {};
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buf.AudioBytes = BUFFER_SIZE_BYTES;
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buf.pContext = buf_data;
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buf.pAudioData = buf_data;
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m_source_voice->SubmitSourceBuffer(&buf);
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}
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StreamingVoiceContext2_7::StreamingVoiceContext2_7(IXAudio2 *pXAudio2, CMixer *pMixer, Common::Event& pSyncEvent)
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: m_mixer(pMixer)
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, m_sound_sync_event(pSyncEvent)
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, xaudio_buffer(new BYTE[NUM_BUFFERS * BUFFER_SIZE_BYTES]())
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{
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WAVEFORMATEXTENSIBLE wfx = {};
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wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
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wfx.Format.nSamplesPerSec = m_mixer->GetSampleRate();
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wfx.Format.nChannels = 2;
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wfx.Format.wBitsPerSample = 16;
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wfx.Format.nBlockAlign = wfx.Format.nChannels*wfx.Format.wBitsPerSample / 8;
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wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign;
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wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
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wfx.Samples.wValidBitsPerSample = 16;
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wfx.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
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wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
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// create source voice
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HRESULT hr;
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if (FAILED(hr = pXAudio2->CreateSourceVoice(&m_source_voice, &wfx.Format, XAUDIO2_VOICE_NOSRC, 1.0f, this)))
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{
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PanicAlertT("XAudio2_7 CreateSourceVoice failed: %#X", hr);
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return;
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}
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m_source_voice->Start();
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// start buffers with silence
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for (int i = 0; i != NUM_BUFFERS; ++i)
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SubmitBuffer(xaudio_buffer.get() + (i * BUFFER_SIZE_BYTES));
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}
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StreamingVoiceContext2_7::~StreamingVoiceContext2_7()
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{
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if (m_source_voice)
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{
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m_source_voice->Stop();
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m_source_voice->DestroyVoice();
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}
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}
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void StreamingVoiceContext2_7::Stop()
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{
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if (m_source_voice)
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m_source_voice->Stop();
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}
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void StreamingVoiceContext2_7::Play()
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{
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if (m_source_voice)
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m_source_voice->Start();
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}
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void StreamingVoiceContext2_7::OnBufferEnd(void* context)
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{
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// buffer end callback; gets SAMPLES_PER_BUFFER samples for a new buffer
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if (!m_source_voice || !context)
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return;
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//m_sound_sync_event->Wait(); // sync
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//m_sound_sync_event->Spin(); // or tight sync
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m_mixer->Mix(static_cast<short*>(context), SAMPLES_PER_BUFFER);
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SubmitBuffer(static_cast<BYTE*>(context));
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}
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HMODULE XAudio2_7::m_xaudio2_dll = nullptr;
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void XAudio2_7::ReleaseIXAudio2(IXAudio2* ptr)
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{
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ptr->Release();
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}
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bool XAudio2_7::InitLibrary()
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{
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if (m_xaudio2_dll)
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{
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return true;
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}
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m_xaudio2_dll = ::LoadLibrary(TEXT("xaudio2_7.dll"));
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return m_xaudio2_dll != nullptr;
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}
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XAudio2_7::XAudio2_7(CMixer *mixer)
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: SoundStream(mixer)
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, m_mastering_voice(nullptr)
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, m_volume(1.0f)
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, m_cleanup_com(SUCCEEDED(CoInitializeEx(NULL, COINIT_MULTITHREADED)))
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{
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}
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XAudio2_7::~XAudio2_7()
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{
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Stop();
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if (m_cleanup_com)
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CoUninitialize();
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}
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bool XAudio2_7::Start()
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{
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HRESULT hr;
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// callback doesn't seem to run on a specific cpu anyways
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IXAudio2* xaudptr;
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if (FAILED(hr = XAudio2Create(&xaudptr, 0, XAUDIO2_DEFAULT_PROCESSOR)))
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{
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PanicAlertT("XAudio2_7 init failed: %#X", hr);
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Stop();
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return false;
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}
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m_xaudio2 = std::unique_ptr<IXAudio2, Releaser>(xaudptr);
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// XAudio2 master voice
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// XAUDIO2_DEFAULT_CHANNELS instead of 2 for expansion?
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if (FAILED(hr = m_xaudio2->CreateMasteringVoice(&m_mastering_voice, 2, m_mixer->GetSampleRate())))
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{
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PanicAlertT("XAudio2_7 master voice creation failed: %#X", hr);
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Stop();
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return false;
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}
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// Volume
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m_mastering_voice->SetVolume(m_volume);
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m_voice_context = std::unique_ptr<StreamingVoiceContext2_7>
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(new StreamingVoiceContext2_7(m_xaudio2.get(), m_mixer, m_sound_sync_event));
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return true;
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}
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void XAudio2_7::SetVolume(int volume)
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{
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//linear 1- .01
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m_volume = (float)volume / 100.f;
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if (m_mastering_voice)
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m_mastering_voice->SetVolume(m_volume);
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}
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void XAudio2_7::Update()
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{
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//m_sound_sync_event.Set();
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//static int xi = 0;
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//if (100000 == ++xi)
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//{
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// xi = 0;
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// XAUDIO2_PERFORMANCE_DATA perfData;
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// pXAudio2->GetPerformanceData(&perfData);
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// NOTICE_LOG(DSPHLE, "XAudio2_7 latency (samples): %i", perfData.CurrentLatencyInSamples);
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// NOTICE_LOG(DSPHLE, "XAudio2_7 total glitches: %i", perfData.GlitchesSinceEngineStarted);
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//}
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}
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void XAudio2_7::Clear(bool mute)
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{
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m_muted = mute;
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if (m_voice_context)
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{
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if (m_muted)
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m_voice_context->Stop();
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else
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m_voice_context->Play();
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}
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}
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void XAudio2_7::Stop()
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{
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//m_sound_sync_event.Set();
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m_voice_context.reset();
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if (m_mastering_voice)
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{
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m_mastering_voice->DestroyVoice();
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m_mastering_voice = nullptr;
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}
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m_xaudio2.reset(); // release interface
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if (m_xaudio2_dll)
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{
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::FreeLibrary(m_xaudio2_dll);
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m_xaudio2_dll = nullptr;
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}
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}
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bool XAudio2_7::usesMixer() const { return true; }
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#else
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struct StreamingVoiceContext2_7 {};
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struct IXAudio2 {};
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struct IXAudio2MasteringVoice {};
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void XAudio2_7::ReleaseIXAudio2(IXAudio2* ptr) {}
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XAudio2_7::XAudio2_7(CMixer *mixer)
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: SoundStream(mixer)
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, m_mastering_voice(nullptr)
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, m_volume(1.0f)
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, m_cleanup_com(false)
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{}
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XAudio2_7::~XAudio2_7() {}
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bool XAudio2_7::Start() { return SoundStream::Start(); }
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void XAudio2_7::Stop() {}
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void XAudio2_7::Update() {}
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void XAudio2_7::Clear(bool mute) {}
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void XAudio2_7::SetVolume(int volume) {}
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bool XAudio2_7::usesMixer() const { return false; }
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bool XAudio2_7::InitLibrary() { return false; }
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#endif
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