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02189ec5e0
after some test the more relevant parameters were the color samples and the tlut max size. so delete the rest of the parameters and define 3 modes: Safe : the two values are set to 0 meaning all the texture data and all the tlut data are hashed this is the most correct and slowwwwwwwwwww way Normal: 37 samples are taken from the color textures an the firs 4096 bytes of the tlut are hashed, is a lot faster than safe mode but in some games i observe small glitches. Fast: 8 samples are taken from the color textures an the first 1024 bytes are hashed from the tlut, is a little slower than the unsafe cache but at least all the games i tested have correct text output and fast frame rate. the glitches in dinamyc color textures are more noticeable in this mode this values could be improved, if you find a better combination please post it and the game it fixes and i will update the source. for the moment, as my time is limited by a lot of work, only implemented the d3d gui, if someone can implement the opengl gui will be a lot of help for me. please test a lot and let me know the results. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5135 8ced0084-cf51-0410-be5f-012b33b47a6e
58 lines
2.2 KiB
C
58 lines
2.2 KiB
C
//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by Resource.rc
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//
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#define IDD_ABOUT 102
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#define IDD_SETTINGS 103
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#define IDD_ENHANCEMENTS 104
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#define IDD_ADVANCED 105
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#define IDC_ADAPTER 1001
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#define IDC_ANTIALIASMODE 1002
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#define IDC_RESOLUTION 1003
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#define IDC_RESOLUTIONWINDOWED 1004
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#define IDC_FULLSCREENENABLE 1005
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#define IDC_VSYNC 1006
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#define IDC_RENDER_TO_MAINWINDOW 1007
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#define IDC_ASPECT_16_9 1008
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#define IDC_ASPECT_4_3 1009
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#define IDC_WIDESCREEN_HACK 1010
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#define IDC_SAFE_TEXTURE_CACHE 1011
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#define IDC_EFB_ACCESS_ENABLE 1012
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#define IDC_WIREFRAME 1013
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#define IDC_DISABLEFOG 1014
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#define IDC_OVERLAYFPS 1015
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#define IDC_OVERLAYSTATS 1016
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#define IDC_OVERLAYPROJSTATS 1017
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#define IDC_ENABLEEFBCOPY 1018
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#define IDC_EFBTORAM 1019
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#define IDC_EFBTOTEX 1020
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#define IDC_TEXDUMP 1021
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#define IDC_DUMPFRAMES 1022
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#define IDC_SHOWSHADERERRORS 1023
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#define IDC_TEXFMT_OVERLAY 1024
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#define IDC_TEXFMT_CENTER 1025
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#define IDC_FORCEFILTERING 1026
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#define IDC_FORCEANISOTROPY 1027
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#define IDC_LOADHIRESTEXTURE 1028
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#define IDC_EFBSCALEDCOPY 1029
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#define IDC_OSDHOTKEY 1030
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#define IDC_COMBO2 1040
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#define IDC_ASPECTRATIO 1040
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#define IDC_SAFE_TEXTURE_CACHE_SAFE 1041
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#define IDC_SAFE_TEXTURE_CACHE_NORMAL 1042
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#define IDC_RADIO3 1043
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#define IDC_SAFE_TEXTURE_CACHE_FAST 1043
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#define IDC_CHECK1 1100
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#define IDC_STATIC -1
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 106
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1044
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif
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