mirror of
https://github.com/dolphin-emu/dolphin.git
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c7ae0eb0d1
- ReImplementing Single Core Mode like Dual Core Mode Style. - Stage 1: My goal is, we have the Fifo, CommandProccessor code the more clear, maintenible and documented possible. When I quit dolphin I want any developer can continue with the work only reading the code. * Big Refactoring: A lot of functions was changed the names, and modularized. Now the FifoLoop and CatchUpGPU does not exist, was replaced by RunGpu() and RunGpuLoop(). The general idea is modeling the code like the real HW. The fifo is only a buffer where the Write Gather Pipe write the commands and from the Graphic Processor read these. * Big Clean UP a lot of obsolete code and comments was deleted, like DcFakeWachDog, "Fifo very soon hack", etc. In the stage 2, I will refactoring more code doing emphasis in the division of CommandProcessor, Fifo, Gpu Emulation. Beside I will comment all functions and variables in the code (Don't worry I will ask for English help for this part ;) ) Please test a lot SC mode and DC mode :) Thank you so much for testing always and the patience. I don't like broke your favorite game but... you must believe me this part is very sensible, I only try to contribute for have a better and stable dolphin emulator. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7185 8ced0084-cf51-0410-be5f-012b33b47a6e
215 lines
4.3 KiB
C++
215 lines
4.3 KiB
C++
// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "VideoConfigDialog.h"
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#endif // HAVE_WX
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#include "SWCommandProcessor.h"
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#include "OpcodeDecoder.h"
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#include "SWVideoConfig.h"
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#include "SWPixelEngine.h"
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#include "BPMemLoader.h"
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#include "XFMemLoader.h"
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#include "Clipper.h"
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#include "Rasterizer.h"
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#include "SWRenderer.h"
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#include "../../../Core/VideoCommon/Src/LookUpTables.h"
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#include "HwRasterizer.h"
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#include "LogManager.h"
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#include "EfbInterface.h"
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#include "DebugUtil.h"
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#include "FileUtil.h"
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#include "VideoBackend.h"
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namespace SW
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{
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std::string VideoBackend::GetName()
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{
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return "Software Renderer";
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}
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void *DllDebugger(void *_hParent, bool Show)
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{
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return NULL;
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}
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void VideoBackend::ShowConfig(void *_hParent)
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{
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#if defined(HAVE_WX) && HAVE_WX
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VideoConfigDialog* const diag = new VideoConfigDialog((wxWindow*)_hParent, "Software", "gfx_software");
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diag->ShowModal();
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diag->Destroy();
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#endif
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}
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void VideoBackend::Initialize()
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{
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g_SWVideoConfig.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_software.ini").c_str());
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InitBPMemory();
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InitXFMemory();
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SWCommandProcessor::Init();
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SWPixelEngine::Init();
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OpcodeDecoder::Init();
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Clipper::Init();
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Rasterizer::Init();
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HwRasterizer::Init();
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SWRenderer::Init();
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DebugUtil::Init();
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}
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void VideoBackend::DoState(PointerWrap&)
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{
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}
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void VideoBackend::RunLoop(bool enable)
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{
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}
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void VideoBackend::EmuStateChange(EMUSTATE_CHANGE newState)
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{
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}
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void VideoBackend::Shutdown()
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{
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SWRenderer::Shutdown();
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OpenGL_Shutdown();
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}
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// This is called after Video_Initialize() from the Core
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void VideoBackend::Video_Prepare()
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{
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SWRenderer::Prepare();
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INFO_LOG(VIDEO, "Video backend initialized.");
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackend::Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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{
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackend::Video_EndField()
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{
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}
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u32 VideoBackend::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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{
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u32 value = 0;
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switch (type)
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{
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case PEEK_Z:
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{
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value = EfbInterface::GetDepth(x, y);
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break;
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}
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case POKE_Z:
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break;
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case PEEK_COLOR:
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{
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u32 color = 0;
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EfbInterface::GetColor(x, y, (u8*)&color);
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// rgba to argb
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value = (color >> 8) | (color & 0xff) << 24;
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break;
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}
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case POKE_COLOR:
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break;
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}
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return value;
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}
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bool VideoBackend::Video_Screenshot(const char *_szFilename)
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{
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return false;
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}
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// -------------------------------
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// Enter and exit the video loop
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// -------------------------------
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void VideoBackend::Video_EnterLoop()
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{
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Fifo_EnterLoop();
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}
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void VideoBackend::Video_ExitLoop()
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{
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Fifo_ExitLoop();
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}
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void VideoBackend::Video_AddMessage(const char* pstr, u32 milliseconds)
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{
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}
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void VideoBackend::Video_ClearMessages()
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{
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}
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void VideoBackend::Video_SetRendering(bool bEnabled)
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{
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Fifo_SetRendering(bEnabled);
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}
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bool VideoBackend::Video_IsPossibleWaitingSetDrawDone(void)
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{
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return false;
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}
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void VideoBackend::Video_AbortFrame(void)
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{
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}
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// Draw messages on top of the screen
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unsigned int VideoBackend::PeekMessages()
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{
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#ifdef _WIN32
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// TODO: peekmessage
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MSG msg;
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while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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{
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if (msg.message == WM_QUIT)
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return FALSE;
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return TRUE;
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#else
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return false;
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#endif
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}
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// Show the current FPS
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void VideoBackend::UpdateFPSDisplay(const char *text)
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{
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char temp[100];
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snprintf(temp, sizeof temp, "%s | Software | %s", svn_rev_str, text);
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OpenGL_SetWindowText(temp);
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}
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}
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