mirror of
https://github.com/dolphin-emu/dolphin.git
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245 lines
5.9 KiB
C++
245 lines
5.9 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <SDL.h>
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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#include "InputCommon/ControllerInterface/InputBackend.h"
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namespace ciface::SDL
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{
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std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface);
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class GameController : public Core::Device
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{
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private:
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// GameController inputs
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class Button : public Core::Device::Input
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{
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public:
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std::string GetName() const override;
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Button(SDL_GameController* gc, SDL_GameControllerButton button) : m_gc(gc), m_button(button) {}
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ControlState GetState() const override;
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bool IsMatchingName(std::string_view name) const override;
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private:
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SDL_GameController* const m_gc;
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const SDL_GameControllerButton m_button;
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};
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class Axis : public Core::Device::Input
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{
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public:
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std::string GetName() const override;
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Axis(SDL_GameController* gc, Sint16 range, SDL_GameControllerAxis axis)
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: m_gc(gc), m_range(range), m_axis(axis)
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{
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}
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ControlState GetState() const override;
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private:
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SDL_GameController* const m_gc;
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const Sint16 m_range;
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const SDL_GameControllerAxis m_axis;
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};
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// Legacy inputs
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class LegacyButton : public Core::Device::Input
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{
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public:
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std::string GetName() const override;
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LegacyButton(SDL_Joystick* js, int index, bool is_detectable)
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: m_js(js), m_index(index), m_is_detectable(is_detectable)
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{
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}
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bool IsDetectable() const override { return m_is_detectable; }
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ControlState GetState() const override;
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private:
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SDL_Joystick* const m_js;
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const int m_index;
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const bool m_is_detectable;
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};
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class LegacyAxis : public Core::Device::Input
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{
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public:
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std::string GetName() const override;
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LegacyAxis(SDL_Joystick* js, int index, s16 range, bool is_detectable)
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: m_js(js), m_index(index), m_range(range), m_is_detectable(is_detectable)
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{
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}
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bool IsDetectable() const override { return m_is_detectable; }
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ControlState GetState() const override;
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private:
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SDL_Joystick* const m_js;
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const int m_index;
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const s16 m_range;
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const bool m_is_detectable;
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};
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class LegacyHat : public Input
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{
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public:
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std::string GetName() const override;
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LegacyHat(SDL_Joystick* js, int index, u8 direction, bool is_detectable)
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: m_js(js), m_index(index), m_direction(direction), m_is_detectable(is_detectable)
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{
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}
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bool IsDetectable() const override { return m_is_detectable; }
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ControlState GetState() const override;
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private:
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SDL_Joystick* const m_js;
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const int m_index;
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const u8 m_direction;
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const bool m_is_detectable;
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};
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// Rumble
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class Motor : public Output
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{
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public:
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explicit Motor(SDL_GameController* gc) : m_gc(gc) {}
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std::string GetName() const override;
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void SetState(ControlState state) override;
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private:
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SDL_GameController* const m_gc;
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};
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class MotorL : public Output
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{
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public:
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explicit MotorL(SDL_GameController* gc) : m_gc(gc) {}
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std::string GetName() const override;
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void SetState(ControlState state) override;
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private:
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SDL_GameController* const m_gc;
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};
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class MotorR : public Output
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{
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public:
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explicit MotorR(SDL_GameController* gc) : m_gc(gc) {}
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std::string GetName() const override;
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void SetState(ControlState state) override;
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private:
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SDL_GameController* const m_gc;
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};
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class HapticEffect : public Output
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{
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public:
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HapticEffect(SDL_Haptic* haptic);
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~HapticEffect();
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protected:
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virtual bool UpdateParameters(s16 value) = 0;
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static void SetDirection(SDL_HapticDirection* dir);
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SDL_HapticEffect m_effect = {};
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static constexpr u16 DISABLED_EFFECT_TYPE = 0;
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private:
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virtual void SetState(ControlState state) override final;
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void UpdateEffect();
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SDL_Haptic* const m_haptic;
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int m_id = -1;
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};
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class ConstantEffect : public HapticEffect
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{
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public:
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ConstantEffect(SDL_Haptic* haptic);
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std::string GetName() const override;
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private:
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bool UpdateParameters(s16 value) override;
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};
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class RampEffect : public HapticEffect
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{
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public:
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RampEffect(SDL_Haptic* haptic);
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std::string GetName() const override;
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private:
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bool UpdateParameters(s16 value) override;
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};
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class PeriodicEffect : public HapticEffect
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{
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public:
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PeriodicEffect(SDL_Haptic* haptic, u16 waveform);
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std::string GetName() const override;
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private:
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bool UpdateParameters(s16 value) override;
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const u16 m_waveform;
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};
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class LeftRightEffect : public HapticEffect
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{
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public:
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enum class Motor : u8
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{
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Weak,
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Strong,
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};
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LeftRightEffect(SDL_Haptic* haptic, Motor motor);
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std::string GetName() const override;
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private:
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bool UpdateParameters(s16 value) override;
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const Motor m_motor;
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};
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class MotionInput : public Input
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{
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public:
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MotionInput(std::string name, SDL_GameController* gc, SDL_SensorType type, int index,
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ControlState scale)
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: m_name(std::move(name)), m_gc(gc), m_type(type), m_index(index), m_scale(scale){};
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std::string GetName() const override { return m_name; };
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bool IsDetectable() const override { return false; };
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ControlState GetState() const override;
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private:
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std::string m_name;
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SDL_GameController* const m_gc;
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SDL_SensorType const m_type;
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int const m_index;
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ControlState const m_scale;
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};
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public:
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GameController(SDL_GameController* const gamecontroller, SDL_Joystick* const joystick,
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const int sdl_index);
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~GameController();
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std::string GetName() const override;
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std::string GetSource() const override;
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int GetSDLIndex() const;
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private:
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SDL_GameController* const m_gamecontroller;
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std::string m_name;
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int m_sdl_index;
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SDL_Joystick* const m_joystick;
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SDL_Haptic* m_haptic = nullptr;
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};
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} // namespace ciface::SDL
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