TryTwo 84a937ae65 Add GFX property tabs to game properties window, allowing them to be set to the user game ini. Additionally, refactor ConfigWidgets to reduce duplication. Refactor GameConfigWidget to use config system.
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.

Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
2024-12-10 13:40:30 -07:00

64 lines
1.3 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QWidget>
class ConfigBool;
class GameConfigWidget;
class GraphicsWindow;
class QLabel;
class ToolTipSlider;
namespace Config
{
class Layer;
} // namespace Config
class HacksWidget final : public QWidget
{
Q_OBJECT
public:
explicit HacksWidget(GraphicsWindow* parent);
HacksWidget(GameConfigWidget* parent, Config::Layer* layer);
private:
void LoadSettings();
void SaveSettings();
void OnBackendChanged(const QString& backend_name);
// EFB
ConfigBool* m_skip_efb_cpu;
ConfigBool* m_ignore_format_changes;
ConfigBool* m_store_efb_copies;
ConfigBool* m_defer_efb_copies;
// Texture Cache
QLabel* m_accuracy_label;
ToolTipSlider* m_accuracy;
ConfigBool* m_gpu_texture_decoding;
// External Framebuffer
ConfigBool* m_store_xfb_copies;
ConfigBool* m_immediate_xfb;
ConfigBool* m_skip_duplicate_xfbs;
// Other
ConfigBool* m_fast_depth_calculation;
ConfigBool* m_disable_bounding_box;
ConfigBool* m_vertex_rounding;
ConfigBool* m_vi_skip;
ConfigBool* m_save_texture_cache_state;
Config::Layer* m_game_layer = nullptr;
void CreateWidgets();
void ConnectWidgets();
void AddDescriptions();
void UpdateDeferEFBCopiesEnabled();
void UpdateSkipPresentingDuplicateFramesEnabled();
};