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d14efe561b
long become wxWidgets 2.9.2, which in turn is expected to be the last 2.9 release before the 3.0 stable release. Since the full wxWidgets distribution is rather large, I have imported only the parts that we use, on a subdirectory basis: art include/wx/*.* include/wx/aui include/wx/cocoa include/wx/generic include/wx/gtk include/wx/meta include/wx/msw include/wx/osx include/wx/persist include/wx/private include/wx/protocol include/wx/unix src/aui src/common src/generic src/gtk src/msw src/osx src/unix git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7380 8ced0084-cf51-0410-be5f-012b33b47a6e
96 lines
3.3 KiB
C++
96 lines
3.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: wx/cocoa/dialog.h
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// Purpose: wxDialog class
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// Author: David Elliott
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// Modified by:
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// Created: 2002/12/15
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// RCS-ID: $Id: dialog.h 52834 2008-03-26 15:06:00Z FM $
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// Copyright: David Elliott
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_COCOA_DIALOG_H_
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#define _WX_COCOA_DIALOG_H_
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#include "wx/defs.h"
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// NOTE: we don't need panel.h, but other things expect it to be included
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#include "wx/panel.h"
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#include "wx/cocoa/NSPanel.h"
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// ========================================================================
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// wxDialog
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// ========================================================================
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class WXDLLIMPEXP_CORE wxDialog : public wxDialogBase, protected wxCocoaNSPanel
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{
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DECLARE_DYNAMIC_CLASS(wxDialog)
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WX_DECLARE_COCOA_OWNER(NSPanel,NSWindow,NSWindow)
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// ------------------------------------------------------------------------
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// initialization
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// ------------------------------------------------------------------------
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public:
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wxDialog() { Init(); }
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#if WXWIN_COMPATIBILITY_2_6
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// Constructor with a modal flag, but no window id - the old convention
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wxDialog(wxWindow *parent,
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const wxString& title, bool WXUNUSED(modal),
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int x = wxDefaultCoord, int y= wxDefaultCoord, int width = 500, int height = 500,
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long style = wxDEFAULT_DIALOG_STYLE,
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const wxString& name = wxDialogNameStr)
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{
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Init();
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Create(parent, wxID_ANY, title, wxPoint(x, y), wxSize(width, height),
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style, name);
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}
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#endif // WXWIN_COMPATIBILITY_2_6
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// Constructor with no modal flag - the new convention.
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wxDialog(wxWindow *parent, wxWindowID winid,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE,
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const wxString& name = wxDialogNameStr)
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{
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Init();
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Create(parent, winid, title, pos, size, style, name);
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}
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bool Create(wxWindow *parent, wxWindowID winid,
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const wxString& title,
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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long style = wxDEFAULT_DIALOG_STYLE,
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const wxString& name = wxDialogNameStr);
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virtual ~wxDialog();
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protected:
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void Init();
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// ------------------------------------------------------------------------
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// Cocoa specifics
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// ------------------------------------------------------------------------
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protected:
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virtual void CocoaDelegate_windowWillClose(void);
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virtual bool Cocoa_canBecomeMainWindow(bool &canBecome)
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{ canBecome = true; return true; }
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// ------------------------------------------------------------------------
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// Implementation
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// ------------------------------------------------------------------------
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public:
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virtual bool Show(bool show = true);
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void SetModal(bool flag);
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virtual bool IsModal() const { return m_isModal; }
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bool m_isModal;
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// For now, same as Show(true) but returns return code
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virtual int ShowModal();
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// may be called to terminate the dialog with the given return code
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virtual void EndModal(int retCode);
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};
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#endif // _WX_COCOA_DIALOG_H_
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