dolphin/Source/Core/Core/WiiUtils.h
JosJuice 1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00

87 lines
2.1 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <functional>
#include <string>
#include <unordered_set>
#include "Common/CommonTypes.h"
// Small utility functions for common Wii related tasks.
namespace DiscIO
{
class WiiWAD;
}
namespace IOS
{
namespace HLE
{
class Kernel;
}
}
namespace WiiUtils
{
enum class InstallType
{
Permanent,
Temporary,
};
bool InstallWAD(IOS::HLE::Kernel& ios, const DiscIO::WiiWAD& wad, InstallType type);
// Same as the above, but constructs a temporary IOS and WiiWAD instance for importing
// and does a permanent install.
bool InstallWAD(const std::string& wad_path);
bool UninstallTitle(u64 title_id);
bool IsTitleInstalled(u64 title_id);
enum class UpdateResult
{
Succeeded,
AlreadyUpToDate,
// Current region does not match disc region.
RegionMismatch,
// Missing update partition on disc.
MissingUpdatePartition,
// Missing or invalid files on disc.
DiscReadFailed,
// NUS errors and failures.
ServerFailed,
// General download failures.
DownloadFailed,
// Import failures.
ImportFailed,
// Update was cancelled.
Cancelled,
};
// Return false to cancel the update as soon as the current title has finished updating.
using UpdateCallback = std::function<bool(size_t processed, size_t total, u64 title_id)>;
// Download and install the latest version of all titles (if missing) from NUS.
// If no region is specified, the region of the installed System Menu will be used.
// If no region is specified and no system menu is installed, the update will fail.
UpdateResult DoOnlineUpdate(UpdateCallback update_callback, const std::string& region);
// Perform a disc update with behaviour similar to the System Menu.
UpdateResult DoDiscUpdate(UpdateCallback update_callback, const std::string& image_path);
// Check the emulated NAND for common issues.
struct NANDCheckResult
{
bool bad = false;
std::unordered_set<u64> titles_to_remove;
};
NANDCheckResult CheckNAND(IOS::HLE::Kernel& ios);
bool RepairNAND(IOS::HLE::Kernel& ios);
}