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https://github.com/dolphin-emu/dolphin.git
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f51d8fffa0
It's currently only really usable on Windows. Linux/OS X will need keyboard support added in, but SDL should work for joysticks on non-Windows without too many modifications. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5254 8ced0084-cf51-0410-be5f-012b33b47a6e
52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
#ifndef _CONFIG_H_
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#define _CONFIG_H_
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#define CONFIG_FILE_NAME "GCPadNew.ini"
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#include "ControllerInterface/ControllerInterface.h"
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#include "../../../Core/Common/Src/thread.h"
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#include "../../../Core/Common/Src/FileUtil.h"
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#include "IniFile.h"
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#include "ControllerEmu.h"
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#include "ControllerEmu/GCPad/GCPad.h"
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#include "ControllerEmu/Wiimote/Wiimote.h"
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#include <string>
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#include <vector>
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#include <map>
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#include <sstream>
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class Plugin
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{
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public:
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Plugin();
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~Plugin();
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void LoadConfig();
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void SaveConfig();
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class Pad : public std::vector<ControllerInterface::ControlReference*>
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{
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public:
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class Options
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{
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public:
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Options() : adjust_diagonal(1), allow_background_input(false) {}
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ControlState adjust_diagonal; // will contain the full diagonal value from the input device
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bool allow_background_input;
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} options;
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};
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std::vector< ControllerEmu* > controllers;
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Common::CriticalSection controls_crit, interface_crit; // lock controls first
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ControllerInterface controller_interface;
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const std::string name;
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};
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#endif
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